One Apple supplier is expected to enjoy a significant boost from Apple Watch Series 3.
Quanta Computer is likely to see strong revenues during the second half of 2017 ahead of an Apple Watch refresh this fall — despite the addition of Compal Electronics, another manufacturer, being added to the supply chain.
Apple is making more revenue off the App Store alone in 2017 than it did in all of 2007, according to a new study that analyzed Apple’s money-printing app empire.
When the iPhone launched in 2007, Steve Jobs absolutely refused to let third-party apps on his beloved device. Fast forward ten years later and not it’s not just hard to imagine the iPhone without the App Store. It’s hard to imagine Apple being as profitable without it.
For users, the Mac App Store makes finding, purchasing, and downloading new software a breeze. But is the experience as enjoyable for the developers behind that software?
Setapp surveyed over 700 macOS developers to find out what they really think of Apple’s marketplace. The results give us an interesting insight into the challenges they face when choosing the Mac App Store, whether life is better without it, and how Apple has improved.
Developers have now earned over $70 billion from the App Store since it opened its doors in 2008. Apple says downloads have grown over 70 percent in the last year alone, thanks in part to “breakout hits” like Pokémon GO and Super Mario Run.
Apple Watch gets a lot of stick for being a “me-too” product, and people who don’t see the need for a smartwatch assume the business is a bust. There’s this crazy perception that Apple Watch is just not selling — but that couldn’t be further from the truth.
The Apple Watch, alongside other Apple wearables, is now raking in billions of dollars every year. The business is huge. So huge, in fact, that it would be a Fortune 500 company all by itself, outselling supposed smash hits like Microsoft’s Surface tablets and the Amazon Echo.
Here’s why Apple Watch isn’t the flop you think it is.
Pokémon GO raked in almost $1 billion in 2016, despite being available for only half of the year.
Niantic’s hit was downloaded over 500 million times in a few short months after making its debut last July, and it made $600 million faster than any other mobile game, according to the experts at App Annie.