Humble, the subscription service that offers a bunch of popular games for an affordable monthly fee, is dropping support for Mac and Linux.
Starting February 1, the company will roll out a new business model for Humble Choice, which will require a brand-new app that’s only available on Windows. You have until January 31 to download games you already own.
Humble cuts off Mac gamers
Humble has become an incredibly popular service among desktop gamers, thanks to its unique distribution model. With Humble Choice, customers pay an affordable monthly fee for a selection of 10 games that they get to keep forever.
What’s really great about Humble Choice is that, unlike similar services, it strives to deliver games you’ll want to play (mostly). And as if that wasn’t enough, 5% of every Humble Choice subscription is donated to charity.
Until now, Humble Choice has offered different subscription tiers, depending on how much you want to pay. But on February 1, it will shift to a new model that offers just one plan — with a new launcher that’s only for Windows PCs.
That’s disappointing news by itself. What makes it worse is that Mac gamers only have until the end of this month to save the games they own.
Get your games by January 31
“We want to give you a heads up that starting February 1, Mac and Linux versions of the DRM-free games currently in the Humble Trove will no longer be available,” reads an email seen by Neowin.
“As a Humble Choice member, you can still download them to keep for your personal collection until January 31.” They will continue to be available inside the new Humble app for those who use Windows.
That doesn’t give Mac users, which have been supported since Humble’s launch in 2010, very long to download copies of the Trove games they already own. And it seems like once they’re gone, they’re gone for good.
This won’t affect any games that were distributed via keys for other platforms — such as Steam or Origin — which will continue to be available in your library.
Another blow for Mac gaming
This is yet another blow for gaming on Mac, which had some hope of recovering with the introduction of Apple silicon and its huge improvements to graphics performance. That’s no good (for games, at least) without third-party support.
“The ebb & flow of the Mac gaming ecosystem’s pretty sad to see,” said developer Steve Troughton-Smith on Twitter. “Apple burned a lot of bridges with the 32-bit cutoff, OpenGL deprecation, and mandatory notarization. Not to mention years of bargain-basement GPU performance.”
“Leaning on iOS games won’t do much to slow the decline.”