Infinity Blade Makers Collect $30 Million In Revenue After One Year

Infinity Blade Makers Collect $30 Million In Revenue After One Year

Epic Games, the makers of popular iOS title Infinity Blade, reported a staggering $10 million in revenue last summer from the sales of their original title in the App Store. After the release of the highly-anticpated Infinity Blade II last month, Epic Games has announced that it has now collected over $30 million in revenue.

Epic Games, Inc. and its award-winning Salt Lake City-based development studio, ChAIR Entertainment, today announced that earnings from ChAIR’s blockbuster Infinity Blade video game franchise have eclipsed $30 million in just one year since the introduction of the original game. One of the most popular gaming franchises to be launched on the App Store, the award-winning series has also created significant licensing interest in the underlying Unreal Engine 3 technology from developers worldwide.

Further fueling franchise momentum is the recent release of Infinity Blade II, which has seen net earnings in excess of $5 million in just one month since release on Dec. 1, 2011, a mark which took the original title three months to achieve. Infinity Blade II is on pace to exceed the record success of the original Infinity Blade game, which has grossed more than $23 million to date. Additional franchise extensions include Infinity Blade: Awakening, a digital novella from best-selling author Brandon Sanderson, Infinity Blade: Original Soundtrack, which features original music from the games, and Infinity Blade FX, a big screen, coin-op version of Infinity Blade now featured in arcades nationwide.

Revenue was assisted by sales of the game’s official soundtrack and the Infinity Blade FX arcade game.

Infinity Blade II can be download in the App Store for $6.99. The original Infinity Blade is still available for $5.99. Both downloads are universal for the iPhone, iPod touch, and iPad.

(via joystiq)

  • ericthehalfbee

    Good for them. Nice to see a developer can make money developing iOS games that are a step up from the usual $0.99 fare. Here’s hoping they keep pushing the envelope and come up with more (or that people licensing the engine do).

  • Ronald Stepp

    Isn’t most of that from in-app purchases?

  • annmerry

    Wow! That’s huge amount of revenue collection¬† one year indeed! I just pleased to got the news update. Really very enjoyable content as so far. Thanks!

  • Stephan Le

    i hope they use that money to come up with some new IP that really pushes the hardware of current/future iOS devices.

  • julieben

    Wow! That’s brilliant to hear interesting exposed. I just surprised to know that Infinity blade ii makers collects 30 million. Amazing info. Thanks!¬†

About the author

Alex HeathAlex Heath is a senior writer at Cult of Mac and co-host of the CultCast. He has been quoted by the likes of the BBC, KRON 4 News, and books like "ICONIC: A Photographic Tribute to Apple Innovation." If you want to pitch a story, share a tip, or just get in touch, additional contact information is available on his personal site. Twitter always works too.

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