Apple has opened the Mac App Store today ushering a new era for Mac software distribution. It is an interesting new way to get software for your Mac in a way many of you are already used to using for the iPhone, iPod touch, and iPad.
It’s not perfect, but neither was the iTunes App Store for iOS. I’m sure that it will improve with time. I took a look through the Mac App Store today and I want to share some things about the new Mac App Store that you may have missed.
The team at Realmac Software – makers of apps like LittleSnapper and RapidWeaver, among others – have posted their thoughts about what changes the Mac App Store may bring.
Lower prices is one. Perhaps not as low as we’ve seen for iOS, but certainly lower than many developers charge right now. The old argument applies: Apple is creating a marketplace that didn’t exist before. That’s why it takes its 30% cut, and why the overall volume of sales should increase (hopefully).
Another prediction is simpler apps that do, ahem, one thing well. Complicated do-everything applications are hard to put into categories, and hard to explain to customers in the limited space available on a typical App Store page. Apps that just do a single job are easier to understand in an instant, and therefore easier to sell.
That said, it’s important to remember that the Mac App Store is, for now at least, just one way to get software installed on your Mac. Developers will be free to sell their wares via their own websites using traditional methods. There’s going to be a transition period where software is bought and sold both ways. The question everyone’s asking is: how long will that period last? Years? Months?
If you develop for OS X, do you agree with Realmac’s thoughts? Are you planning to reduce prices, and re-focus your apps for selling in the App Store? Do you think the App Store is going to completely take over, and how long will that take?
Android reportedly may soon not be the monolithic threat it once was. The operating system codenamed “Honeycomb” from Google reportedly will be optimized for tablets, creating two tiers for products. The first tier will be using the first-gen Android, originally designed to compete with Apple’s iPhone. The second tier will use Android 3.0, require more powerful chips, and be aimed at the iPad 2.
As a result, some earlier Android-powered devices, such as Samsung’s Galaxy Tab, may soon be obsolete. But does it really matter? Surveys find most iPad owners use their tablet for checking email, surfing web sites, and keeping up with their social media contacts.
With the release of AirPrint late last year, Apple finally gave iDevice users what they’d been clamoring for (and quite loudly, since the iPad’s debut): the easy ability to print from a wifi connected printer. Hurrah! Problem is, it only works with printers made by HP — owners of Epsons, Canons and the rest were left out in the cold.
However, for Epson owners willing to shell out $10, Thinxtream‘s PrintJinni app already provided a means to print to select Epson wifi-connected printers. In late December PrintJinni became a free download to put itself on even footing with AirPrint, pricewise — question is, how good of a solution is it?
Incredible technology products have emerged in the last 10 years, from Web 2.0 sites to Twitter, GPS-enabled smart phones to cheap pocket video recorders.
On New Year’s Day, 2001, blogs were still largely unknown to the public. RIM had yet to launch the BlackBerry, and Palm hadn’t yet announced its Treo. Blu-Ray was still several years in the future. Google hadn’t even started working on Gmail. A 3.1 megapixel camera cost $700. Almost nobody had heard of social networking.
There’s no question that technology has completely changed our world in the past ten years. But if I had to pick one product that was more impactful and more culture-changing – in other words, the most important technology product of the decade, it would have to be the Apple iPad.
A company has sued Apple and a number of other technology firms, alleging their smartphones and other touch-screen devices violate a patent covering “double-click input.” Apple’s iPad and iPhone were specifically mentioned because the handset and tablet allow users to “double click or double tap a visual element representing content and interact with a second version of the interactive content.”
The lawsuit by Hopewell Culture and Design asks an Eastern Texas District Court to award “adequate damages” for the supposed violations. The U.S. Patent No. 7,171,625 was first filed in 2002. Also named in the lawsuit are Adobe, HTC, Nokia, LG Electronics, Motorola, Opera, Palm, Samsung and Quickoffice.
Just six months have passed since the iPhone 4 launch, so it may seems a little premature to be speculating about its successor. But given the long lead times involved, you can bet that Steve Jobs’ A-team is already hard at it, toiling away in a maximum security lab, under his close personal supervision.
But where next for the iPhone? What can you add to the smartphone that has everything? With the growing competitive threat from Android, I think that Apple’s roadmap for iPhone in 2011 will switch from adding new features to product diversification, targeting multiple consumer segments and price points.
Instead of the iPhone 5, Apple will launch the iPhone Play and the iPhone Air. Here’s why…
Skype’s official iOS client can now make video calls using an iPhone 3GS, iPhone 4, or fourth-generation iPod touch. People using any of these devices can share real-time video between themselves and people using Skype clients on Windows, Mac OS X, or Linux. If you are using an iPad or third-generation iPod touch you can receive video from the other clients, but since you don’t have a camera you won’t be able to send video.
The new client supports video over Wi-Fi and 3G connections and with an installed base of clients greater than those currently using FaceTime it may give FaceTime a run for its money.
Skype version 3.0 for iOS offers the following improvements: