Long-awaited Crossy Road follow-up comes to Apple Arcade

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Long-awaited Crossy Road sequel coming to Apple Arcade
It's like Frogger but set in a castle. And without the cars or frogs.
Photo: Hipster Whale

Crossy Road Castle, the long-awaited follow-up to Hipster Whale’s 2014 game Crossy Road, landed on Apple Arcade on Thursday.

The game takes the same updated Frogger concept that made the original such a hit, but swaps out the roads and cars for a procedurally generated endless castle tower the player must climb. Check out the trailer below:

All of the Apple Design Award winners (and why they won)

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Apple Design Award winners WWDC 2015
Here are your 12 winners of this year's Apple Design Awards.
Photo: Apple

The Apple Design Award winners are in, and they showcase the cutting edge of game and app design.

At a ceremony Monday at the Worldwide Developers Conference, Apple handed out 12 awards to the best apps of the past year. Games scored half of the nods, with some really cool productivity, finance and utility apps also taking honors.

Here are all of this year’s winning apps — and why they won.

How Crossy Road developers made $10 million in 90 days

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Who (and what) will make it across Crossy Road? Photo: Hipster Whale
Who (and what) will make it across Crossy Road? Photo: Hipster Whale

SAN FRANCISCO — Crossy Road developers Andy Sum and Matt Hall never set out to rake in a pile of cash. They did, however, want to create a popular game.

“We wanted to make the next Flappy Bird,” said Sum at the duo’s Game Developers Conference session here Tuesday.

“But our goal wasn’t to make money,” added Hall.

And yet make money they did. While Crossy Road hasn’t hit Flappy Bird levels of success (or notoriety), it pulled in 50 million downloads — on iOS, Android and Amazon — during the game’s first 90 days. It also generated $10 million for Hipster Whale, Sum and Hall’s development company.

Not bad for a game that was originally named Roadkill Simulator 2014.