Your game may be great, but languish in a cobwebbed corner of the iTunes store. That was almost the fate of Little Inferno, an original downloadable game launched in 2012 by indie outfit Tomorrow Corporation. They made some mistakes — big and small — that all devs hope to avoid.
One of the many cool things at the Game Developers Conference each year is the post-mortem talk, a look at what a game did well, or not so well, by the developers who made the game. This year, we were lucky to hear a talk about Little Inferno and the mistakes the team made along the way.
Watch out, you might find yourself gaming before too long.
Note: This article originally appeared in the Cult of Mac Newsstand issue, Game On!. Grab yourself a copy or subscribe today.
It still surprises me when someone says, “I don’t play video games.”
Games are a touchstone of cultural relevance these days. With the advent of the iOS platform, with its ready availability of a wide variety of video games for all types of players, it’s hard to not see their influence. Not playing video games is like not reading novels or not watching television: sure, some folks choose that, but they’re missing out on a common cultural heritage and discussion.
That said, video games can seem intimidating. Or feel like a waste of valuable productivity time. I won’t bore you with statistics and studies that say otherwise, but trust me on this: video games can be a viable leisure time activity for all of us.
So how do we get you playing games? In the case of my girlfriend, it was finding the games that made sense to her. For my dad? He still won’t play them. So this list is as much for him as it is for you. You’re welcome.
From the makers of World of Goo and Henry Hatsworth in the Puzzling Adventure comes a brand new iPad game, Little Inferno. The game released just two days ago, and is already the number four top paid iPad app on the US iTunes Store. That’s no small achievement, but neither is this iPad-only game.
Spend a few minutes with Little Inferno and, while recognizing a similar vibe to World of Goo, you’ll start to understand that there’s something dark, twisted, and incredibly hilarious happening here.
If you’ve ever gamed on your Mac or iPad, you’re probably a big fan of the Tomorrow Corporation and their indescribably weird physics puzzler, World of Goo. They’re now teasing a new game, called Little Inferno, and while there’s no gameplay to go by, it looks even weirder, taking place in a world suffering from a mysterious ice age in which children must burn their old toys and mementos and breathe in the fumes in order to stay warm and fight off encroaching death.
Yup. Absolutely bonkers. There’s no release date yet, but you can pre-order the alpha for $14.99, which will get you access to the game early on the PC or Mac. The iOS version will probably come out a few months after release if World of Goo is anything to go by.