Today in Apple history: Letterpad gives us a preview of Apple Watch gaming

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Letterpad was one of the first games we got to see on Apple Watch.
Letterpad was one of the first games we got to see on Apple Watch.
Photo: NimbleBit

January 21: Today in Apple history: Letterpad gives us a preview of Apple Watch gaming January 21, 2015: Months before the first Apple Watch goes on sale, users get a glimpse at what playing games might look like on the wearable.

Thanks to Apple making the WatchKit API available to third parties, game developer NimbleBit releases a mockup of its simple work-in-progess word game, Letterpad. Suddenly, we get a desire to play games on our wrist that we haven’t had since the days of the Nintendo Game & Watch three decades earlier.

Words With Friends gets new bestie: Apple Watch

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Get your Words With Friends game on with the new Apple Watch update.
Get your Words With Friends game on with the new Apple Watch update.
Photo: Zynga

If you’re one of those word game fiends that has a list of Words With Friends games as long as your arm, you now can actually use that long arm to wear your games on your wrist.

Zynga just updated its hugely popular Words With Friends app to include Apple Watch features, so you never have to go another second without knowing when it’s your turn to spell “ZA” or “MUZJIKS” for the win.

Apple Watch spy game brings clever twist to retro format

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There's a trick to creating a compelling game on your wrist. Photo: Bossa Games
There's a trick to creating a compelling game for your wrist. Photo: Bossa Games

From James Bond’s laser Rolex to Maxwell Smart’s shoe phone, spies have always been suckers for wearable tech.

To salute secret agents’ fondness for the latest gadgets, the makers of Spy_Watch crafted their new game for the latest cutting-edge device — the Apple Watch. And, like clever spymasters, there’s a twist: They paired this super-modern smartwatch with a vintage videogame mechanic to make a compelling game suitable for a gadget the size of Dick Tracy’s famous wrist radio.

“The idea is to immerse yourself in the idea that you are a spymaster controlling a spy out on missions,” Vince Farquharson, COO of Spy_Watch developer Bossa Games, told Cult of Mac. “To make it feel like they are a real person and that this is really happening.”