| Cult of Mac

SimCity: Complete Edition is a glorious, city-building time suck

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Lose yourself in a city of your own making. Photo: Electronic Arts
Lose yourself in a city of your own making. Photo: Electronic Arts

I launched SimCity: Complete Edition last night at around 8 p.m. I played around with my new city, getting a feel for the controls, zoning for residences, commercial ventures and industrial centers.

I zoomed in and out to get up-close and bird’s-eye views of my own private Idaho (well, Squifton, if we’re being literal). I checked out the various data views, gave my city police buildings and power, water and fire departments. I added parks, more residential areas, roads and even created a neighboring city — a sleepy little hamlet that purchases power and water from the main city. Just a quick little foray into a game that I’ve been itching to play.

When I glanced up at the clock, it was three hours later.

SimCity On Mac Is Looking Like Another EA Launch Disaster

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SimCity Meteor_656x369

When SimCity launched for the PC earlier this year, it was a total debacle. Huge swathes of players could not actually play the game they’d purchased at launch, because SimCity perversely required a persistent Internet connection to play. The result was that players experienced long loading times, constant disconnections, crashing and the loss of saved game data. It was such a bad launch that Amazon actually stopped selling SimCity temporarily in response to the criticisms.

Yesterday, SimCity for the Mac launched. And surprise, surprise! The Mac launch is turning out to be just as much of a disaster as the PC one!