These goggles could change your mind about cheap VR [Reviews]

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Mac users are missing out on VR.
Take your first step into VR with these inexpensive goggles.
Photo: Ste Smith/Cult of Mac

Apple hasn’t shown much enthusiasm for diving into virtual reality in the past, but all signs are pointing to a renewed interest. With Tim Cook mentioning VR in the latest Apple earnings call, I got to thinking more about it — as I’ve never personally given it a go.

Being immersed in a 3-D world that tracks your head movements is becoming a mainstream reality. At the moment, VR is heading full-steam toward gamers in particular — the user is immersed in a virtual world where they can look around without the 16:9 constrictions of a standard TV or monitor.

So in this video I’m looking at a $30 VR headset and seeing how well it works. Or, if it just sucks. Check out the video after the break.

AR and VR-mixing headset is too awesome to exist

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If this thing gets past the concept stage, we'll be super excited.
If this thing gets past the concept stage, we'll be super excited.
Photo: AOL

We’d play this game in a heartbeat, especially if it can bust video games into our living rooms in such a realistic way.

Putting on a typical virtual reality (VR) headset like an Oculus Rift can be disorienting at first, as VR tends to shut you out of the real world and into a, well, virtual one. Augmented reality, like you might find with Google Glass, for example, tends to place the digital world into the real one.

This Sulon Q looks like a VR rig, but lets you see the real world through it, with some digital overlay to make the fantasy of a video game look like it’s in the same place as you are.

In the video below, you’ll see a demo of a Jack and the Beanstalk game which starts out in the Sulon offices, but then things get fantastic fast as the giant beanstalk finds its way upward to the sky.

Check it out and thrill along with us.

Why won’t Apple build a game-worthy Mac? [Friday Night Fights]

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fnf
Tell us, Apple!
Photo: Ste Smith/Cult of Mac

Mac users needn’t bother pre-ordering an Oculus Rift headset because they can’t use it. According to Oculus founder Palmer Luckey, that’s because none of the machines Apple offers are powerful enough to meet its recommended specifications.

Friday-Night-Fights-bug-2They’re not powerful enough to play the latest games at high-settings, either. Even if you spend thousands on a high-end Mac Pro, you’re going to be disappointed with its gaming prowess — especially if you want to drink in some of those sweet, sweet 4K graphics.

So, is it about time Apple built a Mac that’s good for gaming?

Join us in this week’s Friday Night Fight between Cult of Android and Cult of Mac as we battle it out over this and more!

Coca-Cola boxes can now transform into iPhone VR viewer

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Why buy an Oculus Rift when you can get VR with Coke?
Why buy an Oculus Rift when you can get VR with Coke?
Photo: The Coca-Cola Co.

Recycling is great. Reusing is even better, which is why Coca-Cola’s new packaging that can double as a VR viewer for iPhone one of the coolest and greenest innovations we’ve seen so far this year. 

The new packaging prototype transforms a traditional 12-pack box made from recycled cardboard into a Google Cardboard-esque VR viewer. Coca-Cola doesn’t have immediate plans to release the new packaging, but it probably wouldn’t take much convincing if the right promotional partner came along.   

Three different versions of the VR packaging have already been conceived. Watch demos of all three below:

Watching VR games get built in VR will blow your mind

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Unreal Engine 4 lets you build in VR.
Unreal Engine 4 lets you build in VR.
Photo: Unreal EngineYouTube

Virtual Reality isn’t just going to change how we consume content. It’s going totally change how we make content for the digital world too.

Developers at Epic Games have already created a way to build VR games using the Unreal Editor in VR mode, and it’s unlike any software development tool you’ve ever seen. Rather than clicking around on a 2D screen, designers Tim Sweeney and Mike Fricker show how game makers can walk around inside levels to manipulate objects and get everything just right.

Take a look: