Apple Arcade’s slate of more than 100 games for $4.99 a month looks like one of the best deals in gaming at first glance. But Apple’s new game subscription service fails to live up to the expectations of many iPhone and iPad owners.
That’s not because the games are bad. Or because there are hidden fees we weren’t expecting. It’s because Cupertino billed Apple Arcade as something special … and it just isn’t.
Stadia will run top-tier games on Google servers and stream the video to users’ computers. This means that any device that can run the Chrome browser will have access to some of the best titles available.
iOS and macOS devices will be able to take advantage of Stadia. Chrome OS, Windows, and the Chromecast dongle will be supported as well.
It didn’t take Super Mario Run and its nearly 3 million downloads on day one in the iTunes Store to recognize how serious iOS users are about gaming.
App developers submit hundred of games each day to Apple for iTunes and with a dizzying number of iOS games available, there is an equally impressive number of accessories companies making gamepads for mobile games.
One, GameSir, will debut its first iOS-centric hand controls at next week’s CES in Las Vegas after five years of developing gamepads that have been well received among Android users.
Up until recently, I almost always accepted Game Center invites from whoever. I like playing games on my iPhone and iPad and always welcome a worthy opponent. However, there are a lot of people out there cheating and faking scores. While I handled some of this by just deleting them, I also realized that there is a way to report these accounts via Game Center.
Console game developers are trying to break into mobile, and they’re using casual genres to break into the scene.
For instance, when gamers hear about Insomniac Games, they might think of classic platform games like Ratchet and Clank, first-person shooters like Resistance: Fall of Man or next-gen console title Sunset Overdrive. What those hypothetical gamers might not think of is a match-three or endless runner iPhone game. But game makers can’t afford to ignore the mobile scene these days and Insomniac is no different, as evidenced by the company’s new tower-defense game, Bad Dinos.
“It’s obviously a huge market,” Brian Hastings, chief creative officer at Insomniac Games, told Cult of Mac, “and we’re seeing an entire generation of players who are getting into mobile first, before anything else.”
Of all the people to appear onstage at Tuesday’s Apple keynote, U.S. game developers Super Evil Megacorp were among the most memorable — thanks partly to co-founder Tommy Krul’s decision to wear a fetching infinity scarf.
What followed were Internet memes, parody Twitter accounts — and a whole lot of buzz for Vainglory, the team’s hyper-competitive multiplayer online battle arena (MOBA) game that was called into action to help show off the graphical prowess of the iPhone 6.
As an example of the ever-thinning gap between console and iOS games, Vainglory knocked the demo out of the park, leaving fans salivating at the prospect of next-gen gaming on Apple’s new handset.
It also left people wondering about the origins of the fantastically named Super Evil Megacorp.
Let’s hear that again. Apple is taking in 84 percent of all mobile gaming revenue in the US.
With all the fooferaw about how many more Android handsets are selling than iPhones, it’s easy to think that Apple may be on the way out. Not so, says a new report from NewZoo, a market research company in the gaming space.