Get ready to watch the epic slow burn in the official trailer for the upcoming conclusion to Rocksteady’s Arkham video game series, Batman: Arkham Knight. Scarecrow is uniting all of Batman’s enemies — Penguin, Two-Face, the Riddler, Harley Quinn, Poison, Ivy, and the Arkham Knight — to take Gotham City and take down The Bat.
Sure, there’s a little bit of Bane-like incomprehensibility in the Scarecrow’s voice-over, and (barring a miracle) the Joker won’t be in town this time around, but this game is looking pretty amazing. The in-game shots of Batman plunging down the skyscrapers of Gotham City, the brutal combat animations, and the just plain high-resolution glory of the fictional city and it’s lone hero make us want to play Batman: Arkham Knight right now.
Check out the epic trailer for the June 2, 2015 game below.
One of Ryan Cash’s favorite games growing up was GoldenEye on the N64. “One thing I remember so clearly is that the game was hard,” he recalled. “You couldn’t just beat the game on its toughest setting if you weren’t amazing.”
Luckily for Cash, his friend Bruno was a master at GoldenEye, and he would come over to unlock cheats. “He was the guy,” Cash remembered.
Most of us probably had a Bruno growing up. Back when you couldn’t pay $1.99 with Touch ID to unlock more gems or coins. Back when games were just as fun as mobile games are now, but also challenging and dependent on skill.
With Alto’s Adventure, out today in the App Store for $1.99, Cash and the rest of his team drew from the games they love to make something unique. They’ve created a game that’s not only really fun to play, but beautiful to behold. And unlike GoldenEye, there are no cheat codes to help you get ahead.
Developers now blur guns in App Store screenshots. Photo: App Store
Apple is turning away developers who try to submit apps with guns in their screenshots or icons. But this isn’t a case of Apple introducing new rules to the App Store, so much as it is one of the company finally enforcing rules that have been there all along.
The latest from one of the App Store’s premiere game studios.
I’m not what you would consider a “gamer.” I dabble in mobile titles like Monument Valley and occasionally play Super Smash Bros. or Mario Kart with friends, but few games manage to grab my attention for very long.
Yet there’s a new iPhone game I haven’t been able to put down for the past two weeks.
Ironically, everyone’s favorite hedgehog speedster isn’t landing on iOS as fast as we’d like. Photo: Sega
Anyone who enjoys old-school games will most likely have experienced the crushing disappointment of finding a favorite title in the App Store — only to discover that whichever company ported the game to iOS took no care whatsoever in doing so.
Fortunately, one game series you could absolutely never throw that accusation at is the Sonic the Hedgehog franchise, thanks to the remastering efforts of fans Christian Whitehead and Simon Thomley. For anyone interested in game restoration and porting, their story is kind of inspirational.
Comix Zone starts with this guy being sucked into a comic book video game. We’ve been there, my friend! Photo: SEGA
Comic books are insanely great, and so are video games. Put them together and what do you get? Well, aside from one of the most ardent combined fanbases in existence, the answer is some damn fine games.
Having recently reinvigorated my love for both mediums (a.k.a. lost several full days playing through the below titles), I felt like it was high time that we gave Cult of Mac readers a definitive list of the greatest games to ever come out of the comic book universe.
What follows after the jump are eight titles which not only represent superb gaming fun, but also do justice to their four-color characters, and the comic book medium as a whole.
What’s that in your teeth, Katy? The savings of tween girls we assume. Photo: Capitol Records
I love iOS games and firmly believe that we’re currently going through a golden age of mobile game development, a bit like what happened for PCs in the mid-1980s, where small development teams can compete on a global scale, simply by way of a great idea and strong word-of-mouth marketing.
But there is a downside to mobile games, and last year one of the top grossing titles epitomized everything true gamers detest about these titles: namely lazy gameplay, tons of greedy in-app purchases, and a celebrity license instead of originality to bring in the punters. That game’s title? Kim Kardashian: Hollywood. Its 2014 earnings? Around $200 million.
With that kind of cash being raked in, it’s little wonder that developers Glu Mobile would be willing to try their luck a second time at bringing about the app-ocalypse. Their celebrity endorser this time? Girl-kissing, Russell Brand-marrying, teenage-dreaming songstress Katy Perry.
New comics app Midnight Rises introduces Charlie (left) and Cromax, a hyper-evolved Cro-Magnon and chief engineer on the science spaceship Joplin. Photo: Mike Choi/Industrial Toys
Mike Choi, a talented, experienced comic book artist, was drooling.
We were talking on the phone about Midnight Rises, a new digital comic app that explains the rich sci-fi backdrop of Midnight Star, an upcoming first-person shooter for mobile devices from Industrial Toys.
Choi had just had some teeth pulled, and was still kind of loopy when we got to chat with him and two other Industrial Toys execs, President Tim Harris and CEO Alex Seropian (you may know him as one of the co-founders of Bungie Software) about their first iOS app, a re-visioning of what visual storytelling can do.
Most digital comics are just a reformatting of traditional print comics to fit on a touchscreen. Midnight Rises goes further, using the tricks of video games to tell a comic-book style story.
“We hate motion comics,” said Choi. “This was way more work than just turning the canvas on its side.”
This week, Luke details all the ways those original iPad haters were utterly wrong on the fifth anniversary of Apple’s category-busting tablet, Luke has a sneak peek at the stunning mural for a new Apple retail store in Chongqing, China, Evan takes us into the bizarre world of the latest Saints Row: Gat Out of Hell game, Buster slams through the seven biggest reveals in Apple’s record-smashing quarterly earning’s call, and Rob writes up five super easy tips to master iPhone, with a huge assist from video auteur, Stephen Smith.
Be sure to catch all of these stories and many more in this week’s Cult of Mac Magazine, available for free right now.
Before we had iPhones to game on, we had these. They didn’t even make phone calls. Photo Phil Monger/Flickr CC
Every gamer over a certain age has a fondness for the 8- and 16-bit titles they grew up with, so it’s no surprise developers born in the 1980s are now creating nostalgia-infused iOS games harking back to the glory days of the Genesis and S.N.E.S. But which of these should you be playing? Fortunately, Cult of Mac can be your guide.
Pop in another quarter, click the button below, and find out what you need to download to truly be down with the kids thirty-somethings.