From a gamer’s point of view, if not a developer’s, the ultimate metric of a new device is its TTD, or Time To Doom. Ever since the source code to the classic first-person shooter was released over a decade ago, it has been used as the standard measurement of a new device’s capabilities.
Now, Doom has been ported to the new Apple TV and watchOS 2.
I’m not much of a video gamer, but Doom holds a special place in my heart. It’s the first game I can remember playing on a Mac, and while the next game in the sequel has been in the works forever (see: 2008), we finally got our first look at the gristly game today.
Publisher Bethesda will show off more of Doom at E3 next month, but for now the company released a super short teaser that has everything you could wish for: shotguns, and demons with monster guns.
Check it out below:
You know that scene in a horror movie where everything seems to be good, but things are just a bit too quiet?
Well, according to analyst Abhey Lamba of Mizuho Securities, Apple is there right now. With the company coming off its most profitable iPhone launch ever, exciting new devices on the horizon and a stock price that recently hit an all-time high, what else is there for the self-respecting analyst to do but predict that doom is right around the corner?
What is the metaphorical monster ready to leap out of a cupboard and savage Apple to bloody death, so soon after it hits its glorious peak? Why, the Apple Watch of course.
Id Software’s seminal first-person shooter franchise, Doom, came to the iOS platform back in 2009, with Doom Classic. It debuted as a $6.99 game, and we were all willing to pay for admission to a game that stole our hearts (and our free time) as young gamers.
About a year later, Doom II RPG showed up on the App Store at $3.99. It’s the sequel to 2005’s Doom RPG, a turn-based, more strategic take on the Doom universe.
Both titles are a part of gaming history, and they’re both available for $0.99 on the app store today. How long will they stay at this low price? Who knows? Not us.
Up until 1996, id software’s Doom engine was pretty much the de facto technology driving the best and most advanced PC computer games on the market, including Doom, Doom 2, Heretic, Hexen and Strife. Then id software released their next game engine, Quake, which boasted true 3D environments, and any game that still ran on Doom’s 2.5D engine was barely worth a laugh.
That was very unfortunate for HacX when it was released in 1997. The last commercial game using the Doom engine, HacX boasted some incredible enemy, weapons and level design, but was ultimately as ignored at retail (where it was passed over for flashier games running on truly 3D engines) as it has been forgotten by all but the most die-hard retro gamers.
I was delighted to hear, then, that HacX has gotten a new lease on life, as it has been ported as a free app for the iPhone and iPad. It’s still using the Doom engine, just this time it’s using the updated iPhone engine released by id software’s own lead programmer, John Carmack.
Here’s hoping that HacX can finally get some of the recognition it deserves this time around.