| Cult of Mac

Why this developer is giving up on pixel art in his games

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Pixel art can be beautiful, but ultimately self-defeating for game devs.
Pixel art can be beautiful, but ultimately self-defeating for game devs.
Photo: Dinofarm Games

Blake Reynolds, lead artist at Dinofarm Games (Auro, 100 Rogues), has come to the conclusion that “pixel art” is over. He’s decided to hang up his digital pencil tool and create art for games that current audiences can understand.

Auro,” he writes, “is likely to be the last Dinofarm Games title to feature pixel art.”

Cowabunga, dude! The Simpsons gets the pixel art treatment in new video

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Beep beep! Pixels take over Springfield. Photo: Springfield Pixels
Beep beep! Pixels take over Springfield. Photo: Springfield Pixels

You’ve seen it before, of course: the parting of the clouds, the nuclear-reactor-powered city of Springfield, Bart’s varying chalkboard standards, Lisa’s inability to stay in key (so jazzy!) in orchestra, skateboarding past tons of regular characters through the streets, and the final landing on the living room couch.

But you’ve never seen the iconic television show intro like this before, decked out in deliciously retro pixel art, directed and animated by Paul Robertson and Ivan Dixon, with music by Jeremy Dower.

Got A Spare Five Bucks? Grab FTL For Your Mac On Steam This Weekend

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We told you about FTL back when it came out back in September of 2012, added it to Day 9 of our Awesome 2012 Advent Calendar, and put it in uur Editor’s Picks For 2012’s Best iOS And Mac Games article. Can you tell we love this game?

That it’s a full 50% off again on Steam is icing on the cake, so we wanted to let you know where to spend that spare $4.99 you might be sitting on.