On the other hand, gaming is a massive cultural phenomenon. PAX’s founders, webcomic writers Jerry Holkins and Mike Krahulik, wanted to create a convention that would focus on gamers, whether they play tabletop games, video games, or card games. That there is a massive interest in this convergence of different kinds of gamers, from D&D nerds to arcade geeks, is an understatement, as evidenced by quickly sold-out tickets months in advance of the conference as well as by the huge herds of human beings of all stripe who I saw traipsing from one booth to another this weekend in the Washington State Convention Center.
SEATTLE, PAX 2013 – We spoke a bit with indie studio, Gaijin Games, at the Penny Arcade Expo (PAX) this weekend in Seattle, about the upcoming release of Runner 2 to iOS (and Sony’s PS Vita). Runner2, aka Bit.Trip Presents Runner2: Future Legend of Rhythm Alien, is a side-scrolling platform game with heavy rhythm elements that’s already out on console and Steam for Mac.
The team wanted to publish Runner2 on iOS on its own, in contrast to the console versions, which were published by Aksys Games. The Bit.Trip series has been a critical and consumer success, selling well on a variety of platforms since it began with Bit.Trip Beat in 2009.
SEATTLE, PAX 2013 – Picture this: you pull out that old Dance Dance Revolution pad, connect it to your Mac, and then dance your way through procedurally generated dungeons, tapping your feet and bouncing to the beat as you kill monsters, loot chests, and equip yourself with ever more powerful weapons.
Vancouver-based Brace Yourself Games (aka Ryan Clark) has perhaps stumped even the most open minded among us with this new combination, found in upcoming game, Crypt of the NecroDancer.
SEATTLE, PAX 2013 – Wizards of the Coast is at the Penny Arcade Epo (PAX) this year to show off the most recent digital version of its digital card battler, Magic the Gathering 2014: Duels of the Planeswalkers, available for iPad, PC, select Android devices, and gaming consoles. This is the first expansion set for the game, which was originally released this past June.
We sat down with Mark Purvis, a brand manager for the Washington-based gaming company, to talk about the new expansion and some cool connections between the digital game and the paper one the company also produces.
SEATTLE, PAX 2013 – As we walked around the show floor at Penny Arcade this year, our attention was drawn to a beautifully hand-drawn platform game playing on a Wii U in one corner of the more independent gaming section of the expo. Called Teslagrad, this is a 2D puzzle platformer with action elements that uses magnetism and electricity as its main mechanic.
This is the second game from developer Rain AS, itself based in Bergen, Norway, and it’s just gotten picked up for Steam’s Greenlight program, a way for Valve to support independent game developers on its own digital distribution platform.
SEATTLE, PAX 2013 – We spent some time talking to Geoff Pitsch with Proletariat games at the Penny Arcade Expo (PAX) this weekend, looking at the company’s upcoming iPad game, World Zombination. The game is a faction-based, real time tactical, massively multiplayer game with real-world activity recorded across all players. All battles take place in areas based on real-world cities.
SEATTLE, PAX 2013 – We sat down with Majesco’s Vince Vanasin today to take a look at the upcoming iOS game, Romans from Mars, a castle defense game with a sense of whimsy. The idea here is that the Martians are coming to storm your castle, and you’ve only got a crossbow to deter them.
Luckily, you’ll be able to upgrade that crossbow along the way in this free-to-play game coming to iOS this October. Here’s a quick Vine video of Romans from Mars, straight from the PAX floor.
SEATTLE, PAX 2013 – Robot Loves Kitty is a husband and wife game development team who used to live in a treehouse to save money. They started a Kickstarter hoping to raise just enough money to buy a decent laptop and a copy of Unity to develop the game. They ultimately raised 650 percent of their initial request, making things easier, yet much more complex, than they’d ever planned.
“I can’t believe it’s so popular,” said Alix Stolzer, the wife half of the Robot Loves Kitty development team. She also does some of the artwork, the story, and does PR for the game. The extra funding enabled the team to rent a tiny apartment and pay for internet, but it also requires them to create more features than they initially planned.
SEATTLE, PAX 2013 – We stopped by the booth for interactive radio drama with voices that most gamers here at the Penny Arcade Expo (PAX) in Seattle this weekend will know, including Rob Wiethoff (Red Dead Redemption), Logan Cunningham (Bastion), Sarah Elmaleh (Skills of the Shogun), and Chris Ciulla (Fallout: New Vegas).
We got to sample the prologue and first episode of the game today at the PAX booth on the show floor in the convention center, where we spoke with Jonathan Myers about the innovative game. As you can hear in the launch trailer above, the voice work and the music bring you right into the action.
SEATTLE, PAX 2013 – We spoke with Josh Glazer, CTO of Naked Sky Entertainment, about the company’s upcoming turn-based tactical game, Backyard Battles. The game, coming to iOS, Android, and the web later this year, pits two teams of children against each other, wielding cardboard tubes, spell books, and their imaginations.
“It’s what kids raised on video games do when they play outside,” said Glazer.