App stores that take a 30 percent chunk of developers’ earnings are parasites, according to Tim Sweeney, CEO of Epic Games.
“The system is pretty unfair at the moment,” Sweeney said during a keynote speech on the future of graphics and games development in the U.K. “These app stores take 30 percent of your revenue for distribution … That’s strange because MasterCard, Visa and other companies that handle transactions take 2 percent or 3 percent of the revenue…. So they’re pocketing a huge amount of profit from your order – and they aren’t really doing much to help us anymore.”
There’s a reason that Apple usually invites Epic Games on stage. The developers’ mobile-only series, Infinity Blade and its sequels, shows off the gaming potential of any new iOS device by pushing its graphical potential to the very limits.
Infinity Blade games look beautiful no matter what device you run them on, but there’s a big difference graphically between playing Infinity Blade III on an iPad 2 and an iPad Air. If you happen to have a jailbroken device, though, a new jailbreak tweak will trick Infinity Blade into running at a higher graphical setting… apparently with little degradation of performance.
We got a glimpse of the incredible graphics and gameplay of Chair’s upcoming Infinity Blade III during the Apple’s keynote on Tueday, but Chair released a cinematic trailer for the new game this morning that dives into the Infinity Blade mythology of the first two games before setting up the narrative of the final chapter of Infinity Blade.
Unlike Infinity Blade: Dungeons – which was eventually canned after fans were left waiting over a year for the release – Infinity Blade III is ready to go and will launch in the App Store on September 18th for $6.99. The game features seven huge new worlds, fire-breathing dragons, and enough swordplay to keep you entertained for weeks.
Remember that amazing trailer that Apple introduced on stage yesterday to show of its new iPhone 5s? It was Infinity Blade III, what Epic Games’ Donald Mustard called, “The conclusion of the epic Infinity Blade trilogy.”
If anything, the trailer below shows off just how amazing mobile gaming can look like. Just like the last two entries in the franchise, Infinity Blade III is pushing the envelope on environment size as well as visual and gaming performance. Here’s the video to feast your eyes on.
Chair Entertainment has confirmed that Infinity Blade: Dungeons,the third installment in the Infinity Blade franchise for iOS, has officially been canned.
Fans have been looking forward to the title since it was announced last March during an Apple iPad event, but its future has looked uncertain since the studio that was developing the game, Impossible Games, was closed back in February.
Infinity Blade, the spectacular sword slinger from Epic Games studio ChAIR Entertainment, has gone free for the first time since making its App Store debut back in December 2010. The title, which is available for iPhone, iPad, and iPod touch, has been chosen by Apple as its free App of the Week.
If we were to name our most anticipated iOS game, it would easily be Epic’s upcoming Infinty Blade: Dungeons, a spin-off of the popular franchise that takes Infinity Blade’s existing world and makes a Diablo-like action RPG out of it. Epic and Apple have been showing off Dungeons since May, and we even thought there was a good chance it would be released after the iPhone 5 keynote.
It wasn’t, and unfortunately, it doesn’t look like it will be released after next week’s iPad mini keynote either. In fact, it won’t even ship this year.
Despite the success of Gears of War on consoles, it is in fact Infinity Blade for iPad which holds the title for Epic Games’s most profitable game of all time. The popular sword fighter, which has been showcased at a number of Apple keynotes over the years, has earned a whopping $30 million since its debut just 18 months ago.
After what seemed like an endless wait, Infinity Blade II is almost here! The follow-up to Epic and Chair Entertainment’s elegiac App Store masterpiece has just hit the App Store in New Zealand, and will creep out slowly around the globe from there, hitting the US App Store at 11pm ET tonight.
We’ll have a review in the next couple of days, but so far, early reviews suggest it’s even better than the first one. We can’t wait to give it a spin.
When it is released, you should be able to find Infinity Blade II at this link for just $9.99.
Some people count down the days until Christmas, but for me, Christmas is coming early this year with the December 1st debut of Chair Entertainment’s Infinity Blade 2, their widely-anticipated sequel to a game I still think is an elegiac action masterpiece.
I’ve only got another three weeks to wait, but in the meantime, Justin Davis over at IGN got a chance to take Infinity Blade 2 for a hands-on. What to expect? Don’t expect just a couple new areas, a few new helmets and a cool new sword or two. This isn’t just a phoned-in sequel, it’s a generational leap at least four times beefier than the first game… already one of the most sizable titles on the App Store.