There are still a ton of us who game on our Macs. If you’re one of those folks, you’ll know how great a platform the Mac can be. While there may not be as overwhelming an amount of games on Apple’s fantastic computer platform, the ones that are there are of high quality.
And? There are a ton more these days than ever before. 2013 was a great year to be a Mac gamer, with ports of a ton of the big titles of the year, including games like XCOM: Enemy Unknown, Sim City, and Bioshock Infinite.
A bunch of iOS games came to the bigger screens of the Mac, too, with fantastic, hit titles like tower offense, Anomaly 2 and Solstice Arena, a speed massively online battle arena (MOBA) game from Zynga that has some legs, and some smaller indie gems like Gentlemen! from Lucky Frame.
Whether you like the big blockbuster games or the more cerebral indie ones, the Mac platform has a plethora of gaming experiences to choose from. Here are the best ones we’ve seen.
In case you’re not from around here, you should know that I’m a huge fan of Scottish game developer Lucky Frame, what with their weird, wonderful visual and musical sensibilities that result in games like Pugs Luv Beats and Gentlemen!, a Victorian-themed Joust-like game.
They’ve just announced that one of their most award-winning games, Bad Hotel, is coming to the Mac and I, for one, couldn’t be more excited.
You may have heard of Valve’s new Steam Controller, an integral part of their living room push that makes PC games past, present and future playable on the big screen. The Steam Controller looks pretty crazy, with two trackpad-like controls instead of thumbsticks, and a touchscreen instead of face buttons, but how will it play? Pretty well, from the looks of things.
Telltale’s follow up to hit adventure game The Walking Dead has been delayed for Mac, due to “an unforeseen issue with the Mac version of Episode 1,” whatever that means. The Wolf Among Us is an episode-based adaptation of Vetigo’s Fable, a graphic novel set in the real world with mythical fairy tale creatures like Snow White, Jack Frost, Pinocchio, and–of course–the Big Bad Wolf.
The game publisher updated its original blog post announcement of the October 11 release to say that it “is working on an update right now and expect to have the Mac build live on Steam and the Telltale website within the next few days.”
Gaming on the Mac has become increasingly popular, with the advent of services such as Steam (highlighted in a recent Cult of Mac Deals offer for Borderlands 2) and the renaissance of the Mac as a primary household computer. And with games on gaming consoles hovering around the $50 mark, gamers are looking for other opportunities to “get their game on” withoutbreaking the bank in the process. The Mac has become another platform where this exploration can be done – and Cult of Mac Deals has an offer where the impact on your pocketbook will be absolutely zero.
SEATTLE, PAX 2013 – As we walked around the show floor at Penny Arcade this year, our attention was drawn to a beautifully hand-drawn platform game playing on a Wii U in one corner of the more independent gaming section of the expo. Called Teslagrad, this is a 2D puzzle platformer with action elements that uses magnetism and electricity as its main mechanic.
This is the second game from developer Rain AS, itself based in Bergen, Norway, and it’s just gotten picked up for Steam’s Greenlight program, a way for Valve to support independent game developers on its own digital distribution platform.
SEATTLE, PAX 2013 – Robot Loves Kitty is a husband and wife game development team who used to live in a treehouse to save money. They started a Kickstarter hoping to raise just enough money to buy a decent laptop and a copy of Unity to develop the game. They ultimately raised 650 percent of their initial request, making things easier, yet much more complex, than they’d ever planned.
“I can’t believe it’s so popular,” said Alix Stolzer, the wife half of the Robot Loves Kitty development team. She also does some of the artwork, the story, and does PR for the game. The extra funding enabled the team to rent a tiny apartment and pay for internet, but it also requires them to create more features than they initially planned.
SEATTLE, PAX 2013 – Phobic Studios, the developers behind hit iOS game, Dragonvale, showed off their latest creation, Glare, at the Penny Arcade Expo this weekend in Seattle.
The game is made in Unity, which will let the studio release on Mac, PC, and Linux at first, with some vague plans for mobile spin off titles in the future. It’s looking pretty delightful, with gorgeously rendered, faux-2D backgrounds and plenty of lighting and particle effects. That sounds pretty dry on paper, but it produces a lovely effect while playing. Here’s a quick video of the gameplay we saw in the closed-door meeting.
SEATTLE, PAX 2013 – We got to spend some time with Ben, one of the lead designers on the free-to-play multiplayer battle arena (MOBA) game, Smashmuck Champions, currently display here in Seattle at Penny Arcade Expo (PAX) 2013. Ben showed us how quickly a match can start and conclude, a far cry from the more typical 30 minutes to an hour of a MOBA like League of Legends or Defense of the Ancients. The match Ben played in while he talked to us was all of ten minutes or so, full of frenetic battle action with fun characters, called champions, jumping around and duking it out across the battle arena.
Here’s the closed beta announcement trailer, though Ben let us know that there should be early access on Steam next week on September 6th. You can see plenty of gameplay in the video below.
Clear your schedule for the weekend because you won’t want to leave the house. After a lengthy wait, BioShock Infinite and the new SimCity are now available for your Mac. You can download BioShock Infinite from the Mac App Store or from Steam, where it’ll cost you $39.99; while SimCity is available through EA’s Origin platform starting at $39.99.
But both titles can be downloaded for free if you already purchased them for PC.