Opinions - page 22

NY Times’ Stross Has Underestimated Steve Jobs for a Long Time

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With all the discussion of the New York Times’s bizarre decision to run a column that states as received wisdom that the iPhone’s poor network performance in the United States is Apple’s fault and not AT&T’s, surprisingly little attention has been paid to the track record of reporter Randall Stross with regard to Steve Jobs.

So I visited his website, and I remembered where I’d seen his name — on the cover of a book I read in high school that made a tech prognosis so spectacularly wrong that it’s occasionally used as a case study against proclaiming whether a particular technology is a winner or loser. That book? Steve Jobs and the NeXT Big Thing. And its central premise was that Steve would never produce another tech industry hit. Seriously.

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Strident Danish Consultants Call iPhone Users Liars, Tell Lies to Support

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The Funk Store

Apparently, it’s been irrational Apple-Bashing Weekend for the last few days, and no one bothered to alert us here at the Cult. Lest the outlandish claims about the awesomeness of AT&T’s network from the New York Times get all the attention, Danish tech analyst Strand Consult (basically the Rob Enderle of northern Europe) wants to bend your ear with a list of inaccurate or out-dated complaints about the iPhone. Oh, and call iPhone users liars and victims of Stockholm Syndrome, too.

There are many similarities to the Stockholm Syndrome and from an outside perspective there is little doubt that many mobile phone manufacturers are most probably envious of the users on Apple’s platform. In reality the iPhone is surrounded by a multitude of people, media and companies that are happy to bend the truth to defend the product they have purchased from Apple.

The alleged analysis attacks the iPhone for 20 “problems” that its users allegedly defend, many of which are strictly matters of taste or downright false. This includes the usual suspects, like having to use Apple’s designated carriers (an obnoxious reality) and poor network performance (likely tied to the previous) and things that most iPhone users don’t mind at all, like the lack of a hardware keyboard, SD card slot, FM radio, and removable battery cover.

The article, however, also attacks the iPhone for its lack of a 3G radio, MMS, SMS forwarding, poor camera, and tethering, issues that, at least outside the United States, have been resolved for a minimum of six months and up to 18 months. Even more comically, it tilts against abstractions as the iPhone is a “low-technology phone wrapped in a sleek design.” Yes, the low-technology that  powers the Palm Pre and Motorola Droid. Such a laggard, the iPhone.

Also, horror of horrors, the iPhone doesn’t allow users to install their Web browser of choice! Worse, Strand alleges, the iPhone won’t run random Java games written for LG flip phones circa 2003. Both of these issues have been keeping me awake late at night, I must say.

Honestly, the few credible points the article makes (too much crapware in the App Store, inconsistent App approval process, no third-party multitasking) are well-covered everywhere in the entire world and consistently irritate every iPhone user I know, and the rest of it is irrelevant or delusional.

I mean, if you’re going to allege that I’m sympathizing with my abuser, at least say something original, OK? It’s pathetic that so many tech journalists are willing to print as gospel the words of the clearly biased.

Strand Consult via CNet via TUAW

NY Times Blames iPhone for AT&T Woes, Courtesy of AT&T Consultants

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Everyone knows that the one thing holding the iPhone back in the U.S. is AT&T’s poor 3G coverage, right? With a dropped signal, it can transform from one of the world’s most capable mobile computers to a video iPod that plays a pretty mean version of Doom. Everyone knows the problem lies with the network’s inability to handle iPhone data traffic, as iPhones have no such problems in the European market, Japan, and other regions where it has a major foothold — places where the network load is so much not a problem that they enable data tethering from laptops.

Well, everyone knows but the New York Times and the mobile industry analysts — some of whom work for AT&T — they interviewed about the matter. In a dreadful column titled “AT&T Takes the Blame, Even for iPhone’s Faults“, one of the paper’s correspondents in Silicon Valley, Randall Stross, goes so far as to definitively declare that the iPhone’s design “is contributing to performance problems” and that with regard to Verizon, “AT&T has the superior network nationwide.” Oh, for crying out loud.

NY Times Declares Apple the Winner in Smartphone Race – For Now

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Image by New York Times

In yesterday’s Sunday Business section of the New York Times, tech reporter Jenna Wortham essentially declared the war for smartphone dominance over — with Apple as the champion thanks to the out-sized success of the App Store strategy. Interviewing developers, competitors, Apple execs, and analysts, Wortham looks everywhere for cracks in the iFacade, but ultimately comes up empty. If someone is going to unseat the iPhone as the most profitable and desirable mobile platform, they haven’t emerged yet, all apologies to Android, Palm, Microsoft and RIM intended.

What struck me as I read the article was just how much of a shock to the entire mobile industry the iPhone has been. I see that less in the outsized numbers the magical handheld has posted than I do in the day-late, dollar-short responses of pretty much everyone else (Google possible excepted). Palm still claims that its use of widely embraced web-coding techniques in WebOS app development will help it counter the iPhone, but the 500 apps in its woeful App Catalog counter this notion. RIM and Microsoft note, correctly, that the correlation between quantity and quality isn’t always clear (what else can you say when you’re out-numbered by more than 30-to-1), but offer only vague promises of innovation:

RIM Co-CEO Jim Balsillie: “We’re much more interested in changing the applications and changing the user experience and really unlocking the promise and the money and revenue opportunity for the ecosystem.”

“Our strategy is to look holistically at how we can provide the best all-around user experience,” says Victoria Grady, director of mobile strategy at Microsoft. The Marketplace now has more than 800 apps.

Apple Changes App Store Sorting, Makes Updated Apps Harder To Find

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PCalc: one of many early but regularly updated apps that's now harder to find on the App Store.

James Thomson of PCalc fame noted late yesterday on Twitter that the App Store’s again updated the way it deals with app sorting: “Looks like sort by release date in [the] App Store only sorts by original release date now, not update date. Say hello to page 342 of Utilities…”

Thomson’s referring here to PCalc now being housed on the penultimate page in the massive utilities section, because it was one of the earliest apps on the store, released on July 11 2008. However, the app was last updated on October 18.

Although release date sorting was open to ‘abuse’, dodgy developers regularly updating apps to move them to the top of the list, it strikes me as a bad decision to list apps by their original release dates, regardless of how often they’re updated. What impetus does a developer have to update a major app released in 2008, if no-one’s going to see the update unless Apple deigns to include it in ‘new & noteworthy’ or ‘what’s hot’? This decision could start a spate of app removals and ‘updates’ via entirely new products, reducing the likelihood of free updates for long-time users.

A simple workaround would be for Apple to provide an alternate sort option of ‘recently updated’, which would, presumably, make everyone happy. In the meantime, some of the earliest developers for the platform who care about updating their apps just got another kick in the crotch.

EA’s Mirror’s Edge Coming to iPhone, Legal Storm Awaits

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Mirror's Edge for iPhone. Image credit: Touch Arcade.

Touch Arcade reports that EA’s action adventure game Mirror’s Edge is coming to iPhone in January. Although originally boasting a first-person perspective viewpoint, with your character sliding under barriers, jumping across ledges, and doing all manner of death-defying leaps and bounds, it’s likely the iPhone version will be closer in character to Mirror’s Edge 2D.

Also interesting is this game will prompt a legal showdown on release. Tim Langdell of Edge Games has forced two indie iPhone games off the App Store for using Edge within their names. In both cases, Apple has complied with these challenges, which has been strictly in compliance with the DMCA, according to commentators. Accusations of mark trolling have led to EA challenging the validity of these marks (source: Kotaku), and any resolution is likely a year away.

When Mirror’s Edge appears on the App Store, Langdell will have no option but to challenge it, under the precedent he’s already set. And Apple will have no option but to pull the game, based on what it’s already done regarding Killer Edge Racing and Edge (now, temporarily, Edgy in the US and UK). It’s one thing when Apple stamps on an indie’s head, but it’s going to be interesting to see what happens when an EA game gets yanked unceremoniously from the store, due to spurious rights-infringement claims. Popcorn at the ready!

NY Times Takes Potshot at iPhone’s “Camel Case”

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The “On Language” column in the magazine of the New York Times is among the world’s truly transcendent experiences. Fussy, concerned, and talky, it never hesitates to let you know how its author really feels bout minor issues of language and typography that scarcely manage to raise an eyebrow in the general population.

Last week’s target? Apple and its love of the so-called “Camel Case,” a typographical habit in which upper-case letters are sCaTtereD in the miDDle of otherwise unsuspecting words. Yes, the iPhone is named as chief perpetrator:

Though proper nouns conventionally begin with a capital letter, Apple spells the device’s trademark with an initial lowercase i, followed by an uppercase P. Thus styled, the word has a hump in the middle. I could print it here to show you, but I refuse to allow my prose to be so disfigured.

What’s great about this column is that Apple loyalists such as myself are every bit as likely to be offended by the rendering “Iphone” as the NYT’s Caleb Crain would be by “iPhone.” What we have is a Classic Camel Case Conundrum. Personally, I’m strongly in favor of rendering a trademark as its holder writes it, particularly when doing so has the potential for comedy (here I’m thinking of “Aol”). But the truth of it is that I’m typographically incorrect, as the author is factually fudging. Our language has been corrupted by Apple’s success.

What else is new?

Let’s Give Thanks This Thanksgiving — For Steve Jobs

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Steve Jobs portrait by Dylan Roscover.

Techcrunch’s Michael Arrington has written a nice essay giving thanks this Thanksgiving — to Steve Jobs.

Arrington rightly points out that our world would be very different if Jobs hadn’t returned to Apple 12 years ago. Mobile phones would still be horrible, computers would still be ugly and the music industry would have collapsed.

“… What would our world look like without him? We’d likely still be in mobile phone hell. Chances are we still wouldn’t have a decent browsing experience on the phone, and we certainly wouldn’t be enjoying third party apps like Pandora or Skype on whatever clunker the carriers handed us. Even if you use an Android, Palm Pre or newer Blackberry today, you must thank Apple for pushing open the doors to mobile freedom. Think back to the phone you had in 2006, and then tell me you don’t love Apple for the iPhone alone (yes, I’ve moved on, but the iPhone was the genesis).”

I’m with Arrington. Let’s give thanks for Steve Jobs.

Opinion: Why Google’s Chrome OS Will Look Hopelessly Antiquated Next Year

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Looking at Google’s Chrome OS demos today, I noticed a giant omission that bodes ill for its future: it’s not optimized for touchscreens.

Chrome looks like a nifty version of a desktop OS, like a version of OS X or Windows, that pulls a lot of data from the cloud. Yeah, it’s slick, thoughtful and forward thinking, at least in one sense: Cloud apps are clearly the future, so why not the OS also?

But it looks like a traditional WIMP OS (window, icon, menu, pointing device). Why isn’t Chrome optimized for finger controls? The future of computing is mobile devices; and the future of mobile devices is touchscreens. As far as I can tell, Google didn’t mention touch at all, and none of the press asked about it.

Google says the Chrome OS will be launched by this time next year, by which time Apple will probably have reinvented the mobile computing experience with a multitouch tablet.

Apple’s tablet will do for netbooks what the iPhone did for cell phones — make the competition look hopelessly antiquated, whatever OS they run. Google says the UI is still under development and is subject to change; they’ll have to change it radically if they want a chance of competing with Apple, which has already adapted Snow Leopard for touchscreens.

Like Steve Jobs says, quoting hockey player Wayne Gretzky, Google needs to be aiming for where the puck’s going to be, not where it’s at now.

Bottom-Quoting Add-On Makes Mail Better All Over

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Good news! Two doses of it, in fact.

First: QuoteFix for Mac fixes the problem of top-quoting in Mail! Now you can use Mail and reply to email messages underneath the text of the message you’re replying to, as God intended things to be.

Second: I got this tip from Tim Gaden’s Hawkwings blog, which has had a fresh burst of energy over the last month or so, and is now buzzing with tips about using Mail (and other cool things to make your Mac using life easier). If Hawkwings isn’t in your RSS reader or on your list-of-sites-to-keep-an-eye-on, I urge you to add it there.

Addendum for people who can’t see what the fuss is all about

There’s an old internet joke that you’ve probably heard a thousand times:

A: Because people don’t like reading backwards
Q: Why is top-quoting a bad idea?

Email is a very personal thing. Most people don’t care how their replies are displayed in their email software, but for those of us who’ve been around long enough to remember when “email client” was the term used for “email software”, some things – like whether you quote at the top or the bottom – matter a lot.

Most modern email services top-quote. By which I mean when you hit reply, the original message is underneath and your reply is on top. Makes no logical sense, but people have got used to things being that way. It’s just How Email Works for millions.

Gmail made things a little better, by retaining top-quoting but keeping messages in context as threaded conversations. Combined with its “Show quoted text” feature, it makes top-quoting bearable.

Thing is, Mail top-quotes too, and those same people – you know the ones I mean – hate it for that. Now, at last, there’s something for them. QuoteFix sorts it all out and makes it work the way it should. There. That’s better isn’t it?

New iPhone Ads Showcase Looming App Store Predicament

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Never one to rest on its laurels, Apple is piling on following its record Q3 with a big push for the holidays. Today, it launched its opening salvo for the season with “Gift” (above) and “Song” (after the jump). The former, in typical fashion, starts with something immediately relevant (using the Target app to get gift recommendations) before going off on tangents (photo editing, “Monopoly,” Zipcar?).

“Song,” meanwhile pretty much just goes full-on for the “There’s an app for that” mantra, touching on real estate, The Sims, Facebook, and Shazam. And honestly, in both cases, it’s pretty effective. There are more than 100,000 apps, after all, even if there’s no Google Voice. The campaign works because it’s welcoming and says you can find what you want to do easily. (via MacRumors)

Unfortunately, that selling point is actually pretty different from the real experience of using the App Store. Once you hit 100,000, discoverability becomes the killer app, not any single product within. This isn’t that big a problem yet (except for developers), but it will become an increasing one over time. What good are 100,000 apps when I struggle to use more than 10 on a daily basis?

Consider this: iTunes offers more than 10 million songs, but lots of users have several thousands of songs (I have nearly 5,000 and add more every year). Assuming that the average for a power user is around 2,000 songs per user, that rounds out to there being 5,000 songs to every one that most people download.

With apps, by contrast, there are 100,000, but I would guess most power users carry fewer than 30 on them at any given time (I’m actually closer to 20 beyond the initial set). That’s 3,300 apps per one download, a ratio that starts to get really dramatic as the app store grows toward a million choices but people install no more of them. It’s already pretty rough trying to break through as an obscure band on iTunes — it could get much worse as the ratio grows increasingly unfavorable for apps.

Fortunately, problems tend to highlight opportunities to innovate. Everyone knows that a more robust Springboard app is needed to help us sort through our many apps to find the one we want when we want it. Apple could also come up with new forms of App Store search to better surface apps better suited to you (imagine if Genius for Apps worked!), or it could take note of developers whose work you’ve enjoyed previously and recommend those. Moreover, Apple could even offer different ways to market oneself on the App Store. We’re used to bundling on the desktop side; why shouldn’t there by an iPhoneHeist next year to bring together rock stars with rising contenders on the fastest-growing platform ever?

The growth of the iPhone has been fascinating. OS 1.0 was about defining a new kind of mobile experience. OS 2.0 was about opening the platform to true development and making it more than just a product. OS 3.0 has been about fixing the most-requested problems, including MMS, copy-and-paste, and tethering (not that AT&T has implemented the latter). OS 4.0, it seems to be, would be an excellent time to figure out how one might actually benefit from owning a couple hundred different apps.

Gallery: 10 Visions of Apple-Inspired Dystopia

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We’ve written before in this space about Apple’s unique status as a Muse to creative people. In fact, the initial impulse for this post was a search for striking pieces of art created on the iPhone.

Those are out there, too, in droves — and we’ll be featuring them soon in another gallery post.

Today, however, we bring you something we didn’t quite expect to find: a series of art pieces that shed a bit of perspective on the dark side of Apple.

Dear Apple: Burn Down the App Store’s Entertainment Category

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The entertainment category is loaded with charming applications.

There’s a lot to like about the iPhone’s App Store. The more than 100,000 programs within its occasionally strict boundaries offer a bevy of experience riches unmatched in the mobile computing space. But it’s also frustrating. Great apps get postponed or blocked altogether, while great ones like Skype have key features removed.

All of this is nothing new. Mac bloggers talk about this all the time. But I think I’ve also pinpointed exactly why such minor complaints are so painful. It’s called the Entertainment Category of the App Store.

For those unfamiliar with its seedy contents, the Entertainment Category is sort of a catch-all for all kinds of applications that don’t have a good home elsewhere in the App Store. Here’s a chart I made to illustrate the problem:

Screen shot 2009-11-11 at 12.14.28 AM

Yes, despite the fact that the entertainment category does include some legit apps, some of which are great (Pocket God, Emoji, and Movies spring to mind), it is, for the most part, a giant blue Pac-Man of lame softcore porn devouring all in its path. And it’s impossible to find anything actually entertaining there. Which is a disaster. It’s a disincentive to develop something good (who can compete against Naughty Hotties?), and that means that it inevitably gets worse over time.

Killer Edge Racing Pulled From App Store Due To Spurious Trademark Claim by Tim Langdell

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Another game yanked from the App Store due to a dodgy trademark claim

Tim Langdell‘s back, and this time he’s mad(der than a bag of spanners). Today, Nalin Sharma’s Killer Edge Racing is the victim. The short version: like with Mobigame’s Edge, Langdell claims Nalin’s game is riffing off Edge’s ‘famous’ marks; additionally, Pocket Gamer reports that Langdell’s moved to register Killer Edge Racing and Killer Edge Racers, despite Killer Edge having its roots back in 2005, way before Edge Games claimed to be working on a racing game of its own. (It’s since released Racers—and the word ‘released’ is used here in its loosest possible sense—see ChaosEdge for the full story. But given that Racers is a redressed PC game from a liquidated company and is ‘released’ on home-burned DVDR and is not on iPhone, there’s no possibility of confusion.)

Of course, Apple will continue to hide behind the DMCA in these cases, saying it’s doing what it’s doing for legal reasons. But as this case and the one regarding StoneLoops! of Jurassica show, Apple’s going to start looking foolish if it doesn’t implement some kind of robust background check and a longer process of investigation/arbitration/settlement prior to yanking a game. A dispute policy is utterly essential, but the one currently in place is clearly open to abuse.

Here’s hoping Sharma manages to get his game back on the App Store without compromising the brand he’s been using for five years, and that EA’s case with Langdell next year reaches a conclusion that satisfies the indie developers regularly under fire from his trolling actions (oh, and the 15-year-old girls on DeviantArt he steals artwork from to advertise his games that don’t actually exist).

Copyright Row Sees StoneLoops! of Jurassica Pulled From App Store in Dodgy Manner By Rival

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Spot the difference: Puzz Loop, Luxor and Stoneloops! of Jurassica
Spot the difference: Puzz Loop, Luxor and Stoneloops! of Jurassica

Are you seated comfortably? Then we’ll begin.

Once upon a time (1998), there was a company called Mitchell Corporation, and it created a game called Puzz Loop, and there was much happiness and rejoicing. The fun-filled game enabled you to shoot coloured marbles at a relentless stream of incoming ones, aiming to create chain collisions of like-coloured marbles, which subsequently vanished.

Like all good action puzzlers, lots of companies were upset because they hadn’t thought of the idea first, and so they went ahead and created their own versions. For example, in 2003, there was PopCap Games with Zuma, and then in 2005, Luxor by MumboJumbo.

For a time, all the Puzz Loops of the world lived happily in Videogameland, until the day they all decided to move to iPodWorld. There, they met Stoneloops! of Jurassica, and MumboJumbo decided to become a great big jerk and have Stoneloops! of Jurassica booted out of iPodWorld.

Stoneloops! of Jurassica might have had a a stupid name, but MumboJumbo’s real problem was that Stoneloops! of Jurassica was wearing a really similar T-short to Luxor, and therefore asked the Big Bad Apple to stamp on its rival’s head until it was dead and buried. And no-one lived happily ever after.

The end.

Clearly, rights infringement is a big concern on the App Store. However, Apple should not be placed in the position of having to nuke a product on the basis that it’s like another one, when the rival making the complaint rips off existing and older IP. If Mitchell Corporation had thrown a hissy fit, it might have had a point, but it didn’t. This incident, however, is the equivalent of TAITO getting the likes of Reflexion pulled from the App Store due to it being somewhat like Arkanoid, while Breakout owner Atari looks on, puzzled. However, TAITO hasn’t done this, because, unlike MumboJumbo, it hasn’t lost its marbles. [You’re fired—Ed.]

iPhone Game Edge by Mobigame Under Threat Again from Tim Langdell

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Edge: it's back, it's brilliant, it's not been reviewed here, and it's the Cult of Mac App of the Week!
Under threat yet again: Edge by Mobigame.

We’ve reported before about the legal spat between Mobigame, makers of fine indie game Edge, and Tim Langdell, who appears to make his money by suing anyone daring to use the name Edge in a videogame, and makes rather spurious claims regarding how he ‘spawned’ almost any major property with the word ‘Edge’ in its title, including Edge magazine by Future Publishing, Marvel comic Edge, and, er, 1997 Anthony Hopkins movie turkey The Edge. (He’s also laughably stated in the past how he has come to an ‘understanding’ with a guitarist of a very popular rock band.) TIGSource has a great overview of the madness.

Edge returned to the App Store recently, and Langdell will next year be battling EA, a company that’s had enough. Rather than just dealing with issues relating to EA game Mirror’s Edge—Langdell started advertising a game called Mirrors (a game by) Edge, which still doesn’t exist, and yet was in no way an effort to promote mark confusion—EA’s aiming to have Langdell stripped of all his Edge-related marks.

EA’s documentation cites numerous examples of Langdell filing out-of-date and falsified specimens, and the fact Edge Games isn’t a viable commercial concern. (ChaosEdge offers running commentary regarding Langdell’s so-called commercial concerns—a Mythora ‘reissue’ they bought from Edge Games was a home-made burned disc; and despite Langdell claiming its game Racers had sold out, the second purchase ChaosEdge made days later had an order number only one higher than their pre-Racers order.) Last month, company spokesman Jeff Brown said: “While this seems like a small issue for EA, we think that filing the complaint is the right thing to do for the developer community.”

Sadly, Langdell still won’t back down. We today heard Mobigame’s Edge is again under threat, with Apple giving the company five days to respond to yet another threat from Langdell. If you’ve an iPhone or iPod touch, get in there fast, because chances are that Edge is about to vanish yet again, and it may take an EA battering in court next year for Langdell to finally stop harassing indie developers.

Edge is available on the App Store for $4.99. It’s really good, so go and buy it before it’s too late.

Congratulations To TidBITS: 1000 Issues And Still Going Strong

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Photo by geishaboy500 on Flickr, used under CC licence

I’d like to add my congratulations to those of the many TidBITS readers who’ve wished Adam Engst and his team all good wishes on reaching their 1000th issue this week.

I’ve been reading TidBITS for as long as I’ve used Macs, and consider it one of the finest, best-written, and most useful Mac publications around.

What separates it from the crowd is the way each and every article is carefully and lovingly assembled. Much thought is given to every detail, and there’s plenty of detail to think about because TidBITS articles never skimp on covering a news item or a software review from every possible perspective.

You know, when you start a TidBITS software review, that it will be balanced and well researched. You know that when you’ve finished reading it, you’ll have a good idea of that product’s potential value for you or your business.

There’s also a feeling of genuine warmth from the TidBITS writers and readers alike; discussion there is reasoned, sensible debate. Forum users will go out of their way to help one another. It’s a breath of fresh air.

So congratulations to all at TidBITS on 1000 issues of your superb email newsletter; here’s looking forward to the next 1000. And 1000 more after that.

Opinion: Arranging Your iPhone Apps Is A Waste Of Time

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When iTunes 9 came out, a lot of people (myself included) were delighted to see a new feature that allowed you to re-arrange the apps on your iPhone’s screens using your desktop computer.

Hooray, we cheered. No more tedious dragging of little wriggling icons from one screen to another. Now we can put our apps where we want them to be, and never have to worry about them again.

Wrong.

It turns out that using this feature in iTunes 9 is a complete waste of time, thanks to the way the iPhone OS works. Here’s why.

Opinion: An Open Letter To Steve Jobs — Fix Apple TV

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The iPod. The iPhone. Apple TV.

One of these things is not like the other. I’ll give you one guess which one I’m talking about.

Since its inception, Apple TV has been little more than a half-baked idea that appeals only to a niche market. Even Steve Jobs says Apple TV is only “a hobby.”

For a company known for pumping out game-changing products, this is very out of character. Apple TV is great at what it does, but it could be so much more.

iPhone Wish-List: Display All Installed iPhone Apps Via Spotlight, and More Springboard Home Screens

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A list of all installed apps, which can be filtered, like in Finder on Mac OS X. C'mon, Apple - how about it?

Since getting my iPhone, I’ve become a certified app junkie, justified somewhat by the fact I review apps for various publications on- and offline, and for my own website, iPhoneTiny.com. Despite regular clearouts, my home screens often end up full, not least because many games remain on the device, to avoid my losing my progress. (Apple, in its infinite wisdom, still doesn’t provide any means of backing-up progress and optionally reinstating it when you reinstall an app. It’s like Apple saw the cheapskate end of the DS market—carts without battery back-up—and went “we’d like a piece of that pie!”)

Having been commissioned to write some group reviews recently, I’m now at the stage where I have eleven full home screens and dozens of apps in ‘the void’—that place apps go when they aren’t allowed to sit on a home screen. Apple’s suggestion: use Spotlight, and that’s fine if you can remember every app you have installed. If not, tough. (And rearranging them in iTunes to get the most ‘important’ ones on the 11 visible home screens isn’t a great tip, given that iTunes appears prone to crashing in a nasty fashion when rearranging apps—usually after you’ve spent an irritating 15 minutes doing so.)

Various people have tried designing an improved springboard for non-jailbroken devices, most recently including Bruce Tognazzini, but these tend to lack the elegance of Apple’s existing solution. Tognazzini offers labels and vertical scrolling in pages, but Lukas Mathis argues that this is too complex, and I agree. (Hat tip for these links: Daring Fireball.) The springboard Exposé concept also appears awkward and fiddly.

I wonder whether a simpler solution would assist anyone with lots of apps installed. Along with upping the number of home screens to 14—the most that could be displayed using the current UI before things start looking iffy—Spotlight could have a separate apps list page. This could be accessed by a swipe on entering Spotlight (as in, it would spatially live to the left of the standard Spotlight screen). By default, this screen would display an alphabetised list of your apps, and typing in the Spotlight field would filter them, just like the Applications folder in Mac OS X’s Finder in combination with a Finder window Spotlight-driven search field.