Apple plans to make it easy for developers to merge iOS and macOS apps into one by 2021, according to a new report.
The project, dubbed “Marzipan,” hopes to encourage development and boost App Store revenue. It will start with a new software development kit that will let developers port their iPad apps to Mac later this year.
Two years ago, my partner and I launched an Apple Watch app to complement our iPhone fitness app. Little did we know that our embrace of Apple’s smartwatch would threaten the very existence of the gym app we’d been developing since 2012.
Each year since we launched Reps & Sets, we updated it to keep up-to-speed with all the cool new features Apple rolled out at its Worldwide Developers Conference. That all changed last year, though. That’s when we discovered that, by adding support for Apple Watch, we had inadvertently taken a poison pill that could effectively kill our iPhone app.
It doesn’t have to be this way. With a few key changes, Apple could turns things around and reinvigorate the Apple Watch app ecosystem.
iOS 12 packs a whole host of significant improvements that Apple didn’t get a chance to showcase during its WWDC preview. One of those, according to one developer, is a greatly-enhanced Portrait mode for compatible iPhone models.
The image below highlights the impressive difference between a Portrait photo taken with iOS 11 and another taken with iOS 12.
You might be aware of every new feature coming to iOS 12 this fall. You might have memorized the changes to macOS, too. But did you know that more than 20 million people are now building apps for Apple devices, or that 10 billion Siri requests are processed every month?
Here are some fascinating numbers you probably missed during WWDC.
A big change Apple is making with macOS Mojave could make it more difficult for indie developers to build cross-platform games.
Apple is pushing game creators to drop OpenGL in favor of its own Metal API, which isn’t supported by third-party platforms. It may mean smaller game development teams are forced to choose between releasing on macOS or other operating systems.
At Monday’s WWDC keynote event, Apple introduced its new Screen Time initiatives which will help users keep tabs on just how much they use their iPhones. It’s something that people have been pushing for a while, and it’s absolutely the right move on Apple’s part.
But that doesn’t mean it can’t be the source of humor. In a new skit, late night talkshow host Conan O’Brien skewers the concept with his idea for an iPhone Basic — with no screen, no buttons, and basically nothing that could distract you from living in the real world. Check it out below.
ARKit was last year’s big WWDC announcement. This year Apple introduced ARKit 2.0 and, if we weren’t convinced before about the potential of augmented reality, Apple’s presentation went a long way to changing our minds!
The update to the world’s largest AR platform introduces a new more easily sharable file system, improved face tracking, more realistic rendering, 3D object detection, and — most exciting of all — shared experiences.