Apple is turning away developers who try to submit apps with guns in their screenshots or icons. But this isn’t a case of Apple introducing new rules to the App Store, so much as it is one of the company finally enforcing rules that have been there all along.
All items tagged with "games"
I’m not what you would consider a “gamer.” I dabble in mobile titles like Monument Valley and occasionally play Super Smash Bros. or Mario Kart with friends, but few games manage to grab my attention for very long.
Yet there’s a new iPhone game I haven’t been able to put down for the past two weeks.
Anyone who enjoys old-school games will most likely have experienced the crushing disappointment of finding a favorite title in the App Store — only to discover that whichever company ported the game to iOS took no care whatsoever in doing so.
Fortunately, one game series you could absolutely never throw that accusation at is the Sonic the Hedgehog franchise, thanks to the remastering efforts of fans Christian Whitehead and Simon Thomley. For anyone interested in game restoration and porting, their story is kind of inspirational.
Comic books are insanely great, and so are video games. Put them together and what do you get? Well, aside from one of the most ardent combined fanbases in existence, the answer is some damn fine games.
Having recently reinvigorated my love for both mediums (a.k.a. lost several full days playing through the below titles), I felt like it was high time that we gave Cult of Mac readers a definitive list of the greatest games to ever come out of the comic book universe.
What follows after the jump are eight titles which not only represent superb gaming fun, but also do justice to their four-color characters, and the comic book medium as a whole.
Are you sitting comfortably? Then let’s begin.
I love iOS games and firmly believe that we’re currently going through a golden age of mobile game development, a bit like what happened for PCs in the mid-1980s, where small development teams can compete on a global scale, simply by way of a great idea and strong word-of-mouth marketing.
But there is a downside to mobile games, and last year one of the top grossing titles epitomized everything true gamers detest about these titles: namely lazy gameplay, tons of greedy in-app purchases, and a celebrity license instead of originality to bring in the punters. That game’s title? Kim Kardashian: Hollywood. Its 2014 earnings? Around $200 million.
With that kind of cash being raked in, it’s little wonder that developers Glu Mobile would be willing to try their luck a second time at bringing about the app-ocalypse. Their celebrity endorser this time? Girl-kissing, Russell Brand-marrying, teenage-dreaming songstress Katy Perry.
Mike Choi, a talented, experienced comic book artist, was drooling.
We were talking on the phone about Midnight Rises, a new digital comic app that explains the rich sci-fi backdrop of Midnight Star, an upcoming first-person shooter for mobile devices from Industrial Toys.
Choi had just had some teeth pulled, and was still kind of loopy when we got to chat with him and two other Industrial Toys execs, President Tim Harris and CEO Alex Seropian (you may know him as one of the co-founders of Bungie Software) about their first iOS app, a re-visioning of what visual storytelling can do.
Most digital comics are just a reformatting of traditional print comics to fit on a touchscreen. Midnight Rises goes further, using the tricks of video games to tell a comic-book style story.
“We hate motion comics,” said Choi. “This was way more work than just turning the canvas on its side.”
This week, Luke details all the ways those original iPad haters were utterly wrong on the fifth anniversary of Apple’s category-busting tablet, Luke has a sneak peek at the stunning mural for a new Apple retail store in Chongqing, China, Evan takes us into the bizarre world of the latest Saints Row: Gat Out of Hell game, Buster slams through the seven biggest reveals in Apple’s record-smashing quarterly earning’s call, and Rob writes up five super easy tips to master iPhone, with a huge assist from video auteur, Stephen Smith.
Be sure to catch all of these stories and many more in this week’s Cult of Mac Magazine, available for free right now.
Every gamer over a certain age has a fondness for the 8- and 16-bit titles they grew up with, so it’s no surprise developers born in the 1980s are now creating nostalgia-infused iOS games harking back to the glory days of the Genesis and S.N.E.S. But which of these should you be playing? Fortunately, Cult of Mac can be your guide.
Pop in another quarter, click the button below, and find out what you need to download to truly be down with the
Yeah, you read that right – this is a video game where you play as a piece of bread on an epic journey to become an actual piece of toast.
I Am Bread has been out on Steam Early Access since December of last year, and now the developers at Bossa Studios have let it slip that the game will indeed come out on iOS, as soon as they finish up the PC/Mac version.
If you’ve seen the massively viral hit game Goat Simulator, you’ll immediately have a sense of how this one plays out. You’ll hit various keys on your keyboard or buttons on your controller, and move a slice of oddly movable bread around, trying to find some way to toast yourself. Here’s a quick video to visualize it.
What is it with Apple and the gaming-related patents as of late?
Just weeks after the publishing of an Apple patent showing a concealed gaming joystick capable of being hidden in future iPhones, today the U.S. Patent and Trademarks Office has revealed another Apple invention related to a snap-on gaming controller for iOS devices.
As with the joystick patent, the idea here is to allow gamers to fully capitalize on the present golden age of iOS gaming, without having to block parts of the screen using their fingers for multitouch controls.