I’m not so thin-skinned that I can’t handle the occasional criticism. But there’s something about App Store reviews that really bugs me.
Like most indie developers, I put blood, sweat and tears into my app, Reps & Sets, which I develop with my partner. It’s our baby, and we love and cherish it. So when some random dude posts an inaccurate one-star review, I’ll be honest: It hurts. That’s why I’m so excited that Apple will be giving developers the chance to reply to reviews in iOS 10.3.
For developers, iOS is as vibrant a platform as ever. There’s plenty of room for new and seasoned developers alike to make their mark, which makes this duo of lessons in iOS 10 and iOS 9 from Mammoth Interactive a valuable resource for coders of any skill level.
The indie rock band Airplane Mode does indeed get its name from the feature on an iPhone that shuts off wireless transmission.
The name and the resumes of three of the band’s musicians — well-established iOS designers — have led more than a few people to assume they have found a source of cute parody music about Apple culture.
In fact, you won’t find any iPhones, iMacs or odes to Steve Jobs in the lyrics of the tight, hard-charging synth-driven music. However, the band’s roots in Apple culture permeate everything else, from its use of technology and understanding of social engagement to its start-up energy.
If you’re working toward app-making mastery, you need to stay on top of the key languages and frameworks for iOS. For first-time coders and seasoned developers alike, we’ve got three kick-ass courses offering hands-on experience with Xcode, Swift and Objective-C, plus other fundamentals that will hone your chops and up your marketability.
Oh, and another thing — each of these courses is discounted by at least 90 percent.
Cult of Mac is at WWDC and AltConf fishing for ProTips. It’s a rich hunting ground — it’s the world’s biggest gathering of Apple developers, the alpha geeks, experts par excellence. What’s a ProTip? A ProTip is a nugget of knowledge, a little bit of expertise from someone in the know — a pro.
It sounds counterintuitive, but for many iOS developers, the easy part is getting people to download their app from the App Store. The hard part is getting people to use the app. Ideally, developers want them to use the app regularly. They want them to get into the habit of using it.
How do you do that? Sally Shepard, an app consultant who spent many years working with big publishers, has a great little tip.
John Hayward-Mayhew is one of the most prolific iOS developers ever to peddle a blackjack game. Over the past four years, the 25-year-old entrepreneur flooded the App Store with an astonishing 600 separate apps — everything from endless runners such as Dangerous Caveman Bum Runner to dentistry games like Emergency Dentist Race — raking in close to $1 million in the process.
The most miraculous part of all? He can’t even code.
But by taking advantage of one of the App Store’s great weaknesses, and borrowing a game plan from one of Hollywood’s most unusual impresarios, he’s built a one-man gaming empire.
San Francisco-based developer Giacomo Balli doubled his take on his iPhone apps thanks to an April Fools’ Day joke. When he ratcheted up the price to an eye-popping $4.99 for an app that catalogs books, he got downloads instead of complaints.
The App Store lets devs change the sale price of their apps pretty much any time they like, but most folks take conventional routes: cutting prices during sales or dropping prices to free. Balli made his previously free apps premium with just a toggle.
“There weren’t any app updates, either,” he told Cult of Mac over the phone. “Just the price.”