One of the great mysteries of the App Store is why certain apps get rejected and why others don’t. Apple has let a surprising number of ripoffs and clones through the store’s iron gates, yet some developers face rejection for seemingly innocent apps.
“Before you develop your app, it’s important to become familiar with the technical, content, and design criteria that we use to review all apps,” explains Apple on a new webpage called “Common App Rejections.”
Many Android phones have come equipped with NFC for years.
After years of reports saying that NFC is coming to the iPhone for mobile payments, it looks like it will finally be a reality on September 9th.
Part leaks have indicated that Apple’s next-gen iPhone hardware will indeed be equipped with NFC to make transactions for physical goods at brick and mortar stores. Now Apple has struck a partnership with American Express, Visa and MasterCard to support mobile payments in the iPhone 6, according to new reports.
This colossus figure towers over all comers. Photo: Hunter LeFebvre, Cult of Mac
SEATTLE, Washington — Table top miniatures are some of the geekiest board games, coming as they do with thick rulebooks and complicated sets of play mechanics. Developer Harebrained Schemes, the folks behind video games Shadowrun Returns and the more recent Shadowrun: Dragonfall, has decided to bring this arcane, geeky gaming genre to players who might want to try it out without having to fight their way through an extreme learning curve.
With the time we spent with the game at the Penny Arcade Expo in Seattle this weekend, we’ve got to say, we’re pretty impressed. While there’s still quite a bit of learning that has to occur in order to fully and deeply play this fantasy-themed miniatures game, even players as young as four can grasp the basic concepts of move, battle, and conquer that the game’s iPad app and bluetooth-connected stylus allow.
“There are a lot of rules to these kinds of games,” said Harebrained Schemes’ Ray Winninger. “Sometimes there are these giant, thick rule books and that sort of thing. It’s especially hard to bring someone in who’s never played before and to just kind of plop them in the middle of it. So, we’re trying to manage all of that for you.”
Dave Marshall, Editor Dark Horse Comics, holding a coffee table book of video game art. Photo: Rob LeFebvre/Cult of Mac
SEATTLE, Washington – Walk into a comic shop, and you’ll probably see titles from publisher Dark Horse Comics. Known for its creator-owned series like Mike Mignola’s Hellboy and Sergio Aragonés’ Groo the Wanderer as well as television and movie adaptations like Buffy the Vampire Slayer or 300, the comic book publisher has a booth at the Penny Arcade Expo this weekend in Seattle to show off a different genre of comic.
The booth at the Washington State Convention Center in is full of video game-themed books of all stripe, from Mass Effect and Tomb Raider single-issue comics to larger, coffee table volumes like Hyrule Historia, which is chock full of the lore of The Legend of Zelda, and The Art of Naughty Dog, an art book that focuses on the popular game developer’s artistic output.
Dave Marshall says that video game books are the third pillar in the Dark Horse publishing strategy, and have become just as valuable a content stream as the creator-owned or media-based titles.
“We get the original writers and artists from the video games themselves to actually write or consult on these books,” he told us at the Dark Horse booth Saturday morning, “so we can come to the fans at a deeper level than just a crummy tie-in or cash grab.”
Apple could charge an upwards of $400 for its highest end iWatch, according to Recode. Apple executives have reportedly “discussed charging around $400 for the company’s new wearable device,” although there will also be different models set at lower prices.
Does that mean the top-of-the-line iWatch will actually cost $400? Not necessarily.
Have you ever cracked a Lightning connector, or — perish the thought — your iPhone itself when roughly yanking it out of a dock? Apple’s working on the problem. Cupertino’s patent department just filed an application with the U.S. Patent and Trademark Office for a sort of super dock that will make docking your smartphone safer and easier than ever.
This week: Mark your calendars for Sept. 9th, friends, because iWatch is nigh! Plus: an insanely accurate iPhone 6 leak hits Youtube; the apps we use to send our friends and family money; why everyone’s buzzing about Hyperlapse; rumors of a 12.9-inch iPad resurface; and privileged apps that live in our menu bars.
Loudly guffaw your way through each week’s best Apple stories! Stream or download new and past episodes of The CultCast now on your Mac or iDevice by subscribing on iTunes, or hit play below and let the chuckles begin.
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Depending on who and when you ask, the iPhone 6 may or may not ship with a futuristic new Sapphire Glass display. Widely rumored to be nigh-invulnerable, Sapphire Glass is widely believed to be the technology that will make shattered iPhones a thing of the past. But will it really?
Seeking answers, the repair experts over at uBreakiFix have taken a piece of Gorilla Glass and a piece of Sapphire Glass through a series of torture tests to see which resists damage better. And the truth is that Sapphire isn’t actually as good as Gorilla Glass in one key scenario.
This image might prove the iPhone 6 has a 1334 x 750 display.
Last weekend, we reported that the 4.7-inch iPhone 6 seemed likely to boast a 1334 x 750 Retina Display, while the 5.5-inch iPhone 6L could have a 461 PPI Super- Retina Display. Now it looks like that working iPhone 6 cobbled together may have confirmed the iPhone 6’s resolution.