If you work as a digital creative, you know full well how small inefficiencies add up to lots of wasted time. Every extra keystroke or trip across the screen is a drag on your workflow. This powerful but intuitive controller takes the pain out of repetitive tasks and gives you new ways to speed through your creative endeavors.
The TourBox controller quickly feels like a natural extension of your hand. It works with Macs and PCs, and it’s great for navigating advanced software like Photoshop, Illustrator, Final Cut Pro, Premier and Capture One.
Fortnite Battle Royale on mobile is a boatload of fun — but it could be a lot better. Clunky touch controls make it more difficult to play on iOS than on console or PC, and there’s nothing game controller manufacturers can do about it right now.
Gamevice has explained why its controllers do nothing if you attempt to use them in Fortnite — and why it’s taking Epic Games so long to add controller support.
Update: A SteelSeries representative sent us the following in an email asking why the price had been reduced so soon after the initial release.
“The response of this product coming out of CES was incredibly positive, [but] the largest concern was with the price set at $99.99 MSRP. Our goal with the Stratus goes beyond just selling a controller; it’s really about helping to define a new platform. We want to see that succeed and took initiative immediately after CES to find ways where we could improve the odds of that success by lower[ing] the price. The outcome is that our team was able to work with our partners to bring the cost for the consumer down to $79.99.”
Original Post: Well, it looks like the price wars have begun in earnest. SteelSeries’ Stratus is now $79.99, instead of the $99.99 it launched for at CES. If you pre-ordered this at the older price, you’re in luck: SteelSeries will honor the new, lower cost for all pre-orders.
Remember the hands-free Leap Motion Controller for Mac that everyone went on and on about how cool it was going to be? The one that got delayed until July?
Well, it’s been three weeks since it actually started shipping, and the team behind the 3-D motion controller is reporting some significant numbers, including 25,000 downloads of its software developer kit (which allows developers to include code for the device in their own apps), and 1 million downloads of apps that work with the hardware.
This somewhat blurry image of a game controller built by Logitech is believed to be one of the first Apple-approved controllers for iOS 7 that will join the “Made for iPhone” program. It’s built for the iPhone 5, and it’s been designed to meet Apple’s new guidelines for Mac and iOS game controllers.
I love playing games on my iPad, but I hate playing games with on-screen joysticks. Your finger drifts away from where it’s supposed to be, and you end up flailing around at a crucial moment. If only there was a way to put an actual, physical thumb pad on your iPad’s screen?
Of course, there is. It’s called the Fling, and was debuted some time ago by Ten One Design. I recently picked up the European version, which is the same thing only it’s sold by Targus, and comes in ugly packaging. I have been putting it through its paces in Grand Theft Auto III, Streetfighter 2 and others. How does it do?
Korg debuted the nanoSERIES2 line following the success of its predecessor, the nanoSERIES line. The lineup consists of the nanoKONTROL2, the nanoKEY2 and the nanoPAD2. As a trio, they offer a truly flexible experience for musicians in the studio and on the go. The only thing you sacrifice with this slim-line MIDI controller series is the bulk and weight of traditional MIDI controllers. Korg and its educational arm, Soundtree, were generous enough to provide test units of the nanoSERIES2 line.