Superscreen turns almost any phone into a tablet


And it's affordable!
And it's affordable!
Photo: Transcendent Designs

Your iPhone is packing all the power it needs to be a tablet; it’s just lacking the big screen. But a team of designers and inventors from California are hoping to change that.

Superscreen harnesses the power of your smartphone and wirelessly turns it into a tablet. It has its own speakers and headphone jack, built-in Bluetooth connectivity, and it uses 70 percent less battery life than your phone itself.

Most of us buy a tablet because our smartphones aren’t big enough for certain tasks, but they offer much the same functionality. So, you’re essentially paying for a processor, memory, and lots of other pricey components that you’re already carrying around in your pocket.

Superscreen solves the problem.

It’s a tablet with a 10.1-inch Full HD (1080p) display that is powered by your smartphone. It connects wirelessly to your iPhone or Android-powered device using “high performance hardware communication circuitry” that requires no Wi-Fi or data connection.

Everything that you would see on your smartphone is blown up (up to 4x) in the correct aspect ratio and displayed on the Superscreen, so you can use all your favorite apps and features. Its own software runs in the background to enable multitouch and ensure there’s zero lag.

Superscreen has its own cameras for things like Skype and FaceTime, its own Bluetooth connection, stereo speakers and a headphone jack, and a battery that promises up to 12 hours of use in between charges. It’s also pretty, and it weighs less than a pound.

What’s really great about the Superscreen is its price tag (for now). By harnessing the power of your smartphone to cut out certain components, it’s super-affordable at just $99. But there’s a catch.

Superscreen isn’t available just yet; it’s currently on Kickstarter looking for funding, and that price tag only applies to early birds who get in quickly. According to the project page, it will cost $299 when it makes its retail debut.

There’s still time to claim yours for $99, but you’ll need to act fast. The project has already raised almost $200,000 in two hours, and early bird spots are going fast.

  • David

    $300 and I have to keep my cell phone nearby. Sounds like yet another Kickstarter dumb idea

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  • Michael

    Why the negativity around this? Anything you can do on your phone, you can do bigger on this. There are many great reasons to have this – not least its $99 early-bird price. But haters gonna hate, as the kids say these days.

    • BlakThundar

      I would say that it only makes sense at it’s $99 early-bird prices. At $300, you might as well get a tablet instead of something to mirror your phone. I would assume it’s just going to be scaling up phone apps, not exactly a great experience compared to apps designed for tablets. Not that it would be huge difference for Android users.

      • Michael

        “Not that it would be huge difference for Android users.” Explain? Is this an Android vs Apple dig? That argument will rage probably till the end of time. You’re not going to win it like that.

      • BlakThundar

        iOS and Android each have their own strengths, I’m hardly a platform snob. What I was referring to was that Android has much less tablet specific apps than iOS, so scaled up phone apps wouldn’t be much different than usual.

  • Adam

    Didn’t this idea come out in 2010? I think it was called the iPad!

  • solublepeter

    The discount between the Kickstarter and the supposed retail price should be a red flag, when you see that then either they are never intending to sell at that retail price, or they have underestimated their Kickstarter price and won’t be able to fill orders.

  • darkcrayon

    Does anyone know how this could possibly even work on iOS? What facility does iOS have to receive touch events from some remote device on a system level? Jailbroken, sure… But a regular device? Before looking at it I assumed it must use some kind of crazy screen cover on the phone to simulate touches somehow :D Is there some little publicized Accessibility feature that allows this?