Game devs keep it casual as they jump from console to mobile

Bad Dinos is the fourth casual mobile game from the veteran development company.
Bad Dinos is the fourth mobile game from veteran development company Insomniac Games.
Photo: Insomniac Games

Console game developers are trying to break into mobile, and they’re using casual genres to break into the scene.

For instance, when gamers hear about Insomniac Games, they might think of classic platform games like Ratchet and Clank, first-person shooters like Resistance: Fall of Man or next-gen console title Sunset Overdrive. What those hypothetical gamers might not think of is a match-three or endless runner iPhone game. But game makers can’t afford to ignore the mobile scene these days and Insomniac is no different, as evidenced by the company’s new tower-defense game, Bad Dinos.

“It’s obviously a huge market,” Brian Hastings, chief creative officer at Insomniac Games, told Cult of Mac, “and we’re seeing an entire generation of players who are getting into mobile first, before anything else.”

You Must Build a Boat to survive this killer indie game

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You've got to build this boat.
You've got to build this boat.
Photo: EightyEight Games

Luca Redwood, the main powerhouse indie developer behind EightyEight Games, has taken the last three years of his life to make a sequel to critical darling match-three game, 10000000.

Sadly, it’s not named 10000001, but rather You Must Build a Boat. In it, you actually do need to build a large, ark-like boat with all sorts of rooms and defenses and such, and you outfit your boat by running dungeons and matching items to kill baddies and get past obstacles in them.

Sound weird? It is, but it’s also going to be stupidly addictive. If it’s half as engaging as 10000000, you’ll be playing this on your Mac, iOS device, or Linux box long into the wee hours of the morning.

Check it out.

Doom teaser is too damn short

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The demons are coming.
The demons are coming.
Photo: Bethesda/YouTube

I’m not much of a video gamer, but Doom holds a special place in my heart. It’s the first game I can remember playing on a Mac, and while the next game in the sequel has been in the works forever (see: 2008), we finally got our first look at the gristly game today.

Publisher Bethesda will show off more of Doom at E3 next month, but for now the company released a super short teaser that has everything you could wish for: shotguns, and demons with monster guns.
Check it out below:

Why this developer is giving up on pixel art in his games

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Pixel art can be beautiful, but ultimately self-defeating for game devs.
Pixel art can be beautiful, but ultimately self-defeating for game devs.
Photo: Dinofarm Games

Blake Reynolds, lead artist at Dinofarm Games (Auro, 100 Rogues), has come to the conclusion that “pixel art” is over. He’s decided to hang up his digital pencil tool and create art for games that current audiences can understand.

Auro,” he writes, “is likely to be the last Dinofarm Games title to feature pixel art.”