Among the improvements expected in the iPhone 13 is a smaller notch. The latest evidence is a 3D-printed mockup of the device that supposedly shows how Apple rearranged the components behind the screen cutout for the upcoming model.
Next week at Mobile World Congress in Barcelona, LG looks set to unveil a revolutionary new smartphone with gesture controls. In a brief teaser video, the South Korean tech giant boldly promises the end of multi-touch — the way we’ve all been interacting with smartphones ever since the iPhone launched in 2007.
A gesture sensor could pick up hand movements in front of the device, rather than requiring physical interaction with the screen itself. So, for example, you could point at a button from a distance, rather than actually needing to tap the glass screen to select it.
In reality, I doubt that gestures will replace multi-touch anytime soon. However, I do think Apple could make intelligent use of this new tech. It could replace 3D Touch (which Apple looks set to scrap), and it could serve as a clever way to finally bring multi-touch to the Mac.
We’re less than a month away from seeing what the iPhone 5C and iPhone 5S will look like—fingerprint sensor and all—but some artists on Dribble have been dreaming of a new feature for the iPhone: an infinite screen.
Claudio Guglieri’s iPhone 6 Infinity mockup and template sparked a mess of awesome rebounds from other artists who added their own bits of flair to the idea of an iPhone with a display that wraps completely around the device.
Every so often, a new Apple product comes along with a breakthrough form factor that Jonathan Ive’s design team will riff on for years to come. As a result, there are many recurring motifs that provide clues to where Apple’s industrial design is heading.
Developer Max Rudberg suggests that users could squeeze the sides of their iPhone to close apps. He writes:
This could be a real wow effect. Seeing how the phone reacts to your grip and then having the app vanish in the palm of your hand.
To avoid ‘squeeze to go Home’ from happening by accident, a visual cue could show that pressure is being applied. In this concept, the app begins to shrink to reflect the pressure that is being applied. When the pressure goes over a defined threshold, the user is returned to the Home screen.
The strength of a users grip will of course vary. Therefore, a setting for how much pressure that’s needed before an app is exited could be a good idea.”