All items tagged with "game controllers"

RP One iOS Game Controller Is Full-Size — And Full Price — For A Reason

Credit: Mark Prince

Credit: Mark Prince

A key feature in iOS 7 dangles the prospect of console-style action in front of hard-core gamers hooked on action-platformers and first-person shooters. But while developers can now add controller support to games, hardware makers face a new challenge: getting gamers to shell out $100 to morph their iPhones or iPads into console killers.

Hardware maker Signal is unapologetic about the hefty price tag for its new RP One controller, one of several new gaming devices certified under Apple’s Made for iPhone (MFi) program.

“Quality is not free,” Signal’s director Mark Prince told Cult of Mac, “and it makes no sense to compare an MFi controller to a ‘bag and tag’ generic [Bluetooth] controller.”

Core gamers want to sit down with a precision controller when they immerse themselves in a console game. iOS developers compete with the big boys of console gaming like Sony, Microsoft, and Nintendo, for their audience’s gaming dollars.

It’s a clear trend, and even Apple, which has long played the “we don’t care much about gaming” card with iOS, has finally introduced built-in code to support game controllers.

Peripheral makers Logitech, SteelSeries, and Moga have all put their efforts into iOS 7-compatible controllers, each a little different. They all run $100, though, leaving gamers wondering if Apple has set the pricing.

“$100 is probably the lowest viable price point for most if not all of us to cover development, material and manufacturing costs, plus packaging, distribution and retail margins,” said Prince. “We’d like to go on record as saying that Apple does not set these prices.”

Read the rest of this post »

First Two iOS 7 Game Controllers Teased By Logitech, ClamCase

Awwww, yeah.

Awwww, yeah.

As we noted earlier this week, iOS 7 includes some code that will allow third party manufacturers create universal controllers for iPhone, iPad, and iPod touch using Apple’s latest mobile operating system. It’s groundbreaking stuff, especially for a traditionally game-averse tech company, but we’re starting to see the first wave of controllers to come out.

Read the rest of this post »

Apple Publishes Developer Guidelines For iOS, OS X Game Controllers

iOS-game-controllers

Apple announced during its WWDC keynote that iOS 7 will finally bring support for third-party game controllers, and the Cupertino company has followed that up with a new set of guidelines which detail a standard for iOS and OS X game controllers.

The document is designed to ensure all game developers are working with the same specifications, so no matter who your favorite title was built by, it should be compatible with your controller.

Read the rest of this post »

Check Out This Awesome NES Controller Concept For The iPhone

Check Out This Awesome NES Controller Concept For The iPhone

If you’re an iOS gamer, there’s no better accessory for your iPhone than a game controller that allows you to use physical controls within your favorite games. And there’s no better game controller than this one, inspired by the retro gamepad from the Nintendo Entertainment System.

Read the rest of this post »

iCade Gaming Goes Mobile With iCade Core & iCade Mobile From ION Audio [CES 2012]

iCade Gaming Goes Mobile With iCade Core & iCade Mobile From ION Audio [CES 2012]

ION Audio is showing off two new iCade products at CES in Las Vegas this week that provide retro gamers with physical controls while they’re on the go.

Unlike its original iCade Arcade Cabinet, which you wouldn’t dream of carrying around in your rucksack, the iCade Core and iCade Mobile accessories from ION are compact, lightweight, and ready to follow you about.

Read the rest of this post »

Subscribe to the Cultcast