Two years, over half a continent, and thousands of people. Photo: WesterosCraft
If you’ve ever wanted to stroll through the streets of King’s Landing, gaze up at the icy Wall, or thrill to the giant statues of Dragonstone, now’s your chance.
Thousands of dedicated Minecraft players have set their minds to re-creating not just one or two cities from Game of Thrones but rather the entire continent of Westeros, the fictional world created by George R.R. Martin and given visual life by the folks at HBO.
They’ve completed about 60 percent of the continent so far, with no signs of stopping. The map itself is massive, with a relative size of 500 square miles, or roughly the size of Los Angeles.
Check out this overview video, narrated by actor Isaac Hempstead-Wright, who plays young Bran in the HBO show.
This open-ended world just got its first scripted story game. Photo: Mojang
Grab your diamond pickaxe and get ready to delve once more into massively successful indie-hit Minecraft, only this time, it’ll be within an episodic, story-based game from Telltale Games, purveyor of such fine episodic video game content as The Walking Dead, The Wolf Among Us, and Game of Thrones.
Titled Minecraft: Story mode, the game will launch on iOS, Android, PC, Mac, Xbox and PlayStation in 2015 and will release episodically, with new characters and typical Minecraft themes, which we assume will be “mining,” and “crafting,” two major components of the in-game world.
In a game where you can build anything you want, it was only going to be so long before someone constructed an iPhone in Minecraft.
Even with that said, however, the version of Apple’s iconic handset which one player put together is impressive; being not just a block-based reconstruction of the iPhone’s outward appearance — but a slavish recreation of the iPhone UX, complete with iOS apps.
Microsoft’s $2.5 billion purchase of Minecraft maker Mojang might read like another “corporate behemoth swallows a beloved indie” story, but in reality this could be the best thing that ever happened to the game.
The inevitable snarky reactions on Twitter called out the deal as yet another reason to hate on Microsoft. While those might be valid points when it comes to some of Redmond’s more egregious enterprise software tactics, there’s simply no reason for worrying about the fate of Minecraft. When it comes to gaming acquisitions, Microsoft has shown itself to be anything but a harsh master.
Playtime at the Anchorage Museum. Photo: Rob LeFebvre, Cult of Mac
ANCHORAGE, Alaska — 12-year-old Josh couldn’t wait to get to the museum. For once, the visit wouldn’t be about “boring” old artwork or educational science, but something he really loves — Minecraft.
“This is great,” he said while tapping and mousing his way through a multiplayer Minecraft landscape that was part of an activity at The Anchorage Museum. “My friend told me about this and it’s way better than staying at home doing this in my bedroom.”
If you haven’t already paid to upgrade to TuneIn Radio Pro, then chances are you won’t be doing so anytime soon. The popular internet radio app just got a massive price increase from $3.99 to $9.99 for no apparent reason, making its free, ad-supported counterpart look like an even more attractive option.
When it was first released on iOS devices in 2011, Minecraft: Pocket Edition was just a shadow of what it was on the PC. Where as the PC version contained infinite worlds, Pocket Edition’s worlds were tiny and self-contained. There were no monsters, nor underground chasms. And so on.
For Minecraft fans hoping to play the game on the go, these omissions were disappointing. But over the years, slowly but surely, Pocket Edition has caught up with the features of its progenitor, and the 0.9.0 updated, released yesterday, makes Minecraft: Pocket Edition almost indistinguishable from having the PC version in your pocket.
Hundreds of new games come out every week in the App Store. A select few are the next must-play title that everyone will be talking about (and ripping off) for the foreseeable future. Most of them are perfectly decent but may not receive the attention they deserve. And then you have the third group: games so odd, bizarre, and head-scratching that you’re not sure what to make of or do with them.
They aren’t necessarily bad; they’re just confusing and weird. And worst of all, people may never know that they exist. But that’s why we’re here.
Here are some of the strangest games to drop into the App Store this week. What you do with this information is between you and your iPhone.
I have a really random PlayStation 2 game on my shelf called Magic Pengel: The Quest for Color. It came out in North America in 2002, and it was basically a game in which you drew your own Pokémon and then made them fight.
MonsterCrafter Pro by Naquatic Category: iOS Games Works With: iPhone, iPad Price: Free (promotional price)
Animal-abuse undertones aside, it was at least an interesting concept, and MonsterCrafter Pro follows in that same proud, if morally gray, tradition. But instead of drawing your murder-pets, you build them out of Minecraft blocks.
It’s a weird game for sure, but it has its charms.