You’ll love to hate TwoDots’ ridiculously addictive puzzles



I know that TwoDots, the followup to last year’s megahit Dots, has been out for a little while, but I have a pretty good excuse for not having reviewed it yet: I’ve been playing it this whole time.

It’s taken me so long to get to this article, in fact, that the developer has since released an update with a bunch more levels, and now this review is timely again. So take that, Time.

Anyway, TwoDots is a lot of fun. Provided you’re incredibly lucky.

Let me put it this way: TwoDots is probably the most infuriating game I’ve ever loved. It has a simple enough idea — trace lines between same-colored dots to clear them from the board and complete objectives to beat levels. But the starting setups are largely randomized, so it’s possible to get a board you will never, ever beat.

But you play it anyway, because you never know.

Challenges include maneuvering anchors to the bottom of the board to “sink” them, breaking ice blocks and extinguishing evil fires that burn dots for fuel and completely mess up your strategy.

Your biggest hurdle, however, is cruel fate. Because some of those levels hate you, and you’ll hate them right back. But you’ll keep playing anyway because it’s fun enough to keep trying.

TwoDotsTwoDots by Dots (Free)
The good: Tons of variety and content for free.
The bad: Randomization can lead to frustration. Skill is only slightly more important than luck.
The verdict: It’s well worth your time to try out, and you’ll likely find yourself playing it long after you’ve realized that it doesn’t like you very much.
Buy from App Store – Dots
  • I love the idea of this game, but I despise the developer’s monetization scheme. They have designed levels that, as you said, are often impossible to beat. Then they provide short cuts (bombs) that can be purchased as IAP. Normally this wouldn’t be a bother, but they also added the 5 lives maximum, with each life regenerating after 20 minutes, of which you can also make an IAP to restore your lives. You can try five times, but then you can’t play anymore until the life-timer expires, unless you want to pay them. This is a terrible way to treat a patron.

    Offer a one time payment to unlock unlimited lives. Don’t offer 5 new lives for a dollar every 20 minutes.

    • PMB01

      Or you can not pay and have 5 replenished lives in an hour. It spreads out your playing time and keeps you not glued to your phone for hours.

      • It wouldn’t be a big deal to me if the purchase was to unlock unlimited lives. But $0.99 for a life replenish? I’m against it. Especially because a new life is only part of what you have to purchase to pass the level, you also need additional items, otherwise, as the article says, you could get 5 poorly randomized puzzles that cannot be solved with skill alone.

      • PMB01

        I’m on level 110 and I haven’t purchased any lives. Seriously, the in-app purchases aren’t necessary if you actually know how to play the game.

  • PMB01

    What level are you on, Evan?

    There’s currently 110 levels; I’m on 109.