Why freemium apps suck for everyone (and how Apple is killing paid apps)

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Only one of the top 200 grossing apps is a paid app
Paid apps are an endangered species: Only one of the 200 top-grossing apps on the App Store is a paid download.
Photo: Graham Bower/Cult of Mac

I work on an iPhone app called Reps & Sets as a hobby project in my spare time. This week, my partner and I came to the conclusion that there is no future for our app as a paid download, so we have reluctantly decided to make it free.

This was an incredibly tough call, because we have invested literally thousands of hours in developing our app over the years. Giving all that hard work away for free is heartbreaking. But we didn’t feel we had much choice.

The arms race to protect apps from cracking

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Protect apps from crackers
Protecting apps from crackers can be a daunting task for developers.
Image: MacPaw

How much does in-house app development really cost?

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How much does in-house app development really cost?
Putting a price tag on in-house app development can be tricky.
Photo: MacPaw

How to launch a Mac app and succeed

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MacPaw DevMate
You need a game plan if you want to successfully launch your Mac app.
Image: MacPaw

10 reasons to release your apps outside the Mac App Store

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DevMate
The Mac App Store isn't the only way you should distribute your apps.
Image: MacPaw

Apple TV devs just stopped being second-class citizens

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tvOS devs can now use App Analytics.
tvOS devs can now use App Analytics.
Photo: Apple

Apple’s analytics tools are invaluable to developers who want to gain better insight into who is downloading their apps and how well they’ll be monetized. They’ve previously been available to iOS and Mac developers, but tvOS devs were second-class citizens, with no analytics tools to draw on.

Now Apple is finally making its App Analytics dashboard available to Apple TV devs as well.

In-app purchases flaw exposes developers to costly hacks

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App Store icon
With 2 million apps, the App Store is almost too big.
Photo: PhotoAtelier/Flickr

Sloppy coding in some popular iOS games allows hackers to give themselves and others thousands of dollars’ worth of in-app purchases for free.

The hole was discovered by developers at DigiDNA, creator of a backup tool called iMazing that allows iPhone and iPad users to access their devices’ hidden file systems. The developers found that the app backup/restore feature in iMazing 1.3 exposes weaknesses in the way games like Angry Birds 2 and Tetris Free handle in-app purchases.

To demonstrate how easy it is to hack in-app purchases using this method, the DigiDNA team tweaked Angry Birds 2 to start the game with 999,999,999 gems — the equivalent of $10,000 of in-game credits.

10 rules for classy apps – a developer manifesto

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Apps that do no evil
Apps that do no evil
Photo: Graham Bower / Cult of Mac