Augmented-reality game Pokémon Go earned more than $5 billion from player spending in the five years it’s been around, says a new report from app analytics platform Sensor Tower Store Intelligence. Of this, App Store revenue from iOS users accounts for $2.4 billion — or approximately 47%.
Niantic launched Pokémon Go in July 2016. That means the game generated an average of $1 billion per year, making it by far the highest-earning geolocation AR app in the world. In the first half of 2021 alone, Pokémon Go raked in a massive $641.6 million across both Android and iOS.
This iOS GPS spoofing post is presented by Wondershare, maker of Dr. Fone – Virtual Location (iOS).
People have been tricking their smartphone apps into thinking they’re somewhere else for a long time. That’s called global positioning system (GPS) spoofing. And while there are surely illegal reasons to do it, there are also plenty of legal ones.
Anyone addicted to Pokémon Go who just sprained their ankle or got snowed in knows what I’m talking about. You still gotta play. And when the game depends upon GPS — as a huge number of location-based augmented reality games do — you need your iPhone to indicate you actually got off the couch.
And the great thing is, whatever your reason for faking your GPS location with an iPhone, Dr. Fone – Virtual Location (iOS) now makes it easy to do, with no jailbreaking required. Alth0ugh Apple does not support GPS spoofing, location changing certainly isn’t just for Android smartphones anymore.
The world may have struggled in 2020, but life’s been good on the App Store — and especially if you’re the makers of PUBG Mobile, Honor of Kings, Pokémon GO, Coin Master, and Roblox.
Those five mobile games all broke $1 billion in takings in 2020, across both iOS and Android. The first two, both made by Tencent, managed to break through the $2 billion barrier, claims a report from app analytics platform Sensor Tower.
When it comes to people’s spare dollars, Pokémon Go really is taking that “gotta catch ’em all” mantra seriously!
According to a new report by app analytics firm Sensor Tower, Niantic’s still-ultra-popular AR game, which launched in July 2016, has raked in $1 billion in the first 10 months of 2020 alone. Lifetime spending, meanwhile, hit $4.2 billion globally.
Pokémon Go turns 4 today and, while it might not be the shiny new toy of the App Store anymore, it’s not showing signs of slowing down, either.
The AR Poké-spotting game just passed $3.6 billion in global player spending, according to leading app analytics platform Sensor Tower. Of that, almost $1.7 billion — or 46.4% of the total revenue — came from the App Store.
Pokémon Go‘s Buddy feature gives you a, well, Poké buddy to go on adventures with, much like Pikachu was to Ash in the animated series.
Now, thanks to a new feature called Reality Blending, the experience is going to get even better — and a lot more glitch-free. If you haven’t seen it, check out the (weirdly tear-jerking) ad for the Buddy Adventure feature below, as well as details about how it’s been improved.
Pokémon Go developer Niantic has been making changes to its game in an effort to ensure fans can continue playing while they’re stuck at home. Its latest is a brand-new Remote Raid Pass that lets you raid without leaving the couch.
It’s one of the biggest changes to Pokémon Go that we’ve seen so far. Here’s how it works.
Pokémon catching is about to go to an all-new level with the new Pokemon Home app that’s finally set to launch on iPhone and iPad in February 2020.
Fresh details about the Pokémon Home experience were revealed by the Pokémon Company this morning showing how players will soon be able to store and manage Pokémon from games on the Nintendo Switch and 3DS and transfer them to new games.