Nintendo's hit game just got a big update. Photo: Apple
Haven’t played Super Mario Run since the first few weeks after its release? Nintendo is hoping to lure you back, as well as recruiting fresh players, with the 2.0 upgrade of its endless runner game.
The update beings new playable characters, new courses in Toad Rally, new buildings, greater ease of play, and assorted other changes and improvements.
'Appy weekend everyone! Photo: Ste Smith/Cult of Mac
Looking to get up to speed on the week’s hottest apps? We’ve got your back!
In a week in which Apple announced record-breaking revenues, we’ve combed through the latest apps to bring you the cream of the crop. Whether you’re looking for Nintendo’s latest iOS game or a great sketching app, we think you’ll find something to entertain you…
There's plenty more to come from Nintendo. Photo: Killian Bell/Cult of Mac
Nintendo might have other priorities with its new Switch console right around the corner, but it won’t be losing its focus on Android and iOS. The Japanese firm today confirmed that it plans to release two to three mobile games every year.
The App Store opened 2017 with a massive bang by shattering sales records. New Year’s Day was its single busiest day ever, with $240 million raised from app purchases.
The record caps an incredibly successful 2016 for iOS developers, who earned a whopping $20 billion last year — up over 40 percent from 2015.
2016 wasn't all missed deadlines and mysterious battery problems for Apple. Image: Ste Smith/Cult of Mac
Apple pissed off a lot of people in 2016. In hindsight, some of Cupertino’s moves look clumsy, and others seem truly clueless, but Tim Cook and Co. also made some brilliant moves during this turbulent year.
Let’s go to our happy place and relive the smartest moves made by Apple in 2016.
Where's he running to? The bank, apparently. Photo: Apple
The eagerly-awaited Super Mario Run made upwards of $4 million worldwide in its first day on the market, according to analytics company App Annie.
The analytics firm suggests that the game — which represents the first official appearance of Mario on iOS — was downloaded around 10 million times, and was the top-ranked game by downloads in 60 of the 151 countries it launched in within hours of its debut.
'Appy holidays. Almost. Photo: Ste Smith/Cult of Mac
It’s the week before Christmas and, if you’re tired of buying gifts, decorating trees, or complaining about the weather, why not download some of the week’s hottest App Store titles?
Check out our picks below. From the long-awaited Super Mario Run and beyond, these are the most notable app launches of the past seven days.
AirPods aren't the only wireless buds in the game. Photo: TBS
This week on The CultCast: An honest look at Super Mario Run; we review better-sounding AirPods alternatives; the cool new stuff in the iOS and tvOS updates; and we reveal the hands-down best TV shows of 2016!
This episode supported by: Jamf Now, the affordable, cloud-based solution you can rely on to manage the iPads, iPhones and Macs in your workplace. Manage three devices for free at jamf.com/CultCast.
Would you buy an Apple console? Photo: Ste Smith/Cult of Mac
Apple’s product portfolio is crying out for something new. Fans and investors are itching to see where the company will go next, and whether it can revolutionize yet another industry. Should a games console be top of its list?
Some fans may not know this, but Apple has produced a console before. It wasn’t too successful, but Apple is a different company now, and it’s already serving hundreds of millions of avid gamers with its Apple TV and iOS devices. In some ways, a console makes a lot of sense.
But could Apple really topple the PlayStation or Xbox? Join us in this week’s Friday Night Fight as we battle it out over whether Apple should build its own console!