Lower prices is one. Perhaps not as low as we’ve seen for iOS, but certainly lower than many developers charge right now. The old argument applies: Apple is creating a marketplace that didn’t exist before. That’s why it takes its 30% cut, and why the overall volume of sales should increase (hopefully).
Another prediction is simpler apps that do, ahem, one thing well. Complicated do-everything applications are hard to put into categories, and hard to explain to customers in the limited space available on a typical App Store page. Apps that just do a single job are easier to understand in an instant, and therefore easier to sell.
That said, it’s important to remember that the Mac App Store is, for now at least, just one way to get software installed on your Mac. Developers will be free to sell their wares via their own websites using traditional methods. There’s going to be a transition period where software is bought and sold both ways. The question everyone’s asking is: how long will that period last? Years? Months?
If you develop for OS X, do you agree with Realmac’s thoughts? Are you planning to reduce prices, and re-focus your apps for selling in the App Store? Do you think the App Store is going to completely take over, and how long will that take?
Let us know your thoughts in the comments.
(Via One Thing Well.)