Craig Grannell - page 4

iPhone Weekly Digest: Twitter Drafts, Minigore and a Bunch of Games

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Birdhouse - sometimes the crazy ideas are the best.
Birdhouse - sometimes the crazy ideas are the best.

It’s Friday and it’s time for our weekly digest of tiny iPhone reviews, courtesy of iPhoneTiny.com, with some extra commentary exclusive to Cult of Mac.

APP OF THE WEEK

Birdhouse: Notepad for Twitter. Drafts can be rated, backed-up, published/’unpublished’. Fantastic UI. 5/5 $3.99 https://is.gd/2A56C

Shoot-Em-Up: Competent but easy, unexciting vertical shooter with annoying ship inertia. 2/5 Free https://is.gd/2wmWJ

Bloons Lite: 12-level dart-throw action puzzler. Iffy controls, poor graphics. Mildly compulsive but annoying. 2/5 Free https://is.gd/2wn5L

Spaceballs: Mediocre Puzz Loop clone. Dull graphics and slowdown take edge off fun core gameplay of original. 2/5 $0.99 https://is.gd/2wnoq

Minigore: Characterful Robotron-style shooter. Fun, but lacks depth & environment doesn’t affect protagonist. 3/5 $0.99 https://is.gd/2xWGi

PapiJump+: Cute vertical platformer with varied modes, but bettered in every way by Doodle Jump. 3/5 $0.99 https://is.gd/2C0uN

Mevo: Rhythm action game. OK graphics, but dullish gameplay and problematic response lag & slowdown. 2/5 $0.99 https://is.gd/2Eeys

In amongst lots of iffy games, a fun vertical platformer (PapiJump+) and Chillingo’s bloody (and furry) dual-thumb shooter (Minigore), Birdhouse appealed this week. Birdhouse is a good example of how a really odd idea can be great. The app is a drafting app for Twitter. You might wonder why you need to draft 140-character tweets, but if you’re serious about the service, it often pays to think about things and mull them over. Birdhouse is like a sounding board for your thoughts, and the interface is absolutely fantastic. The ability to rate drafts and back them up to email is also welcome.

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It’s Another Crazy App Store Rejection – This Time, Apple Thinks Everyone’s Stupid

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Similar, but not the same. The Apple icon police get all angry with Convertbot.
Similar, but not the same. The Apple icon police get all angry with Convertbot.

God help us if Mac OS X ever has a system like the App Store policy. This time, Convertbot by Tapbots (a Cult of Mac favorite a while ago) was rejected. Its crime, as the image above shows, was using an icon for Time that Apple considers too similar to the one it uses for Recents.

Thing is, Tapbots just used a generic and insanely simple clock icon. Clearly, Apple—a company that bases a lot of its advertising on the fact smart people use Macs and Apple kit—thinks iPhone and iPod touch users are a bunch of f——ing morons, with no understanding of context. Perhaps they’re right and Cupertino has been inundated with frustrated iPhone users, repeatedly stabbing the Convertbot clock icon and yet not being able to access a recent calls list.

Somehow, we doubt it. Also, this icon’s the same one Convertbot’s had since the start—and this is the third point update to the app, and therefore the fourth time it’s been submitted. There were no problems at all the first three times.

With Philip Schiller’s email to John Gruber (regarding Ninjawords) and a similar communication to Panic’s Steven Frank, along with positive noises regarding C64 app finally being approved, we’re for once going to give Apple the benefit of the doubt on this (in that the decision is an isolated error). But here’s hoping things really are improving—that the Convertbot rejection is the blip, rather than the blip being Apple getting things right.

Adobe CS3 ‘Not Tested’ on Snow Leopard; Many Industry Pros Could Halt Snow Leopard Upgrades

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Adobe CS3 + Snow Leopard = many sad Mac users
Adobe CS3 + Snow Leopard = many sad Mac users

UPDATE: Nack provides further insight, backtracks, stating “It turns out that the Photoshop team has tested Photoshop CS3 on Snow Leopard, and to the best of our knowledge, PS CS3 works fine on Snow Leopard.” Hmm. This flatly contradicts what I’ve heard from jobbing designers who’ve worked with CS3 on very late Snow Leopard builds. I guess we’ll discover the real truth over the coming week or so.

Adobe’s rolling out its Snow Leopard FAQ, and John Nack’s post offers a doozy:

Apple and Adobe have worked closely together (as always with new OS releases) to test compatibility. As for CS4, everything is good with the exception of auto-updates to Flash panels (which I guarantee you’re not using*) and Adobe Drive/Version Cue (which doesn’t work at the moment on 10.6). CS3 & earlier haven’t been tested. Please see the FAQ for additional info.

(My emphasis.)

Back in the day, I used to love Adobe software. Hell, I still want to love Adobe software and I use Photoshop almost every day, but the company’s making it real hard. It seems that CS has become more about sticking to turnaround schedules than innovation, and there’s a horrible tendency to use the next release to fix major problems, rather than fix them here and now.

From what I’ve heard, both on forums and directly from professionals running 10.6 betas, there are some major problems with CS3 and Snow Leopard, such that Apple’s update simply isn’t safe in Adobe-reliant mission-critical environments. This means a whole lot of industry professionals won’t be flinging 30 bucks in Apple’s direction and won’t be upgrading their Macs to the new OS. But surely this is only temporary? Presumably, Adobe won’t leave everyone high and dry?

Nack again:

No one said anything about CS3 being “not supported” on Snow Leopard. The plan, however, is not to take resources away from other efforts (e.g. porting Photoshop to Cocoa) in order to modify 2.5-year-old software in response to changes Apple makes in the OS foundation.

Nice. A 2.5-year-old piece of shareware being mothballed to concentrate on the current version, fine. But a hugely expensive suite that people use in a pro capacity, that cost hundreds (or thousands, depending on the option you picked) of bucks in the first place?

And you’ve got to love the dangled carrot—CS3 probably won’t be fixed, due to Photoshop being ported to Cocoa. (Out of curiosity, Adobe, are you going to get rid of your broken and proprietary windowing system, or will that stay in place?) I know the world’s finances are screwed, but surely looking after your existing customers is important? I guess it doesn’t matter if you have a near-monopoly on creative apps.

Gah.

Like I said, I used to love Adobe, and I really want that feeling of excitement and passion regarding its apps to return, but this kind of thing just pisses me right off. Nack’s comments come across like people are asking for something insanely stupid—support for antiquated wares. But it’s not like people are getting all angry because some ancient piece of software has been killed—they’re annoyed because a massively expensive suite that was still on sale recently and replaced well under a year ago is going to have major problems on Apple’s new system.

Is this entirely Adobe’s fault? No. (In fact, if Nack’s “in response to changes Apple makes in the OS foundation” comment is indicative of Adobe’s attitude in general, ‘not at all’ is presumably the company’s thinking.) But could Adobe be doing more to help this situation, other than telling us to stop whining, open our wallets once again, cause our credit cards to cry out in pain, and eat baked beans for the coming months? You tell me.

iPhone Weekly Digest: Quality iPhone Pinball, More One-Joke Apps, and Bowling by a Legend

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It might be a sulky teenager, but Pinball Fantasies is still a great pinball game.
It might be a sulky teenager, but Pinball Fantasies is still a great pinball game.

It’s Friday and it’s time for our weekly digest of tiny iPhone reviews, courtesy of iPhoneTiny.com, with some extra commentary exclusive to Cult of Mac.

APP OF THE WEEK

Pinball Fantasies: First-rate update of 4-table Amiga pinball. More intricate than Dreams, but a bit less fun. 4/5 $5.99 https://is.gd/2rNSH

KRYZER: Stylish, great-looking, great-sounding, but terminally dull basic shooter with Head On overtones. 2/5 $0.99 https://is.gd/2kYfK

Solitaire (Fat Head Apps): Bare-bones Solitaire. Iffy graphics & feature-light. Sol Free much better. 2/5 $0.99 https://is.gd/2mIKj

Mixed: Anagram game with ongoing/timed modes. Has problems with mixes that have multiple solutions. 2/5 $0.99 https://is.gd/2mITf

Tase-A-Hippie: One-joke app, which lacks a joke. Just prod to ‘tase’ a static cartoon beatnik. 1/5 Free https://is.gd/2mJ1U

Ask Happy Buddha: Rub fat guy’s tummy, ask ?, shake, get answer, wonder why didn’t get free Magic 8-Ball app. 1/5 $0.99 https://is.gd/2mJaz

Eurosport: Sports news app. Lots of content, mostly looks good, and works well, but a bit crashy. 4/5 Free https://is.gd/2oonU

Ten Pin Championship Bowling: Good-looking, fun bowling. Let down by ball sometimes having a mind of its own. 3/5 $0.99 https://is.gd/2qha6

Lots of junk and mediocre stuff this week—one-‘joke’ apps in particular are really wearing thin—but three apps stand out from the crowd. Eurosport offers a pretty good means to get at regularly updated European sports news and standings; Ten Pin Championship Bowling, while having a ball that sometimes seems to do its own thing, is a fun game and made by industry legend David Crane (Pitfall!, Little Computer People); and Pinball Fantasies proves that you don’t need gloss to create a great game. A loving and careful update of the 1992 Amiga classic, Pinball Fantasies eschews modern cartoon-like or 3D pinball for tables instead packed with features and missions. It might not look terribly modern, but it plays brilliantly, and its four tables offer plenty do to. If I’m honest, I prefer the simpler tables from prequel Pinball Dreams, but Fantasies is still a must-have iPod game for pinball aficionados, and I await Pinball Illusions with bated breath.

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iPhone Weekly Digest: Top Camera Apps, Breakout Inside Shapes, Drag Racing and Crunching Critters

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Another journey by train.
Another journey by train.

It’s Friday and it’s time for our weekly digest of tiny iPhone reviews, courtesy of iPhoneTiny.com, with some extra commentary exclusive to Cult of Mac.

APP OF THE WEEK

QuadCamera: Top serial-shots ‘toy’ camera with vivid effects and various layouts. Would like higher output res. 5/5 $1.99 http://is.gd/2bzLs

iPolygon: Top-notch twist-based Breakout, played from within a polygonal shape. Three different modes. 5/5 $0.99 https://is.gd/2afgK

Whoiser: Efficient client for accessing whois info. Spindly font, but good landscape view & mail ability. 3/5 $0.99 https://is.gd/2atfA

OldCamera: Mono camera effects. Great results, but prefs a bit awkward & you can’t use pics from Photos app. 4/5 $0.99 https://is.gd/2bAet

ToyCamera: Like OldCamera but with vintage/saturation colour effects. Randomiser a nice touch. 3/5 $1.99 https://is.gd/2bAFr

Critter Crunch: Action puzzler, resembling a souped-up single-player Magical Drop. Fun & plenty of depth. 4/5 $1.99 https://is.gd/2fk82

DrawRace: Top-down racer. Draw racing lines before races start. Good concept/multiplayer; frustrates quickly. 3/5 $0.99 https://is.gd/2gGGE

Although some people still stamp their angry little feet while moaning that Apple handhelds aren’t ‘proper’ games consoles, developers don’t care. Most complaints seem to stem from the lack of tactile controls, but this week’s batch of games shows how a decent developer can get around such perceived shortcomings.

iPolygon is essentially Breakout, but played from inside polygonal shapes, and the twist-based mechanic is more fun and makes for more frantic gaming than the typical approach seen in most clones and evolutions of Atari’s ancient coin-op. Similarly, DrawRace takes Super Sprint and makes you draw your route before the race starts and then watch the outcome. I found it pretty frustrating in terms of difficulty, but there’s no getting away from the innovative nature of the app.

However, my favourite apps of the week instead deal with another iPhone shortcoming: the rubbish camera. I’m stuck with a 3G for now, and the camera isn’t great. But with some apps installed, it becomes an interesting ‘toy’ camera, along the lines of a Lomo. Of this week’s trio of apps, all from Takayuki Fukatsu, QuadCamera is my pick. The app takes four to eight shots in quick succession, applying user-defined effects while it does so, and although output resolution is lower than I’d like, there’s no denying how much fun the app is. (Long-time Cult of Mac readers will know that Giles agrees.)

I suspect that even when I get my mitts on a 3GS with its video capabilities, I’ll still be drawn to the low-tech charm of QuadCamera.

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Share Your iPhone Apps Widget Sadly Not Made of Magic Beans

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Less exciting than the app in our dreams.
Less exciting than the app in my dreams.

There are two things that really piss me off about iPhone… Actually, that’s a huge lie. There are loads of things that piss me off about iPhone, but two things in particular make me want to HULK SMASH. The first is that you can’t back-up individual app data. Delete Peggle from your iPhone, reinstall and you have to start from scratch. Clearly, whoever decided on that gem went to ‘cheapskate DS games without battery back-up’ school.

The other issue is that it’s a major pain in the arse (or ass, if you’re American) to rearrange apps on your device’s home screens. The current ‘drag everything about’ system was clearly designed for hardware where it wasn’t possible to download fifty billion apps. And although Spotlight in OS X iPhone 3.0 enables you to find apps within the mess, you shouldn’t be using text-based searching to find apps on such a tactile, touch-based system.

What we’d like to see is this:

httpv://www.youtube.com/watch?v=-wfv0OJ1oMQ

If you can’t be bothered to watch that, it shows an iTunes interface for dragging and dropping apps about, the organisation of which would then sync with the device itself. Rumours suggest this functionality might appear in iTunes 9, but I remember similar things being promised before.

A press release I received this morning about ShareAppScreen made me hope that someone had somehow managed this, outside of Cupertino. I was hoping for magic beans: someone to have figured out how to rearrange iPhone screens using a widget. What I got was baked beans—a widget that’s awkward to use and that doesn’t realise that different iPhones actually have different apps pre-installed. And when you’re done, it can share your screens with your friends, but not with your device, sadly.

Overall, it’s better than using something like Photoshop for testing app arrangements, but other than that, it’s a case of ‘roll on iTunes 9’.

iPhone Weekly Digest: Exercise with CrunchFu, Great Games, and a Camera Effects App

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Sadly, CrunchFu doesn't yell at you in a comedy Far-East accent.

It’s Friday and it’s time for our weekly digest of tiny iPhone reviews, courtesy of iPhoneTiny.com, with some extra commentary exclusive to Cult of Mac.

APP OF THE WEEK

CrunchFu: Effective and surprisingly fun fitness aid. Kind of like Nike+ for crunches. 4/5 $2.99 https://tr.im/vUFR

Doodle Jump: Infectious (if somewhat irritating) and simple tile-based ‘jump survival’ game. Updated often. 4/5 $0.99 https://is.gd/20Dko

Flyloop: Sweet and surprisingly frantic high-score game. Draw lines & loops to ‘snare’/combine butterflies. 4/5 $0.99 https://is.gd/22g9j

CameraBag: Trendy camera effects (Lomo, Holga, 1970s, 1960s, etc.) and 1200px per edge output. Good quality. 4/5 $1.99 https://tr.im/vCb5

Electrogravitron: Excellent multitouch/accelerometer game where you shepherd blue dots into defined zones. 4/5 $0.99 https://tr.im/vLsv

Lots of decent apps this week, including the infuriatingly addictive Doodle Jump, the hippyesque Flyloop (catch those butterflies, man), Electrogravitron—only second to Eliss in multitouch gaming terms—and CameraBag, which remains one of my favorite iPhone image-manipulation apps.

App of the week is CrunchFu, though, for providing a means for cheapskate iPhone owners to get fit and have some fun at the same time. It takes the same basic principle as Nike+, turning exercise into an online videogame. League tables and online battles ensure you stay engrossed rather than giving up. And if you’re no fan of crunches, GymFu offers similar apps for squats, pull-ups and push-ups.

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Windows 7 Upgrades Chart Makes Brain Hurt; We Offer the Mac Equivalent

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Walt Mossberg yesterday revealed Microsoft’s official chart that explains how you can upgrade your version of Windows. And I use the word ‘explains’ in its loosest possible sense, since Microsoft’s chart looks like this:

Clearly, this is a great example of how extra choice doesn’t always benefit the consumer. And for what it’s worth, all those blue boxes are boxes of doom—‘in-place upgrades’ (green) means the install will keep your files, settings and programs intact, but the more common custom install (blue) refers to a clean install, which will force a user to move their files, install the OS, replace their files and reinstall their apps. (And then, presumably, curl up into a ball in the corner of the room and weep uncontrollably.)

I thought it’d be useful to create a Mac equivalent for Snow Leopard. If you’ve got an Intel Mac, the upgrade path regarding installation is certainly a lot simpler:

win-upgrade-2

And this is simplified even further if you’ve got a PowerPC Mac:

win-upgrade-3

Hands-on With C64 For iPhone, and an Interview with Manomio

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Back to 1980s gaming, when it were all (blocky) fields round here.

Being somewhat old of years and gray of hair, I remember the good ol’ days of gaming, before all this new-fangled 3D nonsense. Entire games would be smaller in size than a thumbnail JPEG, controllers didn’t have 56,000 buttons, and games weren’t always sequels to sequels to sequels to [that’s enough of that—”Ed]

Clearly, I’m not the only one, because retro games are hot properties for all current gaming systems, and Apple handhelds are no exception. The App Store is peppered with clones and ‘tributes’ to ancient games, along with a slew of official remakes from the likes of Atari and Namco. Recently, though, Manomio—developers of Flashback for iPhone—went a stage further, aiming to bring an entire retro system to iPhone: the Commodore 64.

The build of C64 we played with was quite impressive. Although frameskipping was evident (which is no longer the case for C64 emulation on desktop Macs), the small selection of games sent over with the demo were perfectly playable. Surprisingly, the controls also worked nicely, which is quite a feat when you consider that the C64 was a distinctly ‘digital control’ platform, and that virtual joysticks don’t often work well on Apple handhelds.

Sadly, the public at large has yet to experience the app, because Apple unceremoneously rejected it, citing issues regarding its built-in BASIC (App Store apps aren’t allowed to launch executable code), and, presumably, ignoring the fact that Frotz—a Z-Machine interpreter—has been happily living on the App Store for ages, despite there being no practical distinction between it and C64.

Stu from Manomio was kind enough to offer his thoughts on this and other issues surrounding C64, along with talking about why Manomio developed the app in the first place, and why the organization considers it important to fully license content for the App Store (a position that, ironically, puts them at odds with at least several dozen rip-off apps already for sale for Apple handhelds).

iPhone Weekly Digest: Musical Toy, Currency Exchange and Iffy Games Ahoy!

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post-13908-image-45ca62d007ba3ceb224044b73b8e88c5-jpg
Plinky plonky!

It’s Friday and it’s time for our weekly digest of tiny iPhone reviews, courtesy of iPhoneTiny.com, with some extra commentary exclusive to Cult of Mac.

APP OF THE WEEK

TonePad: Fantastic grid-based musical toy, somewhat based on a simplified Tenori-On. Includes save/edit options. 5/5 Free https://is.gd/1OKub

Radial 50 Lite: Three-level circular Breakout. Great graphics and sound, but awkward, frustrating controls. 2/5 Free https://is.gd/1NPLb

Xpandaballs: Expanding-ball placement game. Fun & addictive, but annoying ‘automated movement’ aim mechanism. 3/5 $0.99 https://is.gd/1NPQf

Death Ball: Simplistic avoid-the-bombs game, saved by online scores but marred by jerky visuals and awful audio. 2/5 Free https://is.gd/1QrUI

Railroad Madness: Flight Control with trains. Doesn’t really work, due to limited movements & awkward switches. 2/5 $0.99 https://is.gd/1Qsy7

XE Currency: Straightforward, clear and highly usable exchange-rates app. Works offline with recent data. 5/5 Free https://is.gd/1U9Xo

This week proved the old development truth: if someone comes up with a great idea, someone else will copy it—often not terribly well. This is definitely the case with Railroad Madness, which takes Flight Control and tries to apply the ‘direct them home’ mechanic to trains. Thing is, trains aren’t quite as free moving, and so where Firemint’s game is exciting and flexible in how you can move your planes, Railroad Madness is merely frustrating, clunky and maddening with its trains.

Xpandaballs also appears to have a slight case of copycatitis, being very similar to Gravulous. That said, the newcomer looks and mostly plays better than its older rival—both games task you with shooting expanding balls into space, using subsequent collisions to remove them from the board. Xpandaballs would have scored higher if it wasn’t for the aiming mechanism automatically moving back and forth—direct aiming would be a lot more fun.

App of the week this time round isn’t a game, though—it’s a fantastic musical toy. With TonePad, you tap lights on a grid on and off, and a loop of music is played back. It’s simple, but surprisingly engaging, and the ability to flip the grid and save compositions ensures it rises above ‘throwaway’ and becomes welded to your device’s home screen.

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iPhone Weekly Digest: Revised Classics, Parachutists, Wireless iPhone Drives, and Virtual Tools

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We're falling down, we're falling down, all the way down!

It’s Friday and it’s time for our new weekly digest of tiny iPhone reviews, courtesy of iPhoneTiny.com, with some extra commentary exclusive to Cult of Mac.

APP OF THE WEEK

Parachute Panic: Fun rescue game, akin to swipe-based G&W Parachute – drawn with a biro. Infectious music. 4/5 $0.99 https://is.gd/1F76A

Grunts: Simplified Cannon Fodder. Retains good humour & graphic design, but controls poor & tactics lacking. 2/5 $0.99 https://is.gd/1F7jF

Air Sharing Pro: Turns device into wireless disk. Good UI. Feature-rich. Good view support. Dire email feature. 4/5 $9.99 https://is.gd/1GffO

iHandy Carpenter: Set of virtual tools. Great UI/calibration and good level tools, but naff, awkward ruler. 4/5 $1.99 https://is.gd/1Hxzs

Poppi: Akin to Electroplankton mixed with pool. Nice idea/sound/graphics, but very harsh difficulty spikes. 3/5 $0.99 https://is.gd/1IMlf

Frogger: Barely adequate update of an arcade classic, lacking the charm, music & nice graphics of the original. 2/5 $0.99 https://is.gd/1KqHl

Not the best of weeks for retro games. A buck for iPhone Frogger is a buck more than it’s worth (is it really too much to ask, Atari, for the original, superior graphics and the old music?), and Grunts looked like it’d be Cannon Fodder for iPhone, but ended up making me want to take a machine gun to my Apple device, due to shoddy controls.

Things were better on the app front, notably the genuinely useful Air Sharing Pro, which turns your iPhone into a wireless drive, although using a third-party server for the email function is a dreadful idea.

App of the week, though, has to be Parachute Panic. A little like Nintendo’s Parachute Game & Watch crossed with Flight Control, the aim is to get parachutists into waiting boats, without getting them killed. The original release of the game was awful, due to some stupidly unfair gameplay components, but this release is a million times better. The title tune is great as well, and I’m happy to admit I nipped into the game’s package to get that track into iTunes. Put it as a download on your website, Parachute Panic guys!

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Cult of Mac favorite: Drop7 (insanely addictive iPhone game)

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Drop7: a bit like drugs, only more addictive.
Drop7: a bit like drugs, only more addictive.

What it is: Yet another puzzle game. This time, you drop numbered discs into a grid. If the number matches the amount of discs in its row or column, the disc vanishes. If it’s next to gray blocks, it smashes them. Clear chains for bonuses.

Why it’s good: The evil people behind Drop7 describe it as “Tetris meets Sudoku”, which is kind of right. However, we’d prefer to describe it as “hardcore drugs meets videogaming”, since Drop7 just won’t let go. We find ourselves sneaking quick goes on ‘hardcore’ mode, because they only take a few minutes each, but then an hour flies by and deadlines are standing in front of us, with a concerned, slightly angry expression.

We fully believe that Area/Code actually plans to get everyone hooked on Drop7, shortly before taking over the world and going “mwahahahahahaha!” a lot. Put it this way: we’re now playing this more than Flight Control.

Where to get it: Drop7’s available via the App Store, and there’s more information at the Drop7 website. At the time of writing, the game cost three bucks. Don’t leave home without it—or you’ll get the shakes.

Apple Drops Promo Codes for 17+ Rated Apps

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Some perverted unfiltered online content. No wait, it's the Apple website! And in an app that enables access to unfiltered content, but doesn't have to worry about review copies and 17+ ratings: Safari. Because Apple's hypocritical like that.

Apple recently announced that 1.5 billion apps have been downloaded from the App Store. With the dodgy approvals process alienating developers, you’d sometimes think Apple reckons it got where it did alone, without the people actually making the apps. Now, the company’s gone one step further, cleverly shooting itself in the foot (and developers in the face), thereby trying everything it can think of to screw up its lead and give the competition a sporting chance.

After all, surely Apple wouldn’t be quite so stupid as to ban all promo codes for 17+ rated apps? But that’s the story on TUAW, punching in the gut an already broken system (given that Apple has yet to provide non-US App Store account holders with an official means of redeeming promo codes). (See also: Q & A: How Sex Game Apps Get Approved By Apple)

You might think “so what?”, since, clearly, the only things rated 17+ would be dodgy ‘porn’ apps, right? Well, no. As we reported, Eucalyptus—an eReader for Project Gutenberg content—was saddled with a 17+ rating recently, due to it supposedly allowing ‘unfiltered internet content’. (In practise, Apple was seemingly miffed at the app enabling access to the text from Kamasutra, despite, say, Safari enabling access to hard-core pornography websites.) This means the 17+ rating is likely to affect some or all updates for all web-oriented software—Twitter clients, web browsers, IM clients, Flickr clients, eBook readers, RSS readers and so on.

Promo codes don’t generally affect the public. Although they’re sometimes given away by developers, they’re usually used by writers and journalists as review copies. Without promo codes, 17+ apps run the risk of not getting mainstream coverage, meaning they’re far less likely to ‘break through’ and become a sales success. (Contrary to what you might think, most publications don’t in fact have a ‘budget’ for writers to buy software, and many outlets enforce a policy of strictly not paying for review copies. When you’re reviewing hundreds of apps, those dollarpoundeuros stack up pretty fast.)

Here’s hoping Apple has a change of heart, because the App Store already has enough problems, without Apple making things worse, not only for developers and reviewers, but for users (who won’t find out about great new 17+ apps) and themselves (since sales will be lower).

Edge For iPhone Controversy Rumbles On—Game Again Pulled From App Store

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UPDATE 2: Edge Lite’s now also gone. Some stores report Edge still available, but it’s certainly not on the US or UK stores. I guess Killer Edge Racing had better watch out, given that Langdell’s website has a Flash movie for the game Racers (which we suspect will never see the light of day).

UPDATE: At the time of writing, Edge Lite remains on the App Store, carrying an irony stick. So either someone missed the lite version or it really is all about the money. Which would be a huge shock, obviously.

We yesterday reported on the feud between Mobigame, makers of excellent iPhone game Edge, and EDGE Games, a company owned by Tim Langdell, who seemingly claims ownership over the word ‘edge’ in relation to any kind of gaming.

Edge - a fun iPhone isometric game from 2009!
Edge by Mobigame - now no longer available from your local App Store

As stated yesterday, this ongoing battle has raged since April, and although compromises have apparently been suggested by both sides (indeed, Mobigames offered to rename their game Edgy, but Langdell then almost immediately registered that trademark himself), no agreement has been reached. More absurdly, Langdell contests that Edge wilfully ripped off ancient EDGE 8-bit videogame Bobby Bearing (and named it Edge to suggest the name of Langdell’s ‘famous’ trademark!), despite that game being a clone of Marble Madness and Edge playing almost nothing like Bobby Bearing.

Sadly, Edge is now again gone from the App Store, seemingly removed without warning (unlike the first time round, when Mobigame temporarily pulled the game voluntarily, in the hope of coming to a satisfactory agreement with Langdell).

Mobigame’s David Papazian told Cult of Mac: “We did not pull it. We don’t know exactly why it has been pulled [and] we don’t know if the game will come back. Maybe it will in some territories, but it does not depend on us. We are as surprised as many people, I think.”

“Making Edge took nearly two years of our lives, We hope the happy few who played it had a great time. We don’t know what to do now, and we cannot believe this is really happening. But we will probably have to fight since we strongly believe the law is on our side.”

Tim Langdell Still Being A Jerk—Resues Edge iPhone Game Maker Over Rights Issues

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It's Bobby Bearing, an 'isometric' arcade game from 1986!

Sort-of-UPDATE 3: And for anyone wondering whether the games featured in this post really do use true isometric projection, Adam Banks discusses this in a blog post.

UPDATE 2: At the time of writing (10:51 GMT+1), EDGE has now been pulled—again—from the App Store, this time on a worldwide basis. We now have a fuller story on this development.

UPDATE: I spoke to David Papazian of Mobigame, who told us that during discussions with Langdell, with the aim of settling amicably, Langdell not only proposed conditions unacceptable to Mobigame, but also stated the company had set out to copy one of EDGE’s most popular titles, Bobby Bearing. When Mobigame mentioned Marble Madness, Langdell even claimed his 1986 effort was actually completed before 1984’s Marble Madness and that Atari’s game is the clone. (I myself interviewed Marble Madness creator Mark Cerny a year or so back, and given the nature of how that game came to be—it actually started life as a mini-golf game—I find it hugely unlikely that this could be the case, even when you don’t take into account the two or more years between the games’ release dates.)

During investigative conversations between Mobigame and Bobby Bearing’s creators, questions have been raised as to rights ownership, with the game’s creators claiming they own the rights, not EDGE Games; furthermore, they do not consider Bobby Bearing and Edge similar games, which, having played both, I entirely agree with. Even on a superficial basis, there’s little similarity, bar the viewpoint.

Compromise was almost reached in May with Mobigames saying they’d rename their game Edgy in some territories, but discussions broke down, culminating in Langdell registering that trademark himself in the USA. Here’s hoping the ‘macho posturing’ doesn’t lead to Edge being removed from the store again. The $4.99 effort is one of the finest titles we’ve played this month. [Edge App Store link]

Oh, how we all love you, Tim Langdell. You sit there on the IGDA (International Game Developers Association) board, and boast about your 30 years of experience in the gaming industry. And yet you seemingly spend your life suing the crap out of anyone with the audacity to use the word ‘edge’ in gaming, due to trademark ownership relating to your videogame company, EDGE Games.

For this reason, Mobigame’s Edge was pulled from the App Store in May (it’s now returned), and Langdell now has his sights set on console game Edge of Twilight (no, we’re not kidding, sadly). Unfortunately, he’s also not quite done with the Edge iPhone game.

On Twitter, Mobigame reported “Tim Langdell is threatening us again… is this love?”, and a report on FingerGaming notes that Mobigame’s David Papazien says Langdell’s now not only affirming his rights to the Edge trademark, but claiming Edge ripped off an ancient EDGE game, Bobby Bearing. Sorry for the italics, but this statement actually make me nearly choke on my cup of tea.

I’m somewhat oldish, and I remember playing Bobby Bearing. (I also remember paying ten quid for the cassette version and discovering that the idiots at EDGE had shipped it entirely without sound—thanks, Tim!) In fact, here’s a screen grab, taken from C64 gaming website Lemon64:

And here’s Edge, taken from the Mobigame website:

Edge - a fun iPhone isometric game from 2009!
Edge - a fun iPhone isometric game from 2009!

On the face of it, you might, if you hadn’t actually played the games, argue that Langdell has a point. Both games use an axonometric projection viewpoint, commonly referred to as ‘isometric’ in the games industry. Also, both have you controlling a small geometric character around a blocky, retro-oriented videogame world where you can move reasonably freely in several directions.

But wait! I’m sure I’ve seen something like this before somewhere…

Hey, kids! It's Atari's Marble Madness, from 1984!
Hey, kids! It's Atari's Marble Madness, from 1984!

Oh, look! A game with an axonometric projection viewpoint, where you control a small geometric  character around a blocky, retro-oriented videogame world where you can move reasonably freely in several directions! From 1984! Plus, when you actually play Edge, you realise how little it has in common with Bobby Bearing (and, indeed, Marble Madness) anyway…

Having done some digging, it wouldn’t entirely shock us to discover that Langdell’s aggression and, well, ‘jerkness’ are in part down to Bobby Bearing Remix for iPod touch being on its way. But with Edge already being available and great, the fab Marble Madness due soon for Apple portables (and Atari’s iPod touch games being rather good) and Bobby Bearing these days being slightly less fun than being repeatedly punched in the face by someone wearing an extra-large boxing glove stuffed with a brick, we’d suggest, Tim, that you put your energy into actually making your old, tired IP into a decent game, rather than suing the perceived competition. And here’s another free tip: just try suing Atari over Marble Madness. (No, really, please do, because it’d be really funny and we’d love to see you try.)

iPhone eReader Eucalyptus Given 17+ Rating By Apple

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Take note, readers: eReaders apparently offer frequent/intense mature/suggestive themes! Well, at least this one does.

On Twitter, Eucalyptus author Jamie Montgomerie says his app is now saddled with a 17+ rating, a change he made after Apple requested that he do so. (And, oddly, the app is referred to as a game on its App Store page warning section.) You may recall that the app caused controversy when Apple rejected it, primarily for it enabling you to download the text from Kamasutra. Apple later relented, but now the app has all sorts of warnings on the App Store, as shown above.

Again, the problem isn’t so much Apple’s decision—although it seems heavy-handed for a text-based eReader that only grabs content from Project Gutenberg—but a lack of consistency. At the time of writing, Free Books (App Store link) is rated 12+, while Stanza (App Store link) is rated 4+, despite it providing access to Project Gutenberg and a bunch more content.

Here’s hoping Apple soon starts levelling the playing field for all, because it’d be a huge shame for a great piece of indie software to lose sales due to having a rating none of its similar competition has.

Eucalyptus is available for $9.99 on the App Store and comes recommended if you can deal with the kind of mind-warping infrequent/mild alcohol references, infrequent/mild profanity, infrequent/mild horror themes, frequent/intense mature/suggestive themes and infrequent/mild sexual content that Apple argues you’ll find in the text of classic out-of-copyright novels.

Public Health Warning: iPhone gaming can seriously damage your health*
*Slightly damage your finger

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Witness the BLISTER OF PAIN. Ow.

As a child of 1980s gaming, I’m used to injury from videogames. In my younger days, I got arm pain from too many hours parked in front of the Atari and C64, and even recent years have seen pain caused by ‘too much Space Invaders Extreme DS’ syndrome.

Therefore, although it came as something of a surprise that I’ve now been injured by iPhone gaming, it probably should have been expected. Two days ago, I had rather serious pain at the end of my index finger. Closer inspection showed that the finger surface wasn’t returning to normal when prodded. And the middle finger was also showing symptoms.

Puzzled and in quite a bit of pain, it dawned on me that Flight Control was to blame. Too many hours landing tiny planes on tiny airports caused finger damage reminiscent of my guitaring days. Unfortunately, since I’m British and therefore only have the ability to complain about things in a vaguely sarcastic and satirical fashion, rather than unleash laywers on Apple, Firemint and any current manufactureres of aircraft and videogames (no matter how related), I’ll have to content myself with the fact that Flight Control’s recent update is rather spiffy, rather than rolling around in my underpants on a $100,000,000 out-of-court settlement.

Cult of Mac favorite: Pocket God (iPhone game)

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What it is: Kind of a ‘Sims lite’, set on a primitive island. Canned animations and environment changes can be triggered by touch-screen and motion gestures.

Why it’s good: To be honest, the first time Pocket God ended up on my iPhone, I didn’t think I’d play it much. It had charm, but after ten minutes I was done. However, the Bolt Creative team has now provided a staggering 17 updates to the toy, from new animations to fun minigames. Given that the game is only a buck and updates are free, it’s so far cost just over five cents per revision, and it’s safe to say that many of the updates have provided more than a buck’s worth of entertainment, let alone a nickle’s worth.

Where to get it: Pocket God costs $0.99 on App Store. If you decide to download, don’t read the instructions—just explore and find out what you can do with the island and its inhabitants. The game’s much more fun as a voyage of discovery than something to rush through in a few idle moments.

Flight Control for iPhone gets major update

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In April, I got terribly excited about Flight Control, an air traffic control arcade-oriented ‘management’ game. The premise is simple: drag aircraft to landing areas. The reality is an intense arcade game where game over is a blink of an eye away.

Recently, I’d heard rumors of updates. But with the original game such a fantastic, simple and polished production, there was the worry that it’d be ruined under a pile of new features. That worry went away on playing Flight Control 1.2, which keeps the original’s gameplay intact but introduces two new airfields and new craft.

The beachside resort is the first new airfield, adding water landings to the mix. Initially, this seems little different to the original game, but the number of craft ramps up rapidly and the revised landing layout is tougher than the original’s.

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The real star, though, is the intense and absurdly tricky aircraft carrier level. Military jets move just a tad faster than anything else, and you’re soon not only juggling that, but also a surprising twist when you realise what happens to landing areas on a moving ocean… Frankly, we’ll be shocked to see 10,000+ landing scores on this map for some time to come.

Overall, this is a triumphant update—a classic iPhone game made even better. The fact that it’s still under a dollar [App Store link], for a game that betters most other handheld titles out there, just goes to show what great value Apple’s platform can be for gamers.

TIPS: If you’ve any tips for dealing with the new airfields and getting high scores, please post in the comments below.

Apple to knife app-sharing loophole in OS X iPhone 3.0

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Image credit: The iPhone Blog

The iPhone Blog reports that OS X iPhone 3.0b is now throwing up error messages when you try to ‘redownload’ an app you’ve already bought. You get the option to buy again on your ‘iDevice’, or you can download again for free in iTunes.

Already, forums are up in arms about this (well, forum posters, given that forums haven’t quite arrived at a state of sentience), bitching about Apple being Big Brother and hating every single one of its users. However, it seems like the change is down to users ‘sharing’ apps amongst several Apple devices.

With some devices and games—especially those specifically designed for network play—one might argue that multiple purchases can be somewhat unreasonable from a financial standpoint. (For example, you see plenty of $30+ DS games with broken or severely restricted wireless modes, a problem that magically goes away when every gamer has a cart.) But with the vast majority of App Store games being by indie devs and costing under five bucks (and many of the best costing under a single dollar), it’s easier to forgive being ‘forced’ to buy a copy for each device you own.

Shocking futures—early Alan ‘Watchmen’ Moore work reaches iPhone

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Along with being a surprisingly versatile device for gaming, reading eBooks and surfing the web, iPhone is becoming an increasingly useful source of distribution for comics publishers. Late last month, ClickWheel, who’ve been in the comics-on-iPods game for a while, released Future Shocks: Part 1, a 99-cent collection of early Alan Moore stories, which was subsequently followed by part two. We caught up with ClickWheel Editor in Chief Tim Demeter for his thoughts on these apps and the market in general.

Cult of Mac: What are the Future Shocks apps and how do they work?
Tim Demeter: The Future Shocks apps are collections of early work from Alan Moore, digitally restored and formatted specifically for iPhone and iPod touch. The apps are entirely self-contained and once downloaded require no cell or Wi-Fi collection to read—you can access them anytime.

How do these apps sit alongside your ClickWheel app?
These are completely separate from our other app. The ClickWheel app is a reader for a multitude of streaming comics, some of which need to to be purchased from the ClickWheel site first. Each Future Shocks app is a one-time purchase. Once it’s downloaded you can start reading right away. Look for a change in how we handle downloading comics to iPhone once the 3.0 software is out there though.

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What do you think of iPod touch/iPhone as a comics-reading platform?
We love it. ClickWheel began putting comics on iPods with the launch of the iPod video, so to say that these new devices have enabled us to take our vision of mobile comics to new levels would certainly be understatement. The nice thing about mobile comics is they provide the convenience and immediacy of web-comics while retaining the portability of printed comics. I don’t think printed comics will ever go away and I certainly don’t want them too but I wouldn’t be surprised if many monthlies go digital while the collections remain in print.

What advantages does the App Store bring a company like yours?
People know and trust the iTunes store and many people have a credit card stored in their account which makes impulse purchasing very much a reality. It also seems to be going through the same kind of growth that Amazon did. Back in the day, Amazon was just books. Now it’s just about everything. The iTunes store started as just audio but now it’s TV, movies and apps of all kinds. It’s quickly becoming a one-stop-shop for anything and everything digital and there’s a lot of value in that.

Cult of Mac says: Bring back Marble Madness!

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What it was: A trackball-controlled arcade classic, released by Atari in 1984. You had to guide your marble through six perilous courses. Think Super Monkey Ball’s granddad, with a penchant for Escher and isometric projection, minus the monkeys.

What we’d like to see: Although there were, at the last count, 46 billion iPhone ‘marble rolling’ games, most of them suck, and none hold a candle to Mark Cerny’s Atari classic. Since other Atari games have made it to iPhone relatively intact, there’s no reason why Marble Madness couldn’t make an appearance, perhaps with the choice of of tilt-based controls or a virtual trackball, as per our mock-up above. How about it, Atari?

UPDATE: iPhone gaming website Slide to Play reports that a tilt-controlled Marble Madnessis due on the App Store “in the next couple of weeks” and will include bonus tracks, content and modes. No trackball, alas.

More App Store fun—this time, it’s IP infringement

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So, just to make things clear: a Twitter client is bad, a Nine Inch Nails app is positively evil, eBooks that enable you to access so-called objectionable content will warp your fragile little mind—except when Apple U-turns, possibly due to the stare of evil panda. But an app where you shake a baby is OK, until Apple realises that it isn’t.

However—and this is important—flagrant and blatant IP infringement is apparently fine, judging by Luigi Vs Pac.

And, yeah, we know Apple shouldn’t have to be the IP police when it comes to App Store content, and that some properties being ripped off are somewhat obscure. But, c’mon—Luigi and Pac-Man? In one game? Oh dear.

More App Store Stupidity – iPhone eBook App Rejected For Including Kama Sutra

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Gnh! That’s pretty much the sound we made, surprisingly loudly, on reading Gruber’s ‘Regarding Eucalyptus’ post. The gist? App Store idiocy strikes again! The specifics…

It seems Apple, not content with plumbing the depths by rejecting Tweetie for a rude word being in the day’s Twitter trends, has now rejected an e-book reader, because you can potentially read ‘objectionable’ content on it. Gruber sums things up nicely, calling this the “shittiest and most outrageous App Store rejection to date, and that’s saying something”, and we agree wholeheartedly.

As Gruber notes, Apple’s got a bug up its ass regarding the fact that you can read Kama Sutra of Vatsyayana on Eucalyptus. (Won’t somebody think of the children?) However, you can read this on a few other apps, too—you know, apps like Kindle and Stanza and, er, Safari. So Apple had best get ready to kick those off the iPhone for warping our fragile little minds.

But there’s more! What makes matters even worse is on reading the developer’s blog, it’s pretty clear the approvals process is even more broken than we all thought. Had Apple made a mistake and rectified it (see: Tweetie), fine… Dumb, but fine. Here, though, it’s pretty clear Apple keeps rejecting the app again and again for precisely the same utterly asinine reason. When the developer argues his case, it’s like shouting at a brick wall— a particularly dumb brick wall.

Far be it for us to say that perhaps ‘reversals’ for Tweetie and the NIN app actually came from Apple caving to dreadful publicity. But, hell, if the way to get a perfectly good app into the App Store is for a whole bunch of blogs to kick up a fuss and show, yet again, how the App Store approvals people seemingly have the combined intellect of a drunk, lobotimized woodlouse, we’re happy to do our bit.

Cult of Mac favorite: Web Snapper (Mac OS X utility)

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What it is: A wee utility for downloading web-page grabs.

Why it’s good: Web Snapper enables you to save unbroken grabs of a website in a variety of formats, exactly as they appear in your browser. This beats direct printing to PDF from the likes of Safari, which rarely retains styling, and Web Snapper also betters its rivals, due to its excellent interface. (That said, if you’re counting the pennies, take a look at donationware effort Paparazzi!, which offers broadly similar functionality.)

Where to get it: Web Snapper is available from the Tasty Apps website, and is priced $14.99.