Apple may have just made a key acquisition that could help the company create a truly revolutionary augmented reality headset. According to a new report, German eye-tracking company SensoMotoric Instruments has been purchased by an Apple shell company, giving the iPhone-maker access the company’s trove of patents related to eye-tracking glasses and other systems.
Hot on the heels of Apple’s latest big batch of beta builds, the company has seeded two more updates to developers this morning, bringing new a bunch of bug fixes and performance improvements to iOS 10 and tvOS 10.
I could be the poster boy for Apple’s “iPad problem.”
That problem, in a nutshell, is this: Even long-in-the-tooth iPads several generations old continue to work just fine for many everyday tasks. That, in turn, slows the upgrade cycle. iPad sales drop, and pundits pile on to declare that Apple is doomed. Again.
I’m one of those cheapskates who couldn’t be bothered to shell out for a new iPad over the past few years but a freak accident — and the surprisingly convincing unveiling of the 10.5-inch iPad Pro at last week’s Worldwide Developers Conference — finally coaxed me out of iPad complacency.
I’m thrilled I finally wised up. The new 10.5-inch iPad Pro is a beast of a machine that’s so fast, smooth and responsive that it makes me feel like I’m in a sci-fi movie interacting with a killer device that hasn’t been invented yet. It feels like the future!
One of the best new iOS 11 features for iPad could soon make its way to the iPhone.
iOS 11 was unveiled one week ago at Apple’s WWDC 2017 keynote where the iPad got some much-needed productivity features like Drag and Drop. It appears that Apple may be testing bringing the feature to the iPhone as well. One clever developers dug into the first iOS 11 beta and discovered that Drag and Drop can be turned on for the iPhone too.
What an amazing week it was at this year’s Apple WWDC, which returned to San Jose, California. It was a week packed with events, announcements, developers, Apple Fans, and sketchnotes. Take a look back at the week in sketchnotes.
Apple’s Human Interface Guidelines have been the core of the company’s design philosophy ever since the Macintosh in 1978. Apple design evangelist Mike Stern gave an overview of the ever-evolving guidelines during a Wednesday session at the company’s Worldwide Developers Conference.
The session, entitled “Essential Design Principles,” is one of my favorites, in large part because I’m a designer myself. I’ve distilled the essential Apple design principles he talked about in the sketchnotes above.
Some users have been longing for an iOS “dark mode” for quite a while. With iOS 11, Apple is introducing a new Smart Invert feature that replicates the dark mode functionality, though it’s not quite there yet. It builds upon iOS’ classic Invert Colors mode but excludes some images, media and apps that use dark color styles.
Here’s how you can try out the hidden dark mode in iOS 11 right now.
This week, student Kenny Batista is writing a diary from Apple’s Worldwide Developers Conference in San Jose, California. Kenny won a coveted WWDC Scholarship, which includes food, lodging and VIP access.
SAN JOSE, California — Apple threw us a bash party at WWDC where Fall Out Boy came to perform, and it was a blast!
The crowd even got pretty rowdy during Fall Out Boy’s performance, as you can see in the video below.