| Cult of Mac

Virtual reality is going to make everyone sick — including companies that dump billions into it

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The awe you feel will be cut fairly short. Photo: Sergey Galyonkin/CC
The awe you feel will be cut fairly short. Photo: Sergey Galyonkin/CC

When my kids and I walked into a coffee shop one sunny day last month, we were greeted by a row of tables holding laptops with gaming demos.

My son gravitated toward the biggest display, a huge TV screen with a giant, face-obscuring set of goggles set in front of it. This was the Oculus Rift, the latest fad gaming device that places two stereoscopic images in front of your eyes to simulate virtual reality.

He slid the massive black eyewear onto his face, picked up the connected Xbox controller, and started moving his head around. The rest of us could see the game on the TV — an abstract shooting gallery in three dimensions, with my boy at the center, first-person style.

After about five minutes of waving his head around and pressing buttons on the controller, my son pushed the goggles up and off his head and said, “Dad, I think I’m going to be sick.”

Future Apple TV May Be An Oculus Rift-Style Headset [Patent]

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Could Apple’s revolutionary re-imagining of Apple TV not be a set-top box at all, but rather an Oculus Rift style headset?

A patent published Thursday hints that this might be the case, as it refers to a head mounted display (HMD) capable of providing a personal media viewing experience for users.

The patent describes how data processing circuitry could feature optical component capable of adjusting left and right images to display 3-D media, or else to account for a user’s eyesight limitations.

Why Apple Hasn’t Missed The Boat On Virtual-Reality

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Sergey Orlovskiy tests Oculus Rift.
Sergey Orlovskiy tests Oculus Rift.
Photo: Sergey Galyonkin/Wikipedia CC

When Facebook acquired Oculus VR for $2 billion, Mark Zuckerberg said virtual reality was the natural follow-up to mobile as a platform. And while Apple might have missed the boat on Oculus, has Cupertino really missed out on virtual reality?

There’s plenty of evidence to suggest that Apple has been investigating this area for the better part of a decade — well before the Oculus Rift gaming headset appeared on Kickstarter.

Facebook Now Has 1 Billion ‘Active’ Mobile Users

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Following news of Facebook’s surprise acquisition of Oculus VR for $2 billion, Mark Zuckerberg shared some impressive numbers regarding the social network’s sustained mobile growth. Facebook has an “active” mobile user base of 1 billion, Zuckerberg announced, while the Facebook-owned Instagram has 200 million active users of its own.

This means that Instagram has added 100 million users since Facebook acquired it back in April 2012. Under Facebook’s control the Instagram iOS app has been regularly updated, much like Facebook’s own iOS app.

In the fourth quarter of 2013, Facebook had 945 million active mobile users, out of a total of 1.23 billion users.