The game in this video is called Super Monster Bros By Adventure Time Pocket Free Games. Yep, that’s the entire title. Bodes well, doesn’t it? I bet you’re itching to play it. Sadly, though, you can’t. Apple’s already yanked it from the App Store. You probably didn’t want to play it anyway, though: it has to be the most shamelessly abusive examples of in-app purchases that mortal mind can comprehend.
Apple Now Displays App Store Age Ratings Right Next To App Icons
Apple has made a small change to the way in which App Store age ratings are displayed to make them a little easier to find. They’re now displayed alongside app icons on iOS devices — just under the name of the developer — so they’re not so easy to miss when you’re downloading new apps.
Hate In-App Purchases? Here’s Why It’s The Easiest Way To Make Money On The App Store
Do you hate in-app purchases? Sick of downloading an app only to discover its borderline unusable until you drop an extra five bucks? Sick of games that aren’t play to win, but pay to win?
Tough noogies. In-app purchases account for a staggering 76% of all iPhone App Store revenue, with 71% of all iPhone app revenue coming from in-app purchases for total free apps.
If there’s any comfort to be had from U.S. IAP haters, at least there’s this: Americans spend, on average, only about a buck in in-app purchases per download. In Japan, it’s four times that amount.
Source: Distimo
Apple Now Labeling Freemium Apps With In-App Purchases In The App Store
Apple has quietly added a new labeling system to the App Store that shows which apps have in-app purchases. You can only see whether an app or game has in-app purchases on the desktop version of iTunes, but the feature will presumably be rolled out to the App Store on iOS devices soon.
Coincidentally, Apple recently settled a lawsuit with some parents over in-app purchases. Kids were spending thousands of dollars making in-app purchases in freemium games.
5-Year-Old Boy Spends $2,550 On In-App Purchases In Just Ten Minutes
Kids love the iPad; download a few children’s games and it’ll keep them entertained for hours. But don’t leave them unsupervised too long, because it could cost you. Sharon and Greg Kitchen from Bristol, England, found that out the hard way when their five-year-old son Danny spent $2,550 on in-app purchases in just 10 minutes.
Apple Settles Lawsuit With Parents Whose Kids Spent Too Much On In-App Purchases
Apple has finally settled a 2011 lawsuit with parents whose kids spent insane amounts of money on in-app purchases. A group of parents originally sued Apple after their kids raked up enormous iTunes bills on apps that were downloaded for free from the App Store.
Re-Enable Password Check in iOS 6 To Avoid Nasty In-App Purchase Surprises [iOS Tips]
One of the cool unsung new features of iOS 6 is the way it doesn’t ask you for a password every single time you go to make an app purchase. Remember those days? Ugh.
The downside of this convenience is that anyone who uses your iOS device within about 15 minutes of you having entered the password–like to buy that free game app for your kid, you know, the one with the in-app purchases–they will be able to purchase other apps or (gasp!) complete in-app purchases without entering the password. No, Apple, I really don’t want $100 worth of Smurf Berries.
Short of turning off in-app purchases–which, really, you should if you have children using your iOS device often–there’s another way to protect yourself from this kind of snafu.
Fan-Requested In-App Purchases Coming To Fieldrunners 2 In New Update
Fieldrunners 2 is one of my favorite iOS games, hands down. Developer Subatomic Studios has taken the tower defense genere to a new level with this sequel to their popular and multi-platform game, Fieldrunners. This second game was released in July of this year, almost 4 years after the first iteration came out on iOS, then Mac.
Today, the studio announced that they’ve added in-app purchasing to the game, something many games come with from the start. Those games, however, typically come at no up-front cost. Fieldrunners 2 was released as a premium, paid game, at $2.99 for the iPhone and $7.99 for the iPad version. Why did they add this freemium-style in-app purchasing system to a game that’s already doing well as a paid app?
The fans of the game wanted it.
EA Server Crash Causes Player Progress, In-App Purchases To Be Wiped From Theme Park For iOS
EA’s free Theme Park game for iOS broke down yesterday, and gamers were unable to access the parks they’d spent time building. The company managed to get everything working again, but once the game was back online, users found that all of their progress had been wiped.
The parks they’d build, the achievements they’d earned, and worse, the items they’d bought using in-app purchases were gone.
In-App Hacker Back At It, This Time With OS X
Now that Apple is fixing the in-app purchasing exploit that Russian hacker Alexei Borodin brought to light this week, it seems as if he’s at it again. This time, however, it’s an in-app purchasing hack that works in the Mac App Store.
The method here is similar as the one Borodin used in iOS, with the user installing some fake security certificates and then pointing the Mac’s DNS servers at a false server run by Borodin. The remote server then pretends to be the actual Mac Store and verifies the purchase, bypassing the real system for in-app purchases set up by Apple and use by developers of Mac apps. Borodin claims that this system has allowed approximately 8.4 million free purchases so far.
Dropbox Enabled Apps Fixed, Once Again Getting Approved By Apple
Looks like applications that were once getting rejected due to their use of the Dropbox API are once again being approved in Apple’s iTunes App Store. What apparently was at issue was Apple’s rules regarding “out of app” purchases that bypassed Apple’s app store as well as it’s 30 percent cut of the fees.
Apple Hints At Free Trials In The App Store With New iTunes Terms And Conditions
A recent update to the iTunes Terms and Conditions adds an interesting clause regarding free trials for in-app subscriptions in the iOS App Store. Ever since the launch of the App Store in 2007, users have been clamoring for some kind of demoing system for paid apps. It looks like Apple may be slowly making strides towards that reality.
Publishers “may offer a free trial period” via in-app subscriptions in an iOS app, according to Apple.
Amazon Launches Kindle Store Web App For The iPad
Today Amazon launched an iPad-optimized Kindle Store web app. Visiting amazon.com/iPadKindleStore on the iPad will now take you to Amazon’s new web portal for buying ebooks from Apple’s tablet.
Once you’ve logged into your Amazon account, you’ll be able to browse and purchase ebooks in Mobile Safari on the iPad. Your purchases will then be pushed by Amazon to your Kindle device or Kindle iOS app.
The Daily Show Hates Freemium Games Just As Much As We Do [Humor]
Here at Cult of Mac, we’ve got our own axe to grind against freemium App Store games that try to get kids to max out their daddy’s credit cards with expensive in-app purchases, so it’s nice to see The Daily Show take freemium game makers to town in an absolutely hilarious, spot-on segment that shows how scummy these waters of the App Store can really be.
Amazon’s Kindle Fire May Also Ignite Kiddie Buying Sprees
Remember those sneaky Smurfs? The in-app iPad purchases from the free game Smurf’s Village – and dozens of games like it – had parents seeing red as their toddlers accidentally ran up credit card bills.
The Kindle Fire also has a similar problem. Kids who play about with the 7-inch tablet are just a few swipes away from Amazon’s famous 1-Click Ordering, a feature that cannot be disabled on the device. (If you haven’t disabled in-app purchases on your iPad, here’s how.)
Reuters reports that Jason Rosenfeld’s 3-year-old daughter basically bought her own Christmas presents after seeing Dad’s shopping history on the tablet.
iOS Developers Continue to Lose Money Thanks to In-App Purchasing Issue
The option to purchase additional content within iOS applications seems to have been plagued by an error for at least 10 hours now, with in-app purchases “failing in a big way,” according to one report. iOS developers who rely on the income they receive from in-app purchases are beginning to lose their patience with Apple.
In Terms of iOS Gaming, the Freemium Model Makes the Most Cash [Report]
The Games category is by far the most popular corner of the iOS App Store, and a new report has surfaced that says most people spend their money on virtual, in-app goods and upgrades in their favorite games.
In terms of Android and iOS users, the ‘freemium’ model seems to be the reigning king of mobile gaming. Users are starting to prefer free games that offer in-app upgrades and purchases to unlock new content.
Apple Kicks Google Books Off App Store, Is Amazon’s Kindle App Next?
Apple has just seemingly banned its first big name app for not playing along with Apple’s revised In-App Purchase rules, as Google’s official Google Books app, which contained a prominent web link to an outside e-store, has disappeared from the App Store. If it has happened to Google, will Amazon’s Kindle app be the next app to disappear?
Today Could Be The Last Day Amazon’s Kindle App Is Available Through The App Store
Today’s June 30th. That’s an important day for app developers. It’s the day Apple expects app makers to comply with new guidelines saying you can no longer link directly to a way to buy in-app content out of app. Hulu Plus has already jumped through that hoop, but you know who hasn’t? Amazon with its Kindle app.
Did Patent Trolls Force Apple to Freeze In-App Purchase Approvals? [Breaking][Updated]
Lodsys seems to be hell-bent on ruining things not just for application developers but for Apple as well, and it seems owing to its new-found skill in patent trolling for the odd buck, the App Store’s approval process for in-app purchases has now been frozen.
Apple Lifts Club, Prepares To Smack Down Patent Troll Lodsys
Patent troll Lodsys has been suing iOS indie developers for using Apple’s own in-app purchasing mechanism. Sleazily, the company has claimed that they had no choice but to go after the little guy because Apple refused to cough up an App-Store-wide patent license.
No surprises here: Lodsys’s actions have roused the Cupertino Colossus, and they might not like the response they get from disturbing the sleeping giant’s slumber.
Patent Troll Lodsys: We Had No Choice But Sue Indie iOS Devs
Patent troll Lodsys — the company who threatened to sue multiple iOS indie devs on Friday for using Apple’s own in-app purchasing mechanism — has responded to the widespread furor over their actions in a series of Q&A posts. And guess what? It turns out we were all wrong about them being dicks. In fact, they’re the real victims here! Boo hoo!
Report: Apple Banned Sony Reader For Out-Of-App eBook Purchases… and Kindle May Be Next
Although Amazon’s Kindle platform seemed to stumble a bit in the wake of the iPad’s debut, mostly from surprise, they’ve since rallied and continued to increase their lead as the biggest e-bookstore on Earth. In fact, according to Amazon’s own metrics, they now sell more Kindle e-books than they do paperbacks.
How’d Amazon compete with iBooks? Ubiquity: Kindle software is available on almost every modern OS out there, and a Kindle book purchased on one can be read on another. Amazon managed to achieve this feat by cutting middlemen out of the transaction entirely: if you purchase a book in-app, you simply are directed to an Amazon webpage. It’s all done on the Internet.
If a new report coming from The New York Times is anything to go by, though, Apple may be ready to strike Kindle on iOS down for the count unless it agrees to utilize iTunes’ own in-app purchase system, though.
Mac App Store Won’t Launch With Game Center Or In-App Purchases
Whenever the Mac App Store launches, it’s not going to be as full-featured as the iOS equivalent. We already knew that the Mac App Store would launch without promo code support, but according to new information Apple has just sent to developers, it also won’t support Game Center or in-app payments at launch.