Lessons From The Heavenly Rise Of Little Inferno


Burn, baby, burn.
Burn, baby, burn.

This story first appeared in Cult of Mac Magazine.

Your game may be great, but languish in a cobwebbed corner of the iTunes store. That was almost the fate of Little Inferno, an original downloadable game launched in 2012 by indie outfit Tomorrow Corporation. They made some mistakes — big and small — that all devs hope to avoid.

One of the many cool things at the Game Developers Conference each year is the post-mortem talk, a look at what a game did well, or not so well, by the developers who made the game. This year, we were lucky to hear a talk about Little Inferno and the mistakes the team made along the way.