League of Legends, the hugely successful multiplayer online battle arena (MOBA) game from Riot Games, is finally coming to Android and iOS.
It has been 10 years since the title made its debut, and it has since become one of the biggest PC games in the world. But this will be the first time LoL has made to leap to mobile devices.
Fortnite for iOS finally supports wireless game controllers. After installing the latest version 7.30 release, you can connect a compatible MFi controller and bid goodbye to fiddly touch controls.
But don’t expect exactly the same experience as on consoles, and don’t assume you’re going to have an advantage over other mobile players.
Here’s what you need to know about playing Fortnite for iOS with a controller.
Fortnite Battle Royale on mobile is a boatload of fun — but it could be a lot better. Clunky touch controls make it more difficult to play on iOS than on console or PC, and there’s nothing game controller manufacturers can do about it right now.
Gamevice has explained why its controllers do nothing if you attempt to use them in Fortnite — and why it’s taking Epic Games so long to add controller support.
No, it’s not just you — no one can play Fortnite right now.
The hottest game on the planet is down — and has been for over 12 hours — as a result of a database failure. Epic Games is in the process of carrying out major upgrades to its database systems, but there’s no word on when Fortnite will be playable again.
Epic Games is now rolling out its latest Fortnite patch, adding new weapons, new game modes, and more. There are big improvements for those who play on iOS, too — including the addition of party text chat and a whole host of bug fixes.
Apple’s product portfolio is crying out for something new. Fans and investors are itching to see where the company will go next, and whether it can revolutionize yet another industry. Should a games console be top of its list?
Some fans may not know this, but Apple has produced a console before. It wasn’t too successful, but Apple is a different company now, and it’s already serving hundreds of millions of avid gamers with its Apple TV and iOS devices. In some ways, a console makes a lot of sense.
But could Apple really topple the PlayStation or Xbox? Join us in this week’s Friday Night Fight as we battle it out over whether Apple should build its own console!
It was my job to stalk the surrounding map, eating smaller creatures in order to build up my armor and get evolution points, which would let me add and strengthen my special monstrous abilities.
I had to do this while being hunted by a team of four humans, each with their own specialty: the heavily armored, damage-dealing Assault class, the crafty Trapper with her energy-field dome to fence me in, the Support class, with a variety of ranged weapons, and the Medic, who kept healing those bastards as I hit them with my own smart bombs, electric attacks and sharp claws.
It was a heady, scary time, but I persevered. I flew up to the sky, hurling furious attacks upon their heads. I ran away, hiding behind huge rock columns to avoid their deadly assault. I ate and evolved.
Then, after about 20 minutes of furious action, I died, the victim of their unwarranted greed and violence.
I loved playing Evolve, and so will you. Check out the trailer below to see the Kraken, the second monster revealed for the upcoming console and PC game.
Android-powered video game consoles like the Ouya haven’t exactly been a huge success, but Chinese electronics maker Huawei is hoping to change that with Tron, a device that looks remarkably similar to Apple’s new Mac Pro — albeit a lot smaller. It’s powered by a quad-core NVIDIA Tegra 4 processor and 2GB of RAM, and it’s expected to cost less than $150.
Forgetting the disaster that was Battlefield 3: Aftershock, I’ve always thought EA’s other Battlefield titles for iOS were pretty good. But the company has promised a new “high-end” and “high-performance” Battlefield title for mobile that could come a little closer to its console counterpart — and may even be able to “inter-operate” with it.
EA Sports has brought the controversial free-to-play game model to the world’s biggest soccer franchise in FIFA 14 for iOS, which is now available to download from the App Store — three days before the big console release.
The title boasts a whole heap of improvements, including a new and intuitive control system, online multiplayer, a game of the week feature, and the hugely popular FIFA Ultimate Team mode.
Just after CES wound down back in January, I was part of a (relatively) small group of journalists and bloggers present at the Disney media event that revealed Disney’s Infinity game universe to the world. Problem was, I had no clue why I’d been invited, as all the hoopla was about the console game. Toward the end, I bumped into Bill Roper, Disney’s product development chief, and asked why I was there as I gulped down a delicious, miniature milkshake.
His answer was cryptic. But the reason I’d been invited has just made its entrance onto the app store today — it’s the Disney Infinity: Toy Box iPad app, a virtual sandbox mashup that allows anyone with an iPad to take a variety of Disney characters and play with them in different Disney worlds. And it’s free — for now.
Microsoft has announced today a major company reshuffle which will affect both its hardware and software divisions. It’s part of the company’s initiative to become “One Microsoft,” and it will see many company executives moved into new roles.
Handheld games consoles like the Nintendo 3DS and the Sony PlayStation Vita have long been suffering at the hands of smartphones and tablets. But the latest data from IDC and App Annie should give handheld game developers — including Nintendo — something to really think about.
While consumer spending on Android and iOS continued to rise during the first quarter of 2013, it fell considerably on handhelds.
Microsoft has beaten Apple and Google to the acquisition of R2 Studios, a small home entertainment technology startup from the founder of Sling Media. R2 is famous for an Android app that allows users to control things like lighting and appliances throughout their homes, and its thought the company’s technology will help Microsoft push its Xbox console even further into home entertainment.
After we reported on Steam’s new Big Picture beta coming to the Mac, we got a reader question that I figured it’d be good to write a tip on.
Playing games on your Mac is great fun of course, and all of them use the keyboard and/or mouse to control the games being played. However, with AirPlay mirroring, HDMI cable support, and a bunch of new games showing up for the Mac platform along their Windows brethren, there are times when a console style controller is a better alternative. Being able to sit on the couch and play our favorite Mac games has a lot to recommend it, and using an Xbox controller is fairly easy to set up.
Apple’s iOS devices have had a huge impact on gaming, and more and more people are choosing to get their kicks on the iPhone and iPad rather than dedicated handheld consoles from the likes of Sony and Nintendo. By the end of this year, analysts expect Game Center accounts on iOS to surpass the 200 million milestone, making it the world’s biggest gaming platform.
After landing on Android and iOS yesterday, Rovio has confirmed that Amazing Alexwill be making its way to Mac and PC. The new physics-based puzzler is Rovio’s first break away from the hugely successful Angry Birds series, and it’s already gotten off to a great start, rocketing up to the number one spot in the App Store’s paid charts in several countries.
If you’re reluctant to spend $99 on an Apple TV just to enjoy your iOS games on your HDTV over AirPlay, check out this Kickstarter project for the GameDock by Cascadia Games, the team behind Cavorite for iOS. It plugs into your TV via a HDMI connection and allows you to “play classic games the way they were meant to be played,” in full 1080p. It even has two USB ports on the front so that you can hook up a pair of retro gamepads.
Despite the success of Gears of War on consoles, it is in fact Infinity Blade for iPad which holds the title for Epic Games’s most profitable game of all time. The popular sword fighter, which has been showcased at a number of Apple keynotes over the years, has earned a whopping $30 million since its debut just 18 months ago.
After teasing the game way back in October, Criterion will finally release Burnout Crash! for iOS tomorrow, April 12. The top-down racer will be Criterion’s first mobile game, and it’s already shaping up to be a huge hit. Even David Hasselhoff loves it, as you can see from the clip above.
We’re huge fans of OnLive’s terrific cloud gaming service here at Cult of Mac, and we’re even more excited to hear that it’s coming to iOS devices. The company has announced that an OnLive app is on its way to the App Store, which will allow users to play top-tier console-quality games on the go.
As the number of gamers turning to Apple’s handhelds continues to increase, America’s largest game retailer is going to try to pander to them. GameStop is reportedly set to begin selling Apple’s iOS devices in a bid to stay relevant in the modern gaming market. You might think that’s a surprising move, but it’s really a desperate one.