Humorously pitting herbology against zombology, Popcap’s superb tower defense game Plants vs. Zombies was a long time coming to the iPhone… but once it the excellent port finally hit, it was destined to be a success.
I doubt even Popcap, though, realized exactly how much of a runaway hit they had on their hands, though. They’ve just issued a press release, announcing (with just a hint of stupefaction) that Plants vs. Zombies sold over 300,000 copies in its first nine days.
Costing just $2.99 on the App Store, that means that they’ve brought in just a little under a million dollars on the game since its release. Popcap’s a big name in casual indie gaming, sure, but even so: that’s real walking around money.
They deserve the success. Plants vs. Zombies for the iPhone is such an excellent port that it’s actually easy to forget it hits desktop machines first: playing it on an iPhone just feels like how it was always meant to be played.
I only hope the success of Plants vs. Zombies galvanizes Popcap to continue to add some of the desktop version’s excellent minigames, puzzles and survival modes to the iPhone version, perhaps as in-app purchases. Once you hit a certain skill level in Plants vs. Zombies, Endless Survival is just the only way to play, and I’d easily drop another $5 on PvZ if Popcap gave me the option to do so.