Time tracking for clients can be a huge pain, but there’s a new iPhone app out called Hours to make the process easier.
“Three years ago we got so frustrated with time tracking software that we decided to do something about it,” said Jeremy Olson of Tapity, an Apple Design Award-winning studio behind apps like Languages and Grades. Hours features a simple, elegant interface with flexible options for keep track of when you work.
Why did an Apple Design Award-winner decide to make a Flappy Bird clone?
The tale of Flappy Bird is almost unbelievable. A frustratingly simple iPhone game from an indie game dev in Vietnam with no prior notoriety becomes an overnight success. It dominates the App Store charts and starts making $50,000 per day in ad revenue. Then, out of the blue, the dev decides to pull it from the App Store at the height of its popularity.
It was a story too good to be true. Except that it was true.
In the wake of Flappy Birds’s removal, countless knockoffs have tried to fill the gap. “Flappy Bird being taken off the App Store has created this vacuum,” says Jeremy Olson, founder of the award-winning app studio Tapity. In an effort to make a worthy successor to Flappy Bird, Olson and his small team have created Buffalo Wings.
Instead of a bird, you guide a flying buffalo over and under walls by tapping the iPhone’s screen. Hit a wall at any point and you have to start over. The gameplay mechanics may be the same, but Tapity is hoping that Buffalo Wings has what it takes to capture lightning in a bottle twice.
The iPhone App Game Plan Bundle offers one of those rare opportunities to save a ton of cash and also gain the opportunity to make a ton of cash with the results of following through with what’s being offered. How’s that? Well, you get a killer training program that allows you to plan, launch and market an app that you’ve worked hard at making – and the training you’ll receive has stellar odds to pay you back over and over again. It’s a real win-win!
Speaking of “win”, we’re about to up the ante on this Cult of Mac Deal even more.
It seems as if everyone and their uncle are building iPhone apps these days. As a result, the competition is getting fiercer and fiercer by the day, and it’s becoming tougher to stand out amongst the crowd.
That said, there are a ton of apps that just don’t “cut the mustard” and the user experience suffers because of that lack of care and quality. David Sparks, the man behind the popular MacSparky blog, said the following about what he calls “speculative developers”:
If you want to develop apps, take your time and make something awesome. Make it fast. Make it beautiful. Make something you’re proud of. Don’t make 60 crappy apps: Make one really good one.
I couldn’t agree more, but when you’re faced with the haze of substandard apps that claim to be able to deliver the goods, how can a developer get their app noticed — and adopted — over the long-term?