Chevrolet has “built” a laser-powered race car for Gran Turismo 6 fans to rip around the PlayStation track.
And they didn’t go the expected route by souping up a Corvette, Camaro or even a Chevette. Instead they partnered with their friends from yesteryear, Chaparral, and came up with the Chaparral 2X Vision Gran Turismo (VGT) concept car.
The original Jet Car Stunts rocked the App Store back in 2009 — blowing away our memories of fiddly pre-iPhone racers with a colorful speedster of a game that took full advantage of the device’s touch interface and accelerometer to create something truly addictive.
Jet Car Stunts 2 by True Axis Category: iOS Games Works With: iPhone, iPad, iPod Touch Price: Free w/ in-app purchases
Four years later the game has received a sequel-sized overhaul and we’re back for another dose of fast-paced, rocket-powered action. The original’s innovations may no longer be new, but our love of a good high-octane racing game hasn’t gone anywhere in the intervening years.
20 years ago today, on June 23, 1991, the first Sonic game hit the shelves and the loveable little blue hedgehog that would become Sega’s flagship character was born — ready to do battle with Nintendo’s Mario.
Today, Sonic & Sega All-Stars Racing is available on the App Store for iPhone and iPad, over a year after the game first hit consoles. But it was well worth the wait!
An update to Firemint’s Real Racing 2 HD game today sees the company introduce dual-screen gaming to the iPad 2 using the new Digital AV Adapter accessory. When hooked up to a HDTV, users can enjoy their race in 1080p on their TV, while their iPad displays an alternative image from the game – such as a map of the circuit – simultaneously.
The iPad continues to act as a controller, so you can control the car on your TV using the iPad’s gyroscope controls, as demonstrated in the video below.
Cult of Mac readers with long memories will remember our reports on Tim Langdell’s battle with Mobigame. In essence, Langdell claimed ownership over the word ‘Edge’ for videogames (and a bunch of other products) and set about suing anyone that infringed on these rights. The problem for Langdell is that many claimed his marks weren’t valid and that he’d doctored submissions to the USPTO.
Langdell then sued EA (over Mirror’s Edge, due to the title being similar to Langdell’s ‘Mirrors (a game by) Edge’—seriously), waking a sleeping giant. In tandem with the ChaosEdge project, set up to assist Mobigame, EA set about dismantling Langdell’s arguments via some savvy lawyers; luckily for all concerned (bar Langdell) the judge that dealt with the case was equally savvy, and he stripped Langdell of his marks (Joystiq), and he’s now been booted out of the IGDA as well (Pocket Gamer).
But Mobigame wasn’t the only indie that suffered due to Langdell’s actions. Nalin Sharma had created the game Killer Edge Racing (see this Pocket Gamer interview for more), a fun, arcade racer that had rapidly evolved from a tech demo. Naturally, Langdell figured the game was passing off his ‘famous’ brand and would confuse gamers worldwide, who wouldn’t be able to tell the difference between an indie iOS game and Langdell’s own Edge Racers (in reality a redressed PC game called Voltage, as outlined by ChaosEdge).
In a word: gah.
But this tale has a happy ending. Sharma contacted us the other day to note that his game is back on the App Store. “Given the EA ruling, I thought I would take a chance, and in four days, it has done 6000 downloads and was the #15 racing game in the USA on Saturday,” he says.