The designers of the very first iPhone had a problem: how to get a workable on-screen keyboard into 2.0-by-1.3-inch space. Apple designer Ken Kocienda explains the difficulties in an excerpt from his upcoming book.
His 304-page description of his 15 years at Apple isn’t out yet, but he gave an early look at a keyboard concept that didn’t work out.
Ten years ago, Apple co-founder andthen-CEO Steve Jobs understood that smartphones were going to be a big deal. And he realized software would be an important part of that.
With 20/20 hindsight, it’s easy to dismiss that vision. But Jobs was talking in August 2008, a year after the release of the first iPhone, and only a month after the iOS App Store debuted. Most people had flip phones, and PCs dominated the computing landscape.