Adobe made its position on the unavailability of Flash for the iPhone clear Monday with a snippily worded announcement that points the finger squarely at Apple for any iPhone user who might end up at the ‘getflash’ web page.
But an interesting comment on the Reddit thread about the long-standing brouhaha makes it appear the Adobe folks might doth protest too much. Flash would suck the iPhone’s battery dry in less than an hour.
About six months ago, a friend who was working closely along side adobe’s flash application development team told me that they received a prototype of Flash for iPhone. The prototype allowed the iPhone to have less than half an hour of battery life using flash. They then sent the prototype to apple and suggested incorporating this prototype iPhone flash into the iPhone OS in the next update.
Apparently apple sent this letter back thanking them for being interested in developing a working version of flash for the iphone but because the prototype is so processor intensive, and awful for battery life, they would not include it with their OS because it is just not good enough. They suggested using the gpu instead of the processor to render flash. Then they suggested building a seperate app for flash and web browsing because there was no way apple could endorse flash integration on the iphone in its current state.
Adobe apparently didn’t want to release the app under their name either and it never showed up in the app store.
The short version of the long story appears to be that Adobe sucks at programming, that Apple informed them of this fact and that now Adobe is placing blame for the absence of Flash on the iPhone back in Apple’s lap.
Does anyone really miss Flash on the iPhone, though? Would Flash improve the iPhone experience significantly? Let us know what you think in comments below.