The 60beat GamePad Accessory Is An iOS Gamer’s Dream [Video]

While there are many benefits to gaming on an iOS device, such as cheap games and an impressive handheld experience, there is one downside: no physical control pad. That won’t be much of a problem to some, but to gamers like me — who like to play first-person shooters and retro platformers — a physical control pad compatible with our iOS devices is truly missed.

That’s why the 60beat GamePad is a dream come true for iOS gamers.

The 60beat GamePad sports a similar design to Sony’s PlayStation 3 controller, and it’s compatible with your iPhone, iPod touch, and iPad. It plugs into your device’s headphone jack and requires no setup — it just works. It also doesn’t need batteries.

60beat’s press release says the GamePad “significantly improves” the gaming experience on an iOS device:

With proprietary technology that uses the headphone jack as the interface, the 60beat® GamePad significantly improves the IOS gaming experience by moving the controls from the screen to a fully-featured hand-held game controller.

Developed to look, feel and operate like widely-used external controllers, GamePad easily and instantly transforms an iPad®, iPhone® or iPod touch® into a game console. The ergonomic design delivers superior comfort and control. Buttons and joysticks are engineered to deliver precise response and the tactile sensations gamers expect.

I have to say, I am incredibly excited about the GamePad, and I can’t wait to try it out. It does sport a slightly steep $50 price tag, but I think that premium will be worth it if the GamePad meets my expectations.

Unfortunately that’s not the case at the moment, because it only officially supports two titles — Bugdom 2 and Aftermath. But here’s to hoping that we’ll see a lot more support for some bigger titles very soon.

The GamePad comes in white and ships with an audio splitter that will allow you to use the control pad and listen to your game through headphones simultaneously. In addition to dual analogue sticks, the device features a d-pad and ten action buttons, and a four-foot cable from controller to headphone jack.

Related
  • sapphir8

    I can’t see how it’s taken this long to make a gamepad for iOS.  It is heavily needed.  Virtual controls are terrible for some titles.  

  • KillianBell

    I couldn’t agree more. I just wish Apple would add official support that would allow us to plug USB controller into the iPad’s camera connection kit. Android has it, and I think iOS should, too. Physical controllers would make some iOS titles so much better.

  • joewaylo

    What game was he playing I wonder? I’d like to play it.

  • brnmbrns

    Wouldn’t games have to be designed for use with this? Or can you simply plug and play this with any game? Little confused.

  • Mike Rathjen

    You would be less confused if you actually read the article, which happens to contain the answers to your questions.

  • Singh Amardeep

    looks cool

About the author

Killian BellKillian Bell is a staff writer based in the U.K. He has an interest in all things tech and also covers Android over at CultofAndroid.com. You can follow him on Twitter via @killianbell.

(sorry, you need Javascript to see this e-mail address)| Read more posts by .

Posted in News | Tagged: , , , , , , , , , , , , , , |