What were you doing when you were 17? Probably not publishing a book on how to program 3-D terrain in video games.
Game developer Trent Polack did just that. He’s been playing games since, well, forever.
“My mom says I’ve been playing games since I was 2,” he told Cult of Mac, “but I don’t think that’s possible.”
That lifetime of experience is paying off for Polack, creative director of Team Chaos, a small game studio based in Austin, Texas. His team’s latest project is a collaboration with Rooster Teeth, a video production house beloved by gamers for its hilarious machinima, or films created using video game engines (most notably Red vs. Blue, based on the best-selling Halo series).
In the Rooster Teeth vs. Zombiens, which should hit mobile devices in late November, the Rooster Teeth crew gets turned into cannon fodder as they face off against a swarm of zombie aliens. Cult of Mac talked with Polack about that noteworthy project, his gaming roots and his knack for crafting crazy publicity emails.