Oculus Rift most likely won’t be coming to Mac any time soon, according to Oculus VR founder Palmer Luckey, who says an Apple-compatible version of the virtual reality headset won’t arrive until Cupertino decides to “release a good computer.”
Luckey qualifies what sounds like a bit of a harsh statement by elaborating on his point: “It just boils down to the fact that Apple doesn’t prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top-of-the-line AMD FirePro D700, and it still doesn’t match our recommended specs.”
If Apple prioritized high-end GPUs like it did “back in the day,” Luckey says he would be all too happy to bring Oculus to the Mac ecosystem. But right now, he says, “there’s just not a single machine out there that supports it.”
You can check out the rest of Luckey’s interview with ShackNews — in which he discusses the Oculus Rift launch and price point, as well as his Tesla Model S car — below:
The news that Macs are unlikely to run Oculus doesn’t come as a total surprise. Last year, Atman Binstock, chief architect at Oculus, wrote on the company’s blog that Rift will require Windows 7 SP1 or newer to run.
“Our development for OS X and Linux has been paused in order to focus on delivering a high-quality consumer-level VR experience at launch across hardware, software, and content on Windows,” he said. “We want to get back to development for OS X and Linux but we don’t have a timeline.”