Apple has updated its App Store guidelines to include new rules for remote desktop clients.
Apps can no longer display a “store-like interface” that allows users to “browse, select, or purchase software” they don’t already own, but they can allow transactions if they are processed by a host device.
The change comes just a few weeks after Steam Link for iOS was rejected by Apple because it allowed purchasing inside PC games. It’s not yet clear whether the new rules pave the way for Steam Link’s approval.
Apple today introduced two new low-cost pricing tiers for macOS and iOS apps sold in Europe. The change comes as price increases came into effect in Tuesday morning’s refresh as a result of exchange rate fluctuations.
I work on an iPhone app called Reps & Sets as a hobby project in my spare time. This week, my partner and I came to the conclusion that there is no future for our app as a paid download, so we have reluctantly decided to make it free.
This was an incredibly tough call, because we have invested literally thousands of hours in developing our app over the years. Giving all that hard work away for free is heartbreaking. But we didn’t feel we had much choice.
All of the games Nintendo is currently planning for Android and iOS will be free-to-play titles, according to development partner DeNA. That means you won’t have to pay a penny to download them — but they will almost certainly be filled with in-app purchases.
Sloppy coding in some popular iOS games allows hackers to give themselves and others thousands of dollars’ worth of in-app purchases for free.
The hole was discovered by developers at DigiDNA, creator of a backup tool called iMazing that allows iPhone and iPad users to access their devices’ hidden file systems. The developers found that the app backup/restore feature in iMazing 1.3 exposes weaknesses in the way games like Angry Birds 2 and Tetris Free handle in-app purchases.
To demonstrate how easy it is to hack in-app purchases using this method, the DigiDNA team tweaked Angry Birds 2 to start the game with 999,999,999 gems — the equivalent of $10,000 of in-game credits.
Hit TV show Family Guy followed a trajectory that’s very similar to Apple’s. The show appeared as a breath of fresh air early on, underwent a decline during which it almost vanished, then made a triumphant return.
In that way, Family Guy always seemed a perfect fit for iOS. Earlier this year, that pairing finally happened when developer TinyCo debuted Family Guy: The Quest for Stuff, a mobile game that follows Peter Griffin and the rest of the Fox TV show’s colorful supporting cast as they rebuild the town of Quahog after it’s been destroyed.
Six months down the line — and with the game currently in the middle of a haunting, courtesy of its Halloween update — Cult of Mac spoke with the developers about Seth McFarlane, making games funny, and the perils of in-app purchases.
The European Commission has issued some words to Google and Apple about both companies’ steps to ensure children don’t rack up huge amounts of money on in-app purchases without their parents’ permission.
In a statement released by the Commission on Friday, Google is praised for a series of changes that will be put in effect by the end of September — while Apple finds itself on the receiving end of some harsh criticism.