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Plants Vs. Zombies 2: Better Plants, Bigger Worlds, And Phenomenal Cosmic Powers [Review]

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plantsvszombies2

PopCap has finally gotten around to releasing the new zombie game that everyone and their grandmother has been waiting for — Plants vs Zombies 2: It’s About Time.

Plants vs Zombies 2 by PopCap
Category: iOS Games
Price: Free

It’s been three long years since we were swept away with the original Plants vs Zombies, but we’re happy to say that Plants vs Zombies 2  is just as fun and addictive as ever, if not more so. Yes, you still plant sunflowers, harvest sun, and then use that to get more plants to destroy armies of zombies. But even though the gameplay is still the same, the adventure is more fun than ever.

‘Mikey Hooks’ Ups His Game With Responsive Controls, Whimsical Style, Brilliant Level Design [Review]

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Mikey Hooks
Mikey Hooks by Beaver Tap Games
Category: iOS Games
Works With: iPhone, iPad, iPod touch
Price: $1.99

Beaver Tap Games, comprised of Mike Meade and Mike Gaughen, has polished the speedrun hook game to a fine sheen. Echoing Rocketcat Games’ Hook Champ and Super QuickHook, the team’s first game, Mikey Shorts, garnered a ton of praise from critics and fans alike.

With this second release, Mikey Hooks, the team has again raised the bar for well designed levels, a whimsical art style, and a solid control scheme that works surprisingly well on the touch screen. Fans of the genre and newcomers alike will find plenty to love in this leveled speedrun platforming game.

‘Shadowrun Returns’ Is A Fully Realized Tabletop To Digital RPG Conversion [Review]

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pikePlace01
Shadowrun Returns by Harebrained Schemes
Category: Mac Games
Works With: OS X
Price: $19.99

I’ve just spent the last several hours knee-deep in the drek of post-magic Seattle, mixing and fighting with dwarves, trolls, mages, and deckers, and I’m here to tell you it’s utterly wiz.

Shadowrun Returns is out now on Steam for Mac and PC and should be headed to iPad and Android soon, as well. In my short time with the game, I’ve got to say that I’m deeply impressed.

Every written line, all the dialogue, the visuals, are pure Shadowrun, down to the totem poles on the corners of downtown Seattle and the angry patois of the citizen characters running in the shadows beneath the megacorps who care only about nuyen, the currency of the age.

The music and the visuals are fantastic, conveying a sense of dread and decay in every environment, but, honestly, Shadowrun Returns shines due to its fictional setting and attention to storytelling.

I’m hooked, and can’t wait to find out what happens next.