Nintendo’s Miitomo game said to be making $280,000 every week

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Miitomo is raking in the cash.
Photo: Killian Bell/Cult of Mac

Nintendo fans bemoaned the company’s decision not to use Mario or Link or Donkey Kong in its first smartphone game, but it seems Miitomo is doing perfectly well without famous faces.

According to new estimates, the social app is currently raking in a whopping $280,000 every single week.

Why won’t Apple build a game-worthy Mac? [Friday Night Fights]

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Tell us, Apple!
Photo: Ste Smith/Cult of Mac

Mac users needn’t bother pre-ordering an Oculus Rift headset because they can’t use it. According to Oculus founder Palmer Luckey, that’s because none of the machines Apple offers are powerful enough to meet its recommended specifications.

Friday-Night-Fights-bug-2They’re not powerful enough to play the latest games at high-settings, either. Even if you spend thousands on a high-end Mac Pro, you’re going to be disappointed with its gaming prowess — especially if you want to drink in some of those sweet, sweet 4K graphics.

So, is it about time Apple built a Mac that’s good for gaming?

Join us in this week’s Friday Night Fight between Cult of Android and Cult of Mac as we battle it out over this and more!

Apple rejects Cecil the Lion app where you shoot the poachers

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Apple's rejection of the app is bound to stir up old debates about policing the App Store.
It was inevitable that this would happen wasn't it?
Photo: Cecil's Revenge

Popular strategy sim Anno set to arrive on iPad

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If you’re a fan of strategy simulation games, you’ll probably already know the Anno series, which arrived on PC back in the heady days of 1998 and has continued as a successful franchise since then.

Developers Ubisoft recently announced that they will be bringing an original entry to the series to iPad, later this year. Called Anno: Build an Empire, you’ll begin by colonizing an uninhabited island, which you then harvest for resources, eventually building your way up to fully-fledged civilization — with various colonized islands under your control, which you can trade between.

Borderlands adventure game spinoff releases first in-game screenshots

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Telltale Games has released the first in-game screenshots of its upcoming Borderlands spinoff, Tales from the Borderlands, and do they ever look pretty!

A mash-up of first-person shooter and adventure game, Cult of Mac last shared details on Tales from the Borderlands earlier this year, when we reported on an announced panel with its creators taking place at SXSW.

What is known about the game is that it takes place after the events of Borderlands 2, and also from the point of view of two characters: Hyperion employee Rhys and con-artist named Fiona.

Like other Telltale games it will be an episodic release, with individual episodes setting you back $4.99 each, or less if you choose to buy a season pass. How you act in individual episodes of the game will influence how the overarching story plays out, while loot collected in the game will also reportedly be available in “other areas of the Borderlands franchise.”

Metal Slug Defense adds dose of strategy to popular run-and-gunner

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I think it’s safe to say that no one was clamoring for a Metal Slug tower defense game. Don’t get me wrong: I love Metal Slug and have since the Neo Geo days. But despite the number of entries in the series now being firmly in the double digits, I don’t think anyone was calling for a shake-up of the formula. If it ain’t broke, don’t fix it.

Metal Gear Defense by SNK Playmore
Category: iOS Games
Works With: iPhone, iPad, iPod Touch
Price: Free w/ in-app purchases

With Metal Slug Defense, developers SNK Playmore have indeed “fixed it.” In some ways, this is no surprise. We live in an age where game franchises are constantly expanding into new genres: where Angry Birds aren’t content to simply be aggrieved avians in their original incarnation, but must also spread their wings into genres like kart racing and turn-based RPGs. But what’s more surprising about Metal Slug Defense is that, by changing the concept of the game, SNK haven’t “broke it” at all.

In fact, they’ve made something of a gem.

Pixel Press Floors lets you create video games using pen and paper

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When I was about 11, my best friend was a guy called James Brzezicki, who used to spend hours drawing out super-detailed level designs for platform video games. I copied him, although mine were never as good.

The real problem, though, was that when the drawings were finished we had no way of turning them into actual games. Neither of us was able to code, and the idea that it might be possible to create a video game approaching the quality of, say, Super Mario World was pretty unimaginable stuff.

Thankfully, technology has moved on a lot in the past couple of decades. Proof of this is the launch of a new iPad app called Pixel Press Floors, which lets you create side-scrolling platform games using nothing more than a few basic school supplies.

Metal Slug Defense blasts its way into the iOS App Store

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Since the glory days of Neo-Geo, I’ve been a massive fan of Metal Slug: the run and gun series of video games that sees you blast the living heck out of everything from enemy soldiers to undead zombies and giant crab monsters.

Now a new iOS game set in the Metal Slug universe, called Metal Slug Defense, has been released — and it actually looks pretty good.

Unlike recent abominations like RollerCoaster Tycoon 4 Mobile, which are the nostalgic equivalent of being forced to burn your favorite childhood toy while your first girlfriend points and laughs at you, this game has taken the superb pixel art, animations and manic destruction that fans loved about the Metal Slug series and turned it into an entertaining iPhone experience.

Star Wars Pinball: These are the tables you’re looking for

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Okay, so pinball maybe isn’t the first thing you think of when hear the two words Star Wars, but this actually looks pretty great.

Developers Zen Studios are veritable Jedi masters at bringing out both the video game quality you need in a digital pinball table, and also at utilizing licenses in a way that doesn’t feel money-grubbing and superficial.