During yesterday’s unveiling of the iPhone 6 and Apple Watch, awesomely-named developers Super Evil Megacorp took to the stage to show off the iPhone 6’s impressive graphical capabilities through a demo of their forthcoming iOS game Vainglory.
Despite the presence of “scarf guy” (one of the demoing developers wearing an infinite scarf that’s already become an Internet meme), Super Evil Megacorp was able to claw back viewer attention for their “unapologetically core MOBA” (that’s multiplayer online battle arena to the noobs out there) developed by veterans from the likes of Blizzard and Riot.
And no wonder: the game looks fantastic, built on Super Evil’s E.V.I.L engine, and boasting full Metal support from day one. The game’s rolling out globally from next month, but for now excited gamers can check out the trailer after the jump:
Final Fantasy VII is finally coming to iOS — although in a slightly different way than you might expect.
Fans have been clamouring for an iOS port of the later Final Fantasy games for years, but it looks as though publisher Square Enix is set to go one step further — announcing that not only will some of these titles soon be making their way to mobile, but also that the company behind them is experimenting with a new cloud-based mobile streaming service called Dive In.
Dive In is set to debut October 9 with an initial offering of three games, including Final Fantasy 7, Final Fantasy 13 and The Cherry Blossom Murders.
The only problem? You guessed it: currently the service is only available in Japan.
I don’t do a whole lot of up-close computer-based gaming, but when I do, I prefer to have a decent set of headphones to keep the sound to myself so that the rest of the household doesn’t need to hear the full complement of explosions and combat sounds that typically accompany gaming on my Mac. There are an array of headsets out there with gaming microphones built in, many of them in the $300 and up range.
Not everyone can afford this sort of luxury, so most brands have less-expensive versions of their headsets to appeal to a more budget-conscious gamer. The HyperX Cloud is just such a set of headphones aiming for the entry-level gamer who may not have much more than $100 to spend on their gaming audio gear.
I’m a massive fan of nostalgic 2-D platformers, so the sight of Goblin Sword has me buzzing. An entirely new iOS action platforming game, the title nonetheless borrows its inspiration from classic 8-bit platformers of the NES era of gaming, with cartoony sprites and highly detailed pixel-rendered backdrops.
Frankly it looks gorgeous, and the promise of a whopping 48 levels, 6 bosses, multiple weapons and suits of armor, and (arguably best of all) utter lack of in-app purchases just makes it sound all the more promising.
Mikey Boots is out now for your iPhone and iPad, and it’s a rarity: a full-price iOS game without any in-app purchases or any ads. It’s a model that’s served developers Mike Meade and Mike Gaughen well with their previous Mikey games, Mikey Hooks and Mikey Shorts, both of which were chosen as one of the best games of 2012 and 2013, respectively.
I’ve played some of Mikey Boots and it’s just as fun and just as infuriatingly addictive as the last two. My kids beat my times through each level repeatedly and they lord it over me, like the little talented jerks they are. Twitch skills, indeed.
While the previous two titles had your little character, Mikey, running, jumping and grappling his way through level after level filled with crazy traps, spiky obstacles and tricky enemies, this one has him (or his female companion) flying through each level with a pair of rocket boots. How can you not love rocket boots?
Here’s a video to show you how that all plays out.
Even 14 years later, Icewind Dale is still a beautiful game.
Beamdog Entertainment is a team of ex-Bioware and Black Isle developers who specialize on taking classic Infinity Engine RPGs and updating them for modern devices, like the Mac or iPad. First, they did it for Baldur’s Gate and Baldur’s Gate II and now they are doing it with Icewind Dale: Enhanced Edition, coming soon to a Mac or iPad near you.
It’s a mythical, magical ancient world. Photo: Hunter LeFebvre/Cult of Mac
SEATTLE — Tanya Short, fresh off the successful release of sci-fi-themed indie game Shattered Planet, thinks her new game has widespread appeal. For a game set in ancient Mesopotamia, that’s saying a lot.
KitFox Games’ Moon Hunters, due out next summer for Mac, PC, and PlayStation, is a one to four player action role playing game that lets you create the kind of hero you want to be remembered as. The moon isn’t rising, and you and your group of friends set out to find out why.
“Essentially,” she told us at the Penny Arcade Expo this past weekend, “you’re in mythical ancient Mesopotamia in the Bronze Age. In pantheon of the gods, the central figure is the Moon. The moon not rising is a big deal.”
This colossus figure towers over all comers. Photo: Hunter LeFebvre, Cult of Mac
SEATTLE, Washington — Table top miniatures are some of the geekiest board games, coming as they do with thick rulebooks and complicated sets of play mechanics. Developer Harebrained Schemes, the folks behind video games Shadowrun Returns and the more recent Shadowrun: Dragonfall, has decided to bring this arcane, geeky gaming genre to players who might want to try it out without having to fight their way through an extreme learning curve.
With the time we spent with the game at the Penny Arcade Expo in Seattle this weekend, we’ve got to say, we’re pretty impressed. While there’s still quite a bit of learning that has to occur in order to fully and deeply play this fantasy-themed miniatures game, even players as young as four can grasp the basic concepts of move, battle, and conquer that the game’s iPad app and bluetooth-connected stylus allow.
“There are a lot of rules to these kinds of games,” said Harebrained Schemes’ Ray Winninger. “Sometimes there are these giant, thick rule books and that sort of thing. It’s especially hard to bring someone in who’s never played before and to just kind of plop them in the middle of it. So, we’re trying to manage all of that for you.”
Dave Marshall, Editor Dark Horse Comics, holding a coffee table book of video game art. Photo: Rob LeFebvre/Cult of Mac
SEATTLE, Washington – Walk into a comic shop, and you’ll probably see titles from publisher Dark Horse Comics. Known for its creator-owned series like Mike Mignola’s Hellboy and Sergio Aragonés’ Groo the Wanderer as well as television and movie adaptations like Buffy the Vampire Slayer or 300, the comic book publisher has a booth at the Penny Arcade Expo this weekend in Seattle to show off a different genre of comic.
The booth at the Washington State Convention Center in is full of video game-themed books of all stripe, from Mass Effect and Tomb Raider single-issue comics to larger, coffee table volumes like Hyrule Historia, which is chock full of the lore of The Legend of Zelda, and The Art of Naughty Dog, an art book that focuses on the popular game developer’s artistic output.
Dave Marshall says that video game books are the third pillar in the Dark Horse publishing strategy, and have become just as valuable a content stream as the creator-owned or media-based titles.
“We get the original writers and artists from the video games themselves to actually write or consult on these books,” he told us at the Dark Horse booth Saturday morning, “so we can come to the fans at a deeper level than just a crummy tie-in or cash grab.”
SEATTLE, Washington – Together: Amna & Saif puts you and another player on the same screen, controlling a mother and son duo of characters to solve various environmental puzzles. It’s a “couch co-op adventure puzzle game” that requires you to talk, interact, and think with another human being.
Lead designer Lyle Cox told us that he’s always wanted to make a game that benefits society in some way. “My hope is that people who play the game,” he said, “get some benefit to their relationship for having done so.”