| Cult of Mac

Just Like the iPad, Your Windows 8 Tablet Won’t Support Flash



For a number of reasons, mainly its long list of stability issues and its unquenchable thirst for any power your system may have, Apple will ensure we never see Adobe Flash on the iPad. And while the company has been criticized by competition for this decision in the past, it’s not the only one turning its back on the aging technology: Microsoft has also announced that Flash player will not feature in Internet Explorer 10 for Windows 8 tablets.

Adobe: Flash Ads Don’t Take More Power Than HTML5



I don’t many people who have disputed Adobe Flash Player’s impact on battery life — especially since Ars Technica discovered that merely having Flash installed on the new MacBook Air took two hours off the battery life — but nonetheless, Adobe CTO Kevin Lynch thinks it’s somehow indicative of a coordinated Apple plot to put them out of the business of interactive web content.

Steve Was Right: Flash Video Being Killed By HTML5 On The Web



Six months ago, Steve Jobs wrote his Thoughts on Flash, which argued that Flash was a dying technology and that HTML5 was the future of video on the web.

See those graph numbers up there? They were put together by MeFeedia and show that HTML5 has gone from serving up only 10% of the videos on the web earlier this year to over half of them in October. HTML5 video has, in fact, doubled its share of the web video pie in just five months.

Looks like Steve was right. Not that any of us should be surprised: even if Flash wasn’t a dying technology, Steve flat out calling it one would be enough to almost magically make it so. When Apple’s CEO talks, the tech world sits up and listens.

HTML5 Shooter Biolab Disaster Coming To iPhone At 60FPS



If you need convincing about the power of HTML5, look no further than Biolab Disaster, a fantastically retro, shoot-em-up platformer with some fantastic gameplay. Here, go play it for a bit now, I’ll wait for you.

Fun, right? Want to play it on your iPhone now? Well, the game’s developer has it up and running on the iPhone 3GS at sixty frames per second, and it looks awesome.

The only problem? The developer seems a little unsure about whether or not Apple will let Biolab Disaster onto the App Store because it uses the JavaScriptCore Framework, which is a private API on iOS. He’s hopeful he can get around that problem by bundling his own copy of the JavaScriptCore Framework with his app, which is perfectly legal to do since it’s part of WebKit, but there’s always the chance Biolab Disaster for iPhone will be shot down.

Let’s keep our fingers crossed: Biolab Disaster on the iPhone would be the perfect pick-up-and-play platformer SHMUP.