Apple Vision Pro: Revolutionary or Overhyped? – The CultCast Breaks Down the Latest Apple Release
Apr 30, 2024
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0:00
Apple Vision Pro launches February 2 pre-orders start January 19, which is next Friday
0:06
The era of spatial computing has arrived sent Apple CEO Tim Cook in Monday's press release
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Apple Vision Pro is the most advanced consumer electronics device ever created
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It's revolutionary and magical user interface will redefine how we connect to create and explore. That's the that's a quote from him
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Finally has a release date Apple said before that it was going to be, you know early next year or you know this year
0:27
But and in follow-up Interviews and things Apple is like reiterated, you know
0:34
We're not talking like late March like early means actually early this year and probably that means just like a couple weeks from now
0:39
So they'll accept pre-orders and the United States starting Friday January 19 at 5 a.m
0:44
Pacific Time 8 a.m Best time the company said the headsets retail availability will be in February 2 at all u.s
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Apple stores with in-store demos also beginning that day You can also place your Vision Pro order through Apple's online store
1:01
The Vision Pro release date announcement comes less than 24 hours after a report said that the headset had begun shipping
1:07
To us warehouses the launch of the Vision Pro will also mark the debut of the new Vision OS App Store
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Apple has worked with developers behind the scenes since WWDC 2023 to build apps for its AR headset
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The company says that the App Store will provide Vision Pro users access to more than 1 million compatible apps across iOS and iPad OS
1:28
No, I mean looking at those Those mock-ups right? Okay. Well that looks gorgeous. I mean, I'm sure I'm sure it's a really fantastic thing
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But okay. Well, am I really gonna put you a take off my glasses set them down somewhere
1:42
we're I'll probably step on them or lose them or something and put this thing on my head and then
1:48
You know Basically use an iPad or use a Mac. I mean, I don't know. I I just that's a real tough sell for me
1:56
I don't understand why I would want to stand in my living room with this goggle on
2:02
Look, I mean what what is really? What's different and better about
2:08
Having that interface be on your head, you know Floating in air as opposed to on an actual screen. I I mean it looks like a great accomplishment
2:17
But I don't understand Why it is better. I don't understand what
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Scenario is gonna make that, you know Taking off of the glasses and putting on of the even bigger glasses
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Worth it It just reminds me of of that leak We had from the industrial design team that was trying to delay the launch of the Vision Pro
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Their commentary was it's a solution in search of a problem that is
2:47
Always what I think of when we talk about vision pro the the thing that people who have used it have said that they
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Are like blown away by most is the fact that you don't have to like, you know touch things
2:59
With your finger you don't have to touch a screen. You don't have to touch anything like the eye tracking is just so precise
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It's like the thing is reading your mind That's like a direct quote from Mike Hurley who's used the thing like it is so incredibly precise
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You just look and you know, it's it's doing things. It's pressing buttons Before you can even like realize and think about the fact that you're even doing them. I have no doubt that it's a technical
3:21
Marvel and achievements in user experience that has never been achieved before I still don't know that will matter
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No matter how good something is if there's not a reason for people to plurk down
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$3,500 for it then I don't think it matters like they might be impressed. They might think it's cool
3:38
But are they actually gonna spend their own money on it? I'm not trying to bag this thing
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I mean, I think again once it comes out and we start seeing people
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Actually use it and we can get a better Understanding of what we're supposed to use or how we're supposed to use it. I think that our sentiments might change
#Augmented & Virtual Reality
#Consumer Electronics
#Entertainment Industry
#Virtual Reality Devices